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![]() I know some people play with a timer to speed up combat. My friends and I tossed this idea around a bit. Assuming a base of 6 seconds what if for every point your INT modifier has score has you get an additional 3 seconds in order to represent the character's ability to make faster calculations (A character with 14 INT would have 12 seconds to declare his actions). Conversely a character who has INT penalties loses one second of time for every negative point his modifier is worth(to a minimum of 3 seconds). Our thought process is that high INT characters will make the smartest decisions and the characters with less INT will actually be acting on impulse. Granted, the players will actually have everyone else's turn to think, but when it comes to crunch time, they'll have to decide immediately. Thoughts? Ways to improve this? Would you ever try it? ![]()
![]() We just ran through the Seven Swords of Sin and inherited them. We sat with our GM and statted them out for fun. Also part of the party doesn't want to return them. The Sword of Greed and Lust are the canon stats, the others we made up based on the first two. Seven Swords of Sin: Sword of Greed +5 Keen Heavy Scimitar Hit: Slow Critical: Flesh to Stone Sword of Lust
Sword of Wrath
Sword of Gluttony
Sword of Envy
Sword of Sloth
Sword of Pride
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![]() The Elder Scrolls Online announcement spawned this mild rant. I have to say that I've fallen out of touch with the video game community nowadays, but I have to ask if I am the only one tired of MMOs? I purchased SWTOR, because I loved KOTOR and KOTOR 2. I stopped SWTOR, because I found while playing that though that I didn't like having other people in the world. The reason I find immersion to be difficult is because tons of players are just running about. The equivalent would be the dialogue and actions of strangers being inserted into a story I'm reading. I treat my RPGs like books, they are both something I enjoy doing to relax veg out. When I want to play games with friends I usually bring out the dice, but that's just me. Thoughts? ![]()
![]() I'm not encouraging Paizo to publish psionic rules, I'm fine with what Dreamscarred is doing. Do you have psionics at your own tables? If so, do you run transparency? What do you like/dislike about it? I'm finding myself to be a recent convert to psionics. Not saying I'll drop Paizo stuff, but I didn't use to like it. ![]()
![]() Hello Everyone! I hope you all had wonderful holidays. Hack and Slash Games started up 7 months ago and we worked hard during the summer months to alpha test our classes, then the school year hit and many of us had to return to college. In the past two weeks, since we've been reunited, we have been getting our classes ready for the public. Two of them should be ready for public beta by next week. We need fine folks like you to try them out, see what you think, what problems occur, and what you would like to see from us. If interested in participating in the beta please email me at jmiller@hackslashgames.com and I'll add you to our list. Once on the list you'll be able to peruse the site, read our news, and by next week hopefully download the playtests. Even if you're not particularly interested in playtesting, we'd still love to show you around the site. We're working on getting the site public. In other news, we need an artist. If you're interested in that email me at jmiller@hackslashgames.com We hope to hear from you! Best Regards, -Jeremiah ![]()
![]() I bought UC this morning and have been reading through it. Is the line about four-mirror armor being worn over chainmail just flavor or does it stack while wearing chainmail? If it doesn't require having chainmail to wear and doesn't stack then it appears that it's just a cheaper investment for the same bonuses as chainmail. ![]()
![]() I'm homebrewing this class right now. We ran it through Crypt of the Everflame and it seemed on par with the other classes that played: a paladin, an alchemist, and a multiclassed oracle/sorcerer. Right now it's kind of an ugly mess, but I'm looking for feedback. I'll pretty it up for version 2. I apologize now for the lack of flavor. It keeps getting revised so, I'm just adding it in later. These are the immediate questions I have "Defenses" I'm unsure what to do with this class ability. I have too many ideas and can't narrow it down at the moment. So, I'm open to suggestions. "Energy Pool" Is this a fair amount? At first level I have 7 points a day. That's with a feat I created for this class. "Bloodlines" These determine what the Supernaturalist has access to, there are general, but the stock will come from here. My question here is what would one like to see in these abilities. I'm planning on making bloodlines for the alignment based outerplanes based off the creatures that are seen from there azatas, agathions, devils, demons, etc. I have two bloodlines in the works right now. "Triggers" What would you add to the bloodlines or balance out? "True Form" It's up in the air right now. The protean bloodline has an example of the theme I'm going for. Should the triggers be supernatural or spell-like or should it be a mixture like I have going on now? Based on what little I have what archetypes would you like to see? I've already worked out crossblooded as one. I was thinking of a positive and negative energy archetype that will replace their choice of bringer abilities. Just because there aren't enough creatures and abilities to base a bloodline off of. I'm just rambling now. Go ahead check it out. I'd really appreciate the feedback! ![]()
![]() For those of you who haven't played through this there is a mild spoiler below. My friends and I just completed Crypt of the Everflame, but we're looking for a ruling on the Chamber of Rest (Room 17). It contains a fountain of water that heals you with a cure moderate wounds spell (caster level 10th) and a lesser restoration. What the question really comes down to is, is the water magical or is the fountain magical? |