Jakaw Razorbeak

Jax Red-tail's page

4 posts. Organized Play character for Paladin of Baha-who?.


Full Name

Jax Red-tail

Race

Tengu

Classes/Levels

Swashbuckler (inspired blade) 1 | 11/11 HP | AC 18 T 14 FF 14 | Ft +1 Rf +6 Wi +0 | Panache 3/3

Gender

M

Strength 10
Dexterity 18
Constitution 12
Intelligence 12
Wisdom 10
Charisma 14

About Jax Red-tail

Jax Red-tail
Tengu swashbuckler (inspired blade) 1 (Pathfinder RPG Advanced Class Guide 56, 125, Pathfinder RPG Advanced Race Guide 162)
CN Medium humanoid (tengu)
Init +4; Senses low-light vision; Perception +6
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Defense
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AC 18, touch 14, flat-footed 14 (+3 armor, +4 Dex, +1 shield)
hp 11 (1d10+1)
Fort +1, Ref +6, Will +0 (+2 trait bonus vs. charm and compulsion effects)
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Offense
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Speed 30 ft.
Melee rapier +6 (1d6+4/18-20) or
. . bite -4 (1d3)
Ranged shortbow +5 (1d6/×3)
Special Attacks deeds (derring-do, dodging panache, opportune parry and riposte), panache (3)
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Statistics
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Str 10, Dex 18, Con 12, Int 12, Wis 10, Cha 14
Base Atk +1; CMB +1; CMD 15 (15 vs. disarm)
Feats Fencing Grace, Weapon Focus (rapier)
Traits dangerously curious, free agent
Skills Acrobatics +6, Intimidate +6, Knowledge (local) +5, Perception +6, Profession (sailor) +4, Stealth +4, Swim +2; Racial Modifiers +2 Perception, +2 Stealth
Languages Common, Polyglot, Tengu
SQ inspired panache
Combat Gear cold iron arrows (10); Other Gear studded leather, buckler, rapier, shortbow, eye patch, masterwork backpack, wooden holy symbol of Besmara, 16 gp, 9 sp
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Special Abilities
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Fencing Grace Add Dex instead of Str to rapier damage. +2 CMD vs. disarm if you have at least 1 panache point.
Free Agent You embody the independent spirit of the River Kingdoms and do best when sailing under your own flag, in every sense. You gain a +2 trait bonus on Will saves to avoid charm and compulsion effects.
Inspired Panache (Ex) Gain no panache from killing blow, only from rapier crits.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.

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