Jackalwere slayer 1
CN Medium magical beast (shapechanger)
Init +7; Senses darkvision 60 ft., low-light vision, scent; Perception +4
DEFENSE AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 11 (1d10+1)
Fort +3, Ref +4, Will +0
Defensive Abilities DR 5/cold iron
OFFENSE
Speed 30 ft. (20 ft. encumbered)
Melee rapier +1 (1d6+0/18–20/x2)
Ranged shortbow +4 (1d6/x3)
Special Attackssleep gaze STATISTICS Str 10, Dex 16, Con 12, Int 11, Wis 11, Cha 15
Base Atk +1; CMB +1; CMD 14
Feats Improved Initiative, Track
Skills Acrobatics +5, Bluff +8 (+4 jackal empathy), Climb -2, Craft +0, Disguise +2, Heal +0, Intimidate +2, Knowledge (dungeoneering) NA, Knowledge (geography) NA, Knowledge (local) +4, Perception +4, Profession +0, Ride +1, Sense Motive +0, Stealth +5, Survival +6, Swim -2 Racial Modifiers +2 Bluff and Survival
Languages Common , Jackal (understand only)
SQ change shape (human, hybrid, and jackal; polymorph), favored target, jackal empathy
Combat Gear Arrows (60) 2 gp., 2 lbs., Dagger, alchemical silver 22 gp., 1 lb., Dagger, cold iron 4 gp., 1 lb., Rapier 20 gp., 2 lbs., Shortbow 30 gp., 2 lbs., Lamellar (leather) 60 gp., 25 lbs., Other Gear Explorer's Outfit 0 gp., 0 lbs., Ranger's Kit 9 gp., 28 lbs., Wristsheath (x2) 2 gp., 2 lbs.
Encumbrance 63 lbs. 33/66/100
SPECIAL ABILITIES Change Shape (Su) A jackalwere has three forms. Its natural form is that of a jackal, but it can also take the form of a human or a human-jackal hybrid. A jackalwere's human form is fixed—it cannot assume different human forms. A jackalwere can use its sleep gaze in any of its forms. In jackal form, it functions as a dog. In its hybrid form, a jackalwere can make a bite attack as a secondary attack, while in human form it lacks its bite attack entirely. A jackalwere can shift into any of its three alternate forms as a move action. Equipment does not meld with the new form between human and hybrid forms but does between those forms and its jackal form.
Jackal Empathy (Ex) A jackalwere can communicate and empathize with jackals (use stats for Small dog), and can use Bluff as if it were Diplomacy to change a jackal's attitude, receiving a +4 racial bonus to do so.
Sleep (Su) Sleep for 3 minutes (a standard action rouses the creature, as does damage), 30 feet, Will DC 13 negates. A creature that succeeds at the saving throw cannot be affected by the same jackalwere's sleep gaze for 24 hours. This is a sleep effect. The save DC is Charisma-based.
(HYBRID FORM):
Jackalwere Slayer 1
CN Medium magical beast (shapechanger)
Init +7; Senses darkvision 60 ft., low-light vision, scent; Perception +6
DEFENSE AC 20, touch 13, flat-footed 17 (+4 armor, +3 Dex, +3 natural)
hp 13 (1d10+3)
Fort +5, Ref +5, Will +2
Defensive Abilities DR 5/cold iron
OFFENSE Speed 30 ft.
Melee rapier +4 (1d6+0/18–20/x2) and bite -1 (1d6+3)
. . bite +4 (1d6+3)
Ranged shortbow +4 (1d6/x3)
Special Attackssleep gaze STATISTICS Str 17, Dex 17, Con 17, Int 12, Wis 14, Cha 15
Base Atk +1; CMB +4; CMD 17
Feats Improved Initiative, Track
Skills Acrobatics +5, Bluff +8 (+4 jackal empathy), Climb +1, Craft +1, Disguise +2, Heal +2, Intimidate +2, Knowledge (dungeoneering) NA, Knowledge (geography) NA, Knowledge (local) +5, Perception +6, Profession +2, Ride +1, Sense Motive +2, Stealth +5, Survival +8, Swim +1 Racial Modifiers +2 Bluff and Survival
Languages Common, Jackal
SQ change shape (human, hybrid, and jackal; polymorph), jackal empathy
Combat Gear Arrows (60) 2 gp., 2 lbs., Dagger, alchemical silver, 22 gp., 1 lb., Dagger, cold iron 4 gp., 1 lb., Rapier 20 gp., 2 lbs., Shortbow 30 gp., 2 lbs., Lamellar (leather) 60 gp., 25 lbs., Other Gear Explorer's Outfit 0 gp., 0 lbs., Ranger's Kit 9 gp., 28 lbs.
Encumbrance 63 lbs. 86/173/260
SPECIAL ABILITIES Change Shape (Su) A jackalwere has three forms. Its natural form is that of a jackal, but it can also take the form of a human or a human-jackal hybrid. A jackalwere's human form is fixed—it cannot assume different human forms. A jackalwere can use its sleep gaze in any of its forms. In jackal form, it functions as a dog. In its hybrid form, a jackalwere can make a bite attack as a secondary attack, while in human form it lacks its bite attack entirely. A jackalwere can shift into any of its three alternate forms as a move action. Equipment does not meld with the new form between human and hybrid forms but does between those forms and its jackal form.
Jackal Empathy (Ex) A jackalwere can communicate and empathize with jackals (use stats for Small dog), and can use Bluff as if it were Diplomacy to change a jackal's attitude, receiving a +4 racial bonus to do so.
Sleep (Su) Sleep for 3 minutes (a standard action rouses the creature, as does damage), 30 feet, Will DC 13 negates. A creature that succeeds at the saving throw cannot be affected by the same jackalwere's sleep gaze for 24 hours. This is a sleep effect. The save DC is Charisma-based.
(JACKAL FORM):
Jackalwere Slayer 1
CN Medium magical beast (shapechanger)
Init +7; Senses darkvision 60 ft., low-light vision, scent; Perception +6
DEFENSE AC 16, touch 13, flat-footed 13 (+3 Dex, +3 natural)
hp 13 (1d10+3)
Fort +5, Ref +5, Will +2
Defensive Abilities DR 5/cold iron
OFFENSE Speed 40 ft.
Melee bite +4 (1d6+3)
Special Attackssleep gaze STATISTICS Str 17, Dex 17, Con 17, Int 12, Wis 14, Cha 15
Base Atk +1; CMB +4; CMD 17
Feats Improved Initiative, Track
Skills Acrobatics +5, Bluff +8 (+4 jackal empathy), Climb +1, Craft +1, Disguise +2, Heal +2, Intimidate +2, Knowledge (dungeoneering) NA, Knowledge (geography) NA, Knowledge (local) +5, Perception +6, Profession +2, Ride +1, Sense Motive +2, Stealth +5, Survival +8, Swim +1 Racial Modifiers +2 Bluff and Survival
Languages Common (understand only), Jackal
SQ change shape (human, hybrid, and jackal; polymorph), jackal empathy
Encumbrance 0 lbs. 86/173/260
SPECIAL ABILITIES Change Shape (Su) A jackalwere has three forms. Its natural form is that of a jackal, but it can also take the form of a human or a human-jackal hybrid. A jackalwere's human form is fixed—it cannot assume different human forms. A jackalwere can use its sleep gaze in any of its forms. In jackal form, it functions as a dog. In its hybrid form, a jackalwere can make a bite attack as a secondary attack, while in human form it lacks its bite attack entirely. A jackalwere can shift into any of its three alternate forms as a move action. Equipment does not meld with the new form between human and hybrid forms but does between those forms and its jackal form.
Jackal Empathy (Ex) A jackalwere can communicate and empathize with jackals (use stats for Small dog), and can use Bluff as if it were Diplomacy to change a jackal's attitude, receiving a +4 racial bonus to do so.
Sleep (Su) Sleep for 3 minutes (a standard action rouses the creature, as does damage), 30 feet, Will DC 13 negates. A creature that succeeds at the saving throw cannot be affected by the same jackalwere's sleep gaze for 24 hours. This is a sleep effect. The save DC is Charisma-based.