|
Java Man's page
Organized Play Member. 3,841 posts (3,847 including aliases). No reviews. No lists. No wishlists. 1 alias.
|
As for using a feat if you lack the pq, second paragraph under "Prerequisites" in the Feats chapter of the CRB:
"A character can't use a feat if he loses a prerequisite, but he does not lose the feat itself. If, at a later time, he regains the lost prerequisite, he immediately regains full use of the feat that prerequisite enables."
So unless the source giving you the feat has an exception (say a ranger combat style) it looks to me that you cannot use a feat lacking PQs, even if you were somehow allowed to choose it.
I have never heard (and can find no reason to think so) of magical knack (or any other CL booster) not increasing damage.
As far as da rulez and the al8gnment of a paladin's deity their are some stipulations about the alignment and actions of a Paladin's allies and associates, I'd say those standards (at minimum) would apply to a paladin, and if the paladin doesn't keep up with the commandments of that deity's faith that would count as oathbreaking, no?
It could be argued that adding X dmg to a spell and adding X dmg to each round that a spell inflicts dmg are different things.
Huh, I've had a couple (unchained) in my games and not felt like they were problematic, but I know lots of folks have other ideas and experiences.
Oh, I'm not trying to say it is a helpful or logical thing, just that it is there.
At the bottom of this page there is an faq link offering help with posting, it leads to 1st ed faqs.
Sorry, I was responding to Mysterious Stranger's specific (inaccurate) statement about being required to take atchetupes at first level. Others have made all the points I would regarding the OP's question.
You absolutely can, by RAW, take an archetype after 1st level. From the archetype retraining rules in UCamp:
"Note that you don't have to use the retraining rules to take an archetype if your class level is low enough that the archetype doesn't modify any of your current class abilities. For example, if you're a 1st-level fighter who wants the archer archetype, that archetype doesn't replace any class abilities until fighter level 2, so you don't need to use the retraining rules at all—once you reach 2nd level, you can just decide to take the archer archetype."
Level 1 feat ideas: toughness, combat casting, spirit's gift, scribe scroll.
|
2 people marked this as a favorite.
|
2005? Get off my lawn yah dang kids!
Unless there are personal range spells that specify type then S2 must be independant of S1. I suppose it could also be the case that S2 is pointless.
I'd search feats and traits on Nethys using divination as your criteria.
|
1 person marked this as a favorite.
|
A friend in college stuck me with it, in reference to how much coffee I drank. Started using it (or a variation that references my RL name) as an online handle maybe twenty years ago, never as a character name.
|
1 person marked this as a favorite.
|
For a THF with intimidate I"m a fan of curnagon smash, hurtful, and a cruel weapon.
Okay, if we look at power balance and such, it's probably fine to allow chain lightning to skip the save in this scenario... buuut now the GM is going to be asked to evaluate every other spell that some player (or the GM themself through an npc) wants to apply this logic to. Does the GM want to start this ball rolling? Or is it better to stick to the "only does what it says" model and duck the issue? Personally, I tend to take the second option.
Since power attack is allowed to be substitute for combat expertise I would assume that str should replace int as a requirement. But as written it seems that the int requirement remains.
|
2 people marked this as a favorite.
|
This is the same logic I can use kill everyone in a room by making NOx from the atmosphere. Or you can use the spell as intended instead of trying to cheese it into a deathspell, really up to you and your GM.
The most generous interpretation I can think of is that you get the stated number of extra uses and can apply them to either pool when used. More stringently you might need to specify what the feat is applied to when it is chosen.
I'd say both of those classes are too reliant on pure class level.
<cough> eleven year necro <cough>
|
1 person marked this as a favorite.
|
Synthesist summoner, shifter, and oracle come to mind as well. Heck, any summoner.
Standard bearer cavalier 1/ bard X, with flagbearer and a longspear. Add banner of the ancient kings, gloves of arcane striking and bodygaurd if desired. Instant PR boost for your order, plus make them followers worth a chunk more.
I'd say the familiar, not the summoned shadow, is the target of the Form of the Dragon, so it kinda doesn't matter.
As for the distance I'd also say that is based on the familar's body, nothing about Shadow Projection makes the actual body not count.
|
1 person marked this as a favorite.
|
3.5 had that rule. I'm 90% sure PF does not.
Search the nethys list further down, a bunch of things (like wyvern and black adder) are listed twice, once w a price and once without. Probably combining entries from multiple sources and not removing duplicates.
In my games every PC (that doesn't have the xenophobic language feature) starts w common and their racial/ regional/ ethnic language. I'd allow (maybe require?) a character with the adopted trait to swap that language. But that's house rule.
There is a basic principle that is probably so obvious (at least in the minds of the writers) that it might not be stated explicitly in print: "more powerful items should be more expensive."
I guess/assume that something like 99.8452% of GMs just run the game as if that were a written rule, whether or not it is (I frankly don't know and don't care enough to hunt for a citation). If you (or anyone else) don't run the game with that basic principle in place then cool, you do you.
There are a couple of class selection guides listed on Broken Zenith's guide page (link in the sticky thread in Advice forum.)
|
1 person marked this as a favorite.
|
Two deities died preventing Earthfall from destroying Golarion. This makes me think that they do not have world ending power levels.
Ferment liquor, sanitize (for sickrooms), purify metal, find ore, bless crops, repel pests, (un)luck of the road, project voice. A few quick thoughts.
|
1 person marked this as a favorite.
|
Fourteen years ago rulings from other games weren't relevant to Pathfinder rules. Pretty sure this is still the case, just saying.
A glossary? What kind of devilry is this? Madness!
Is there a specific rule definition for something being a "check" as opposed to a roll or throw or whatever?
It looks like it's written as a secondary natural attack used with a manufactured weapon.
Pheromone arrows are fun if anyone has an animal companion or summons animals.
Re: high dex druid armor: leather lamellar made with darkleaf special material is almost a match for a mithral chainshirt.
Nightwave and nightcrawler both have vicious swallow whole effects.
I'd only have the bane bonuses apply if the outsider were the one performing the sunder. Can't realy point at a rule citation, just seems correct.
With a 16 dex you are spending two or 4 thousand gp (depending on the cost multiplier) for a net AC change of zero and a 1 point reduction of ACP. Sounds like a bad deal to me.
Just being large with a reach weapon you have a 50' (60' when lunging) circle of control. The skill and feat investment for Living Monololith would be hefty for you. So how often will a bigger threat area really matter?
The cost modifier for mithral is 4k for medium armor.
It looks like +2 full plate and boots of striding and springing would total up to just about what you have here (10,150 for the armor, 5,500 boots for 15,650gp total), same total AC bonus (w dex factored in) and movement speed.
Max dex bonus on armor only effects AC.
|
1 person marked this as a favorite.
|
What you need are minions, these could be summoned, charmed or hired.
If an orc stands there holding a poisoned barstool I can grapple, overrun, bull rush, punch, kick and bite said orc and never be poidoned by said barstool, unless I am attacked with the stool or choose to make an unarmed attack on said stool directly.
So no, that poisoned stool is not more hazardous when held by the unaeen servant.
|
1 person marked this as a favorite.
|
Running into a creature with an object is usually called attacking with an improvised weapon, so no.
|
1 person marked this as a favorite.
|
I only allow spellbook rental for copying if the sought after spell is within the casting limit for the settlement. Then I set a base availability % based on the rarity (also legality or social acceptability if applicable).
|
1 person marked this as a favorite.
|
Lvl 5 adv weapon training (warrior spirit)
Lvl 6 fb adv armor training (armored juggernaut or armored sacrifice)
Lvl 7 Iron will, or the other option from lvl 6, or curnagon smash
Just a few ideas of the top of my head
Edit to add: with all those resists look at the magic trait: unscathed.
I"ve always found it interesting that this feat is the only rule source for being able to coup de grace a pinned target.
|