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Java Man's page
Organized Play Member. 3,863 posts (3,869 including aliases). No reviews. No lists. No wishlists. 1 alias.
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I rarely get to sit on the player side of the table. But of the few opportunities the one I had the most fun with was Kahrdulf the Ranter. A halforc abberant, spell eater bloodrager with his trusty animate mauler tumor Akebzu the battle crab.
Between being medium size l, having the "hefty brute" feat and grab that crab was able to hold plenty of enemies still for Kahrdulf to carve up.
Thri kreen caster? The extra hands scream at me to invest in multiple metamagic rods. Maybe a good staff.
You are responding to a spambot committing necromancy.
Using dirty fighting instead of combat expertise would save you the points spent on the 13 int.
Note, my actual homegame solution is to require all paladins to have a patron deity and that their alignment must match said patron.
Ah, that is where our eyes aren't meeting. I figure that calling yourself a member of a faith means you have agreed to follow it's tenets. For a lay follower these tenets aren't too strict, and being human the follower will break some on occasion, the faith will have some sort of penance system for this.
I'm figuring that by agreeing to follow these tenets the paladin has elevated the gravity of the situation by qualifying the religious rules as an oath he has sworn, thus making the keeping of it a condition of his Paladin Code. If following the faith is not an oath, vow, promise or whatever then no problem witn the paladin code arises.
See, half of what you refer to for Pharasma is G behavior, and half is N-G. But Pharasma is not Good, she is Neutral. Either there is more to being a devoted follower of Pharasma, or she us Good.
Ah, alignment/ paladin didcussions. Has anyone ever changed their mind or attitude from one of these?
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A paladin needs to keep their oath and not break vows etc. Pledging to a group of religious tenets too far from the LG code will result in the paladin violating said religious tenets to maintain the paladin code, which would mean breaking their word, and hence violating their code.
So no, paladin cannot follow a deity with an alignment too far from LG.
Thank you for attending my Tedtalk.
I was going to come here and point out that incorporeal crestures are immune to criticals from physical sources (barring ghost touch or force effects), but while looking for the quote to justify this I came up empty handed. Have I been imagining this rule, or am I just not finding it?
Hot take: the player in question is a toxic jerk. They should be given X chances to correct or take a hike. (Where X is a number between 0 and 1).
Edit: I don't actually know that the drow player is toxic, they might be a perfectly lovely, shifty cheater. But my advice holds regardless.
Most, if not all, archers in my games wear a buckler on their bow arm to avoid this complication. And so their bow (typically the most expensive piece of their gear) never has to be dropped.
My ruling on this comes down to whether or not the caster is in active control of the attack. So acid splash, any ray, acid arrow and the like benefit. Spiritual weapon and mage's sword no.
The value of this fcb is directly tied to the quantity of downtime available to the party. Could be huge, could be useless.
Heighten raises the spell level, not the caster level.
The ARG has an example write up for driders, https://legacy.aonprd.com/advancedRaceGuide/raceBuilder/exampleRaces.html#o ther-race-examples
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My RoW game has a ratfolk Urogue4/vivisectionist alchemist4 that is a savage twf dagger (+tailblade) machine. Dex mutagen and cat's grace elixirs are ugly.
ThunderFox5 wrote: 1. PlayerAuctions: A Long-Standing Scam.... Just in case the admins here don't immediately nuke this and if anyone doesn't realize it, these sites are a great way to get your credit card stolen and nearly always violate the TOS of the game, which can get your game account nuked.
Don't do it, please.
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A couple more: a familiar in contact with its master does not count as a seperate creature for teleport, dimension door, or other instantaneous transport spells.
Wizard bonded objects: a hand holding a bonded weapon, wand, or rod counts as an empty hand for spell casting.
Breath of life is a "cure" spell for spontaneous casting purposes.
My houserules:add unchained background skills
Fractional bonuses for multiclassing
Currently experimenting with an alternate system of fcbs (replacing racial options with about three choices for each class, independent of race)
I keep tweaking item creation rules, not completely happy yet.
Any reasonably sized item can be drawn in the same time/action cost as a weapon.
Unchained summoner is the required type, other unchained classes are optional.
Yeah, I'm not seeing the rational for the wizard needing to be sufficient level to create a magic item in order to bond with it, just not finding the connection in the text.
If you are going to do an archer riding an animal companion consider how you will manage things so you and your pet can both attack enemies, or how often that will be the case.
With the Secret of Magic Discopline feat I think Loremaster is plenty fine, power wise.
Kinda funny, loremaster is one of three prestige classes that have been played at my table. Granted it was used by a conjuration wizard, so there's a ton of wiggle room before it's too weak.
As for using a feat if you lack the pq, second paragraph under "Prerequisites" in the Feats chapter of the CRB:
"A character can't use a feat if he loses a prerequisite, but he does not lose the feat itself. If, at a later time, he regains the lost prerequisite, he immediately regains full use of the feat that prerequisite enables."
So unless the source giving you the feat has an exception (say a ranger combat style) it looks to me that you cannot use a feat lacking PQs, even if you were somehow allowed to choose it.
I have never heard (and can find no reason to think so) of magical knack (or any other CL booster) not increasing damage.
As far as da rulez and the al8gnment of a paladin's deity their are some stipulations about the alignment and actions of a Paladin's allies and associates, I'd say those standards (at minimum) would apply to a paladin, and if the paladin doesn't keep up with the commandments of that deity's faith that would count as oathbreaking, no?
It could be argued that adding X dmg to a spell and adding X dmg to each round that a spell inflicts dmg are different things.
Huh, I've had a couple (unchained) in my games and not felt like they were problematic, but I know lots of folks have other ideas and experiences.
Oh, I'm not trying to say it is a helpful or logical thing, just that it is there.
At the bottom of this page there is an faq link offering help with posting, it leads to 1st ed faqs.
Sorry, I was responding to Mysterious Stranger's specific (inaccurate) statement about being required to take atchetupes at first level. Others have made all the points I would regarding the OP's question.
You absolutely can, by RAW, take an archetype after 1st level. From the archetype retraining rules in UCamp:
"Note that you don't have to use the retraining rules to take an archetype if your class level is low enough that the archetype doesn't modify any of your current class abilities. For example, if you're a 1st-level fighter who wants the archer archetype, that archetype doesn't replace any class abilities until fighter level 2, so you don't need to use the retraining rules at all—once you reach 2nd level, you can just decide to take the archer archetype."
Level 1 feat ideas: toughness, combat casting, spirit's gift, scribe scroll.
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2005? Get off my lawn yah dang kids!
Unless there are personal range spells that specify type then S2 must be independant of S1. I suppose it could also be the case that S2 is pointless.
I'd search feats and traits on Nethys using divination as your criteria.
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A friend in college stuck me with it, in reference to how much coffee I drank. Started using it (or a variation that references my RL name) as an online handle maybe twenty years ago, never as a character name.
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For a THF with intimidate I"m a fan of curnagon smash, hurtful, and a cruel weapon.
Okay, if we look at power balance and such, it's probably fine to allow chain lightning to skip the save in this scenario... buuut now the GM is going to be asked to evaluate every other spell that some player (or the GM themself through an npc) wants to apply this logic to. Does the GM want to start this ball rolling? Or is it better to stick to the "only does what it says" model and duck the issue? Personally, I tend to take the second option.
Since power attack is allowed to be substitute for combat expertise I would assume that str should replace int as a requirement. But as written it seems that the int requirement remains.
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This is the same logic I can use kill everyone in a room by making NOx from the atmosphere. Or you can use the spell as intended instead of trying to cheese it into a deathspell, really up to you and your GM.
The most generous interpretation I can think of is that you get the stated number of extra uses and can apply them to either pool when used. More stringently you might need to specify what the feat is applied to when it is chosen.
I'd say both of those classes are too reliant on pure class level.
<cough> eleven year necro <cough>
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Synthesist summoner, shifter, and oracle come to mind as well. Heck, any summoner.
Standard bearer cavalier 1/ bard X, with flagbearer and a longspear. Add banner of the ancient kings, gloves of arcane striking and bodygaurd if desired. Instant PR boost for your order, plus make them followers worth a chunk more.
I'd say the familiar, not the summoned shadow, is the target of the Form of the Dragon, so it kinda doesn't matter.
As for the distance I'd also say that is based on the familar's body, nothing about Shadow Projection makes the actual body not count.
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3.5 had that rule. I'm 90% sure PF does not.
Search the nethys list further down, a bunch of things (like wyvern and black adder) are listed twice, once w a price and once without. Probably combining entries from multiple sources and not removing duplicates.
In my games every PC (that doesn't have the xenophobic language feature) starts w common and their racial/ regional/ ethnic language. I'd allow (maybe require?) a character with the adopted trait to swap that language. But that's house rule.
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