Ceoptra

Jav'Urk's page

3 posts. Alias of BloodWolven.


About Jav'Urk

Description

Human barbarian 5
CN Medium humanoid (human)
Init +1; Senses Perception +9
Defense
AC 12, touch 9, flat-footed 11 (+3 armor, +1 Dex, –2 rage)
hp 58 (5d12+20)
Fort +9, Ref +3 (+1 vs. traps), Will +5; +3 vs. magic

Defensive Abilities improved uncanny dodge

Offense
Speed 40 ft.
Melee
[dice=+1 cold iron glaive]1d20+13[/dice]
[dice=damage]1d10+10[/dice] /×3)

[dice=adamantine kukri]1d20+12[/dice]
[dice=damage]1d4+6[/dice] /18–20)

[dice=MC Silver handaxe]1d20+12[/dice]
[dice=damage]1d6+6[/dice] /×3)

Ranged
[dice=mwk silver Chakram]1d20+8[/dice] 50 feet range.
[dice=damage]1d8+6[/dice] /×2)
[dice=mwk cold iron Chakram]1d20+8[/dice] 50 feet range.
[dice=damage]1d8+6[/dice]
[dice=javelins]1d20+7[/dice] 50 feet range.
[dice=damage]1d6+6[/dice]

Special Attacks rage (14 rounds/day), rage powers (powerful blow +2, superstition +3)

Base Statistics When not raging:
AC 14, touch 11, flat-footed 13;
hp 48; Fort +7, Will +3; Str 18, Con 14; CMB +9, CMD 20.
[dice=+1 cold iron glaive]1d20+11[/dice]
[dice=damage]1d10+7[/dice] /×3)

[dice=adamantine kukri]1d20+10[/dice]
[dice=damage]1d4+4[/dice] /18–20)

[dice=MC Silver handaxe]1d20+10[/dice]
[dice=damage]1d6+4[/dice] /×3)

Statistics
Str 22, Dex 14, Con 18, Int 8, Wis 12, Cha 15

Base Atk +5; CMB +11; CMD 20

Feats
1 Weapon Focus (Two-handed... glaive)
2 Cleave
3 Vital Strike
4

Skills

Handle Animal +8,
Knowledge (nature) +7,
Perception +9,
Ride +9,
Survival +9

Languages Common

SQ
fast movement, trap sense +1

Combat Gear
+1 studded leather,
cloak of resistance +1,
oil of magic weapon,
potion of cat’s grace,
potions of cure light wounds (2),
potions of protection from law (2);

Other Gear
Barbarian Kit

CP: 13
SP: 21
GP: 45
PP: 0
Gems:

background:
GM Wolf wrote:

David, the rotund hairy man looks downcast but takes a seat.

He states with a sour mood, "We went that way, the four of us two weeks ago. We found our way there with Palin our halfling bard, Elrick our arcanist. I was the tower shield specialist. Jav'Urk was our rogue. We worked well together but the bandits were too prepared, rooted in place, and they had the numbers. Even a few well placed fireballs only slowed them down.."

Jav'Urk hops outside most of her right leg is gone. She hobbles on crutches to come out and join the story.

---
She accepts his aid. As she says, "They lured us in, made us fall in a massive pit.

Desseer Arnalc wrote:
Desseer rubs his chin thoughtfully, [b]"Jav'Urk didn't you say that there was an underground tunnel into the town? Where does that tunnel go?"

She replies to Desseer with a bit of sweat on her forehead, "No there is no tunnel that we know about, I am sure there is but you could easily find an active tube as well. They had dug into the town. Made berms besides the pit traps. There are seven towers with 15 foot tall walls between them. They made it so no one could easily get in or out."

In response to Brother Svalt they both reply with different information, "The bandits do have two of our party. Tremin Kaylos Bard Extrodinaire, an up-and-coming local star and Kaven Hold our scout and ranger. Our wizard was able to dimension door us away but that was all. We don't know if they are alive or dead. They took all of the commoners turned them into slaves. There were collars and chains nearly everywhere. They did not need to ransom the nobles or prominent Merchant Guild members as it turns out the bandits were hired by them. This bit of information came to light after we returned and had more time to investigate."

Desseer Arnalc wrote:
Desseer again seems to come to after being lost in thought and looks over to John. With a questioning look he says, clearly not just directed at John, "Such healing would come at a heavy cost, John." He then gets deadly serious, "The kind of cost that is akin to selling one's soul, or or pledging eternal loyalty." Desseer's gaze darts over to Jav'Urk, "Would you make such a bargain?"
Jav'Urk visibly gulps but after swearing she states, "I would be willing for such a bargain. Without my leg I can't do anything, we had it healed by the clerics but they could do nothing to repair the missing flesh." She looks teary eyed at the stump.

Sense Motive DC 20:
You can sense the uselessness she has become, a burden upon her friend. She hates it but can't do anything about it.