Targas

Jatri's page

39 posts. Organized Play character for Super Zero.


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Wayfinders

Male Male Uplifted Bear Athlete Vanguard 2 SP 18/20, HP 20/20, RP 3/4 | EAC 14, KAC 17 | F+6, R+4, W-1 | Perc +4 | Init +0 | 2 entropy points | Condition: None

Got it, thank you!

Wayfinders

Male Male Uplifted Bear Athlete Vanguard 2 SP 18/20, HP 20/20, RP 3/4 | EAC 14, KAC 17 | F+6, R+4, W-1 | Perc +4 | Init +0 | 2 entropy points | Condition: None

Will (Unbreakable Resolve): 1d20 + 1 ⇒ (15) + 1 = 16

No no,[b] says Jatri, shaking off the effect and keeping pace, [b]don't go!
He swipes his hand, delivering caustic energy.

[Move] Guarded Step
[Standard] Attack Entropic Strike vs EAC: 1d20 + 5 ⇒ (12) + 5 = 17 for acid damage: 1d3 + 3 ⇒ (2) + 3 = 5

Wayfinders

Male Male Uplifted Bear Athlete Vanguard 2 SP 18/20, HP 20/20, RP 3/4 | EAC 14, KAC 17 | F+6, R+4, W-1 | Perc +4 | Init +0 | 2 entropy points | Condition: None

Will (Unbreakable Resolve): 1d20 + 1 ⇒ (15) + 1 = 16

Wayfinders

Male Male Uplifted Bear Athlete Vanguard 2 SP 18/20, HP 20/20, RP 3/4 | EAC 14, KAC 17 | F+6, R+4, W-1 | Perc +4 | Init +0 | 2 entropy points | Condition: None

Uh... hm. If I have a climb speed, does climbing a cliff count as "square[s] that... slow movement" for the purpose of preventing charging?

Jatri runs towards the cliff and the nearest grioth waiting on top. And bounds straight up it--he very like a bear, after all.

[Full] Charge (if possible) Athletics to increase Climb speed: 1d20 + 9 + 8 - 5 ⇒ (18) + 9 + 8 - 5 = 30 Entropic Strike Blue vs EAC: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15 for bludgeoning damage: 1d3 + 3 ⇒ (2) + 3 = 5
OR (if not possible to charge)
[Move] Land movement
[Move] Climb movement
Jatri takes no penalties from Charging due to Ferocious Charge

Wayfinders

Male Male Uplifted Bear Athlete Vanguard 2 SP 18/20, HP 20/20, RP 3/4 | EAC 14, KAC 17 | F+6, R+4, W-1 | Perc +4 | Init +0 | 2 entropy points | Condition: None

That was my first guess. A group of six magic things is usually elemental, isn't it?

Culture: 1d20 + 6 ⇒ (12) + 6 = 18

I think this is just part of it, though. Touchstones for a more powerful psychic reservoir that's hidden much deeper.

Which skills are needed to attune? Jatri approaches the wood obelisk, and tries to focus on what he knows about growing plants.
Life Sciences?: 1d20 + 8 ⇒ (13) + 8 = 21

Wayfinders

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Male Male Uplifted Bear Athlete Vanguard 2 SP 18/20, HP 20/20, RP 3/4 | EAC 14, KAC 17 | F+6, R+4, W-1 | Perc +4 | Init +0 | 2 entropy points | Condition: None

Jatri pauses, his fist primed for punching.

...but will it work?

Wayfinders

Male Male Uplifted Bear Athlete Vanguard 2 SP 18/20, HP 20/20, RP 3/4 | EAC 14, KAC 17 | F+6, R+4, W-1 | Perc +4 | Init +0 | 2 entropy points | Condition: None

Um. Whoops.

Jatri tries to repeat his previous success. And not... that.

Athletics: 1d20 + 9 ⇒ (16) + 9 = 25

Wayfinders

Male Male Uplifted Bear Athlete Vanguard 2 SP 18/20, HP 20/20, RP 3/4 | EAC 14, KAC 17 | F+6, R+4, W-1 | Perc +4 | Init +0 | 2 entropy points | Condition: None

Works for me.

Wayfinders

Male Male Uplifted Bear Athlete Vanguard 2 SP 18/20, HP 20/20, RP 3/4 | EAC 14, KAC 17 | F+6, R+4, W-1 | Perc +4 | Init +0 | 2 entropy points | Condition: None

I don't know if I like that... says Jati, observing... whatever is happening to the dead grioths, but it does seem to be working. More of the same, then?

Athletics: 1d20 + 9 ⇒ (1) + 9 = 10

Wayfinders

Male Male Uplifted Bear Athlete Vanguard 2 SP 18/20, HP 20/20, RP 3/4 | EAC 14, KAC 17 | F+6, R+4, W-1 | Perc +4 | Init +0 | 2 entropy points | Condition: None

Jatri doesn't know anything about controlling a... robot? vehicle? like this, but he does know technique for battering things down. So if he can just figure out these controls...

Athletics: 1d20 + 9 ⇒ (17) + 9 = 26

Wayfinders

Male Male Uplifted Bear Athlete Vanguard 2 SP 18/20, HP 20/20, RP 3/4 | EAC 14, KAC 17 | F+6, R+4, W-1 | Perc +4 | Init +0 | 2 entropy points | Condition: None

If we're assembling, sounds like there's time enough for Stamina recovery?

"Well," says Jatri telepathically, "the 'hammer' job does sound exciting, anyway. But I'm not sure we're 'big guns.'"

Wayfinders

Male Male Uplifted Bear Athlete Vanguard 2 SP 18/20, HP 20/20, RP 3/4 | EAC 14, KAC 17 | F+6, R+4, W-1 | Perc +4 | Init +0 | 2 entropy points | Condition: None

Jatri drops his pistol and advances, squeezing past his allies.
<Excuse me. Pardon me. So sorry.>

He slaps at the guardian. It isn't really about the hit, it's what happens if he can touch it.

[Move] Move
[Standard] Attack Entropic Strike (EAC): 1d20 + 5 ⇒ (10) + 5 = 15 for acid damage: 1d3 + 3 ⇒ (1) + 3 = 4

Wayfinders

Male Male Uplifted Bear Athlete Vanguard 2 SP 18/20, HP 20/20, RP 3/4 | EAC 14, KAC 17 | F+6, R+4, W-1 | Perc +4 | Init +0 | 2 entropy points | Condition: None

Unable to get closer (they really should build these places to accommodate the larger jailbreaker), and unsure he wants to anyway given his injury, Jatri draws his sidearm and fires a shot at the guardian over Ursula's shoulder.

[Move] Draw weapon
[Standard] Attack Static Arc Pistol: 1d20 + 3 ⇒ (3) + 3 = 6 for electricity damage: 1d6 ⇒ 1

Wayfinders

Male Male Uplifted Bear Athlete Vanguard 2 SP 18/20, HP 20/20, RP 3/4 | EAC 14, KAC 17 | F+6, R+4, W-1 | Perc +4 | Init +0 | 2 entropy points | Condition: None

Will: 1d20 - 1 ⇒ (13) - 1 = 12
Mitigate reduces it to 2 damage

Wayfinders

Male Male Uplifted Bear Athlete Vanguard 2 SP 18/20, HP 20/20, RP 3/4 | EAC 14, KAC 17 | F+6, R+4, W-1 | Perc +4 | Init +0 | 2 entropy points | Condition: None

Confusion: 1d100 ⇒ 77
Leannah/Ursula: 1d2 ⇒ 1

Suddenly realizing that an enemy has snuck up behind him, Jatri does the only thing someone in his position could reasonably do. He whirls around and punches Leannah.

Attack Leannah, Entropic Strike against EAC: 1d20 + 5 ⇒ (12) + 5 = 17 for Bludgeoning damage: 1d3 + 3 ⇒ (3) + 3 = 6

Wayfinders

Male Male Uplifted Bear Athlete Vanguard 2 SP 18/20, HP 20/20, RP 3/4 | EAC 14, KAC 17 | F+6, R+4, W-1 | Perc +4 | Init +0 | 2 entropy points | Condition: None

Jatri lets the others draw conclusions, but he knows enough about scientific sampling and measurements generally to be helpful. Even if this isn't an area within his expertise.

Don't suppose I can argue for Life Sciences: 1d20 + 8 ⇒ (3) + 8 = 11, perhaps with a penalty for being not-quite-right?
Although it probably doesn't matter with that roll...

Wayfinders

Male Male Uplifted Bear Athlete Vanguard 2 SP 18/20, HP 20/20, RP 3/4 | EAC 14, KAC 17 | F+6, R+4, W-1 | Perc +4 | Init +0 | 2 entropy points | Condition: None

Jatri helps did up the underground site and log equipment. He tries to avoid touching anything unnecessarily.
Athletics: 1d20 + 7 ⇒ (6) + 7 = 13
Athletics: 1d20 + 7 ⇒ (10) + 7 = 17

Wayfinders

Male Male Uplifted Bear Athlete Vanguard 2 SP 18/20, HP 20/20, RP 3/4 | EAC 14, KAC 17 | F+6, R+4, W-1 | Perc +4 | Init +0 | 2 entropy points | Condition: None

Jatri really isn't sure what's needed. So he makes sure they have it by loading everything he can.

Athletics: 1d20 + 7 ⇒ (3) + 7 = 10

Wayfinders

Male Male Uplifted Bear Athlete Vanguard 2 SP 18/20, HP 20/20, RP 3/4 | EAC 14, KAC 17 | F+6, R+4, W-1 | Perc +4 | Init +0 | 2 entropy points | Condition: None

To stop other people like us from doing it, presumably.

Wayfinders

Male Male Uplifted Bear Athlete Vanguard 2 SP 18/20, HP 20/20, RP 3/4 | EAC 14, KAC 17 | F+6, R+4, W-1 | Perc +4 | Init +0 | 2 entropy points | Condition: None

Jatri drinks his serum of healing and frowns.

I'd rather not. But ready.

Healing: 1d8 ⇒ 2

Wayfinders

Male Male Uplifted Bear Athlete Vanguard 2 SP 18/20, HP 20/20, RP 3/4 | EAC 14, KAC 17 | F+6, R+4, W-1 | Perc +4 | Init +0 | 2 entropy points | Condition: None

While Jatri wishes he had more of a moment to catch his breath, at least this is quiet.

Life Science: 1d20 + 8 ⇒ (4) + 8 = 12

Wayfinders

Male Male Uplifted Bear Athlete Vanguard 2 SP 18/20, HP 20/20, RP 3/4 | EAC 14, KAC 17 | F+6, R+4, W-1 | Perc +4 | Init +0 | 2 entropy points | Condition: None

Jatri keeps up his analysis of the enemy. How they organize, how they fight, and what they need.

And he does the same for the Starfinders' own forces.

And then it comes to motivating the troops... clearly, Ursula has the right idea there!

Life Science: 1d20 + 8 ⇒ (20) + 8 = 28
Culture: 1d20 + 6 ⇒ (19) + 6 = 25
Intimidate: 1d20 + 7 ⇒ (12) + 7 = 19
Life Science: 1d20 + 8 ⇒ (19) + 8 = 27
Culture: 1d20 + 6 ⇒ (16) + 6 = 22
Intimidate: 1d20 + 7 ⇒ (12) + 7 = 19

Wayfinders

Male Male Uplifted Bear Athlete Vanguard 2 SP 18/20, HP 20/20, RP 3/4 | EAC 14, KAC 17 | F+6, R+4, W-1 | Perc +4 | Init +0 | 2 entropy points | Condition: None

Jatri takes some notes on what they know about these grioths so far and how they organize things, trying to extrapolate a pattern. If he can predict where things are, confirming will be faster than investigating from a blank slate.

Culture: 1d20 + 6 ⇒ (14) + 6 = 20

Wayfinders

Male Male Uplifted Bear Athlete Vanguard 2 SP 18/20, HP 20/20, RP 3/4 | EAC 14, KAC 17 | F+6, R+4, W-1 | Perc +4 | Init +0 | 2 entropy points | Condition: None

While Felix is doing that, Jatri focuses on navigation.

Survival: 1d20 + 5 ⇒ (7) + 5 = 12

Wayfinders

Male Male Uplifted Bear Athlete Vanguard 2 SP 18/20, HP 20/20, RP 3/4 | EAC 14, KAC 17 | F+6, R+4, W-1 | Perc +4 | Init +0 | 2 entropy points | Condition: None

Do we have time for a Stamina break?

Chance Davidson wrote:

When we do get to the other 6 missions

Survivors Social interview (Content Warning: This mission involves themes of mental manipulation) is a bad mission for the group
Chance=will+3, okay at best
Ursula=will-1
Iron-59=will+0
Inkwomyo AKA "Inky"=will+0
Jatri=will-1
Leannah=will+5, the only good will save

Are you going by the content warning? Given that it's about interviewing survivors, "themes of mental manipulation" is probably what they're talking about, not something expected to happen to the party.

That already happened anyway, with the confusion spells. "Themes" and a content warning is probably more like... stories about traumatic, long-term abuse.

Though Inky's list looks good to me.

Wayfinders

Male Male Uplifted Bear Athlete Vanguard 2 SP 18/20, HP 20/20, RP 3/4 | EAC 14, KAC 17 | F+6, R+4, W-1 | Perc +4 | Init +0 | 2 entropy points | Condition: None

Mitigate.
Weren't the charges supposed to explode at the beginning of the round? Although I see that Felix didn't get clear..

Will vs beam: 1d20 - 3 ⇒ (2) - 3 = -1
Will vs lesser confusion: 1d20 - 3 ⇒ (10) - 3 = 7
Confusion: 1d100 ⇒ 64

The mental attacks are certainly starting to have an effect on Jatri, who's breathing heavily. Maybe a little too much focus on the objective, and he shouldn't have ignored the enemies completely.

He reaches to try the detonator again, and accidentally clubs himself in the face with it. He's really not sure how that happened.

Self-inflicted damage (confusion): 1d8 + 3 ⇒ (2) + 3 = 5

Wayfinders

Male Male Uplifted Bear Athlete Vanguard 2 SP 18/20, HP 20/20, RP 3/4 | EAC 14, KAC 17 | F+6, R+4, W-1 | Perc +4 | Init +0 | 2 entropy points | Condition: None

First of all, I used Mitigate for the damage last round. I applied that to my Stamina and entropy points, but never actually stated that's what I was doing.
Will (Shaken): 1d20 - 3 ⇒ (16) - 3 = 13 Success against the beam; is there a partial effect?
Will (Shaken): 1d20 - 3 ⇒ (4) - 3 = 1 I'll use Mitigate for that, too.

Right, sure--"Felix, get clear!"

Jatri holds the detonator, ready to punch it as soon as Felix is out of the way.

(assuming the beam's effect isn't preventing him from acting)
[Standard] Activate it. The way I read the instructions, the bomb doesn't go off until next round anyway right? If it's supposed to be immediate, Jatri will Delay until after Felix moves.
[Move] Designate Inky to be Jatri's Entropic Focus (this has no effect on Inky, it just lets Jatri use him as an entropy battery as well as himself)

Wayfinders

Male Male Uplifted Bear Athlete Vanguard 2 SP 18/20, HP 20/20, RP 3/4 | EAC 14, KAC 17 | F+6, R+4, W-1 | Perc +4 | Init +0 | 2 entropy points | Condition: None

Will: 1d20 - 1 ⇒ (3) - 1 = 2

Jatri looks at the grioth. Ow. After I tried to save your life?

Unable to use the detonator until the others have finished setting their charges, Jatri instead charges (in the other sense) at one of the grioth who seems far enough away from the bombs.

[full] Charge at Pink. Attack (Shaken): 1d20 + 3 ⇒ (1) + 3 = 4 against EAC for bludgeoning damage: 1d3 + 3 ⇒ (3) + 3 = 6. Jatri doesn't take usual penalties for charging due to Ferocious Charge, and his Entropic Strike targets EAC even though it's dealing bludgeoning damage.

Wayfinders

Male Male Uplifted Bear Athlete Vanguard 2 SP 18/20, HP 20/20, RP 3/4 | EAC 14, KAC 17 | F+6, R+4, W-1 | Perc +4 | Init +0 | 2 entropy points | Condition: None

Jatri ignores the enemies, who don't seem all that dangerous despite their posturing, and focuses on setting the charge.

I really would move, if I were you, he tells the nearby grioth.

Do I have to choose whether to attempt to set it as a standard action or a full action, or do I make the check and it's a full action if I fail? If he has to choose one way or the other, Jatri will just take the full round as he has a low chance of success.
If I roll first: Computers: 1d20 + 1 ⇒ (7) + 1 = 8. Either way, then.
Full Action: Set charge.

Wayfinders

Male Male Uplifted Bear Athlete Vanguard 2 SP 18/20, HP 20/20, RP 3/4 | EAC 14, KAC 17 | F+6, R+4, W-1 | Perc +4 | Init +0 | 2 entropy points | Condition: None

Acknowledged.

Jatri continues to move towards the generator with the charge in hand. He runs just a little past it. It's still in reach--but so is the grioth, who he snarls down at.

Double move.

Wayfinders

Male Male Uplifted Bear Athlete Vanguard 2 SP 18/20, HP 20/20, RP 3/4 | EAC 14, KAC 17 | F+6, R+4, W-1 | Perc +4 | Init +0 | 2 entropy points | Condition: None

"They are absolutely going to shoot at us. Ah well."

Jatri advances into the room. "Leave now!" he calls out loud. Too far for telepathy, he continues shouting, though his voice is rough even if the froth speaks Common, "We've come to warn you this room is going to explode!"

It's... true. Ish.

Double move

Wayfinders

Male Male Uplifted Bear Athlete Vanguard 2 SP 18/20, HP 20/20, RP 3/4 | EAC 14, KAC 17 | F+6, R+4, W-1 | Perc +4 | Init +0 | 2 entropy points | Condition: None

Crap! Sorry. Minor health issue + "not sure what I can do here to help" = "I will set this one aside for the moment and post [later]"

Jatri helps check out the passages, keeping an eye out for danger. He doesn't notice anything the others haven't already spotted.

"I'll take a charge, or the detonator," says Jatri, "I have to make up for being remarkably unhelpful against the craggolks."

"We can tell the grioths, politely but firmly, to leave the area. I suspect they'll choose not to, though."

Wayfinders

Male Male Uplifted Bear Athlete Vanguard 2 SP 18/20, HP 20/20, RP 3/4 | EAC 14, KAC 17 | F+6, R+4, W-1 | Perc +4 | Init +0 | 2 entropy points | Condition: None

Jatri squeezes into the cave, and then maneuvers awkwardly around. Maybe he can draw them away from Ursula somehow, but he isn't sure how best to look like a good target. He's a little unnerved that the shot had no effect.

He thinks of the grenades,
in the shopping cart,
on the net-site,
on the screen,
on his computer at home,
that he never actually bought.

Double move.

Wayfinders

Male Male Uplifted Bear Athlete Vanguard 2 SP 18/20, HP 20/20, RP 3/4 | EAC 14, KAC 17 | F+6, R+4, W-1 | Perc +4 | Init +0 | 2 entropy points | Condition: None

Culture: 1d20 + 6 ⇒ (2) + 6 = 8
Life Science: 1d20 + 8 ⇒ (9) + 8 = 17
Life Science: 1d20 + 8 ⇒ (18) + 8 = 26

That's a craggolk, Jatri says when he sees the corpse, they're the only things that live here. They feed on the radioactive ice, so they're radioactive and resistant to cold.

Caught off-guard by the emergence of the swarm, though, for that he merely because articulates, "Yerg!"

Wayfinders

Male Male Uplifted Bear Athlete Vanguard 2 SP 18/20, HP 20/20, RP 3/4 | EAC 14, KAC 17 | F+6, R+4, W-1 | Perc +4 | Init +0 | 2 entropy points | Condition: None

Chipping and crushing? So we're not the first to try to examine the pieces? That's curious...

Wayfinders

Male Male Uplifted Bear Athlete Vanguard 2 SP 18/20, HP 20/20, RP 3/4 | EAC 14, KAC 17 | F+6, R+4, W-1 | Perc +4 | Init +0 | 2 entropy points | Condition: None

Culture: 1d20 + 6 ⇒ (10) + 6 = 16
Athletics: 1d20 + 9 ⇒ (18) + 9 = 27
Perception: 1d20 + 4 ⇒ (13) + 4 = 17

I don't recognize this language, and I can't find anything similar on my comm. I don't think this is a known language.

Jatri tries to carefully break the ice to gather the fragments.

Wayfinders

Male Male Uplifted Bear Athlete Vanguard 2 SP 18/20, HP 20/20, RP 3/4 | EAC 14, KAC 17 | F+6, R+4, W-1 | Perc +4 | Init +0 | 2 entropy points | Condition: None

Works for me.

Wayfinders

Male Male Uplifted Bear Athlete Vanguard 2 SP 18/20, HP 20/20, RP 3/4 | EAC 14, KAC 17 | F+6, R+4, W-1 | Perc +4 | Init +0 | 2 entropy points | Condition: None

Thank you for the thorough breakdown, Leannah! I knew some of it already, but I don't have anything else to add.

Culture: 1d20 + 6 ⇒ (3) + 6 = 9

Wayfinders

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Male Male Uplifted Bear Athlete Vanguard 2 SP 18/20, HP 20/20, RP 3/4 | EAC 14, KAC 17 | F+6, R+4, W-1 | Perc +4 | Init +0 | 2 entropy points | Condition: None

It is a common problem, another large bear adds, also telepathically, We're not especially built for it. I'm Jatri.

Looking from himself to Ursula, he reaches up to touch the ceiling and adds, I can think of something else we're not built for. Hopefully we aren't going to be exploring any place built by goblins or ysoki...