About Jasper Jode# 105836-2713
STR 4 DEX 3 CON 1 INT 1 WIS 0 CHA 0
Melee Attacks
Ranged Attacks
Solarian Features:
Perception Expert in Perception Saving Throws Trained in Fortitude Expert in Reflex Expert in Will Skills Trained in Athletics Trained in a number of additional skills equal to 4 plus your Intelligence modifier Attacks Trained in simple weapons Trained in martial weapons Trained in unarmed attacks Defenses Trained in light armor Trained in medium armor Trained in heavy armor (class feat) Trained in unarmored defense Class DC Trained in solarian class DC Attune ◆
Solar Flare
Solar Nimbus
Nimbus Surge ↺
Solar Weapon
At first level, choose up to two of the following traits for your weapon. Alternatively, you can select the reach or two-hand 1d10 trait for your weapon instead of selecting two of the following traits. Disarm
You can select one of the following weapon groups for your weapon to be a part of. Axe
Your solar weapon gains additional benefits based on your current attunement.
Solar Shield +1 circumstance to AC, Hardness 1 HP 7
While the shield is raised, you can use the Shield Block reaction with your shield. The shield has Hit Points equal to 5 plus twice your level and Hardness equal to half your level, rounded up. Your shield can't be broken, but if it's destroyed, you can't manifest a new shield for 10 minutes. If your shield vanishes due to you losing attunement, when you Attune to reform it, the shield returns with however many Hit Points it previously had. The shield regains all its lost Hit Points during your daily preparations and whenever you rest for at least 10 minutes, even if it's been destroyed.
Solar Rampart
Skills (Bold = Trained)
Languages Common, Brenneri, Castrovelian Gear (Bulk) Defiance Series Armor (2), Painglaive (1), Shooting Starknife (L), Crossbolter (2), projectile ammo (20) (0), Tactical Battery (0), Backpack (0), Comm Unit (L), 3 Medpatches (3L)
Gear:
Defiance Series Armor Traits Tech Price 200 credits AC Bonus +5 Dex Cap +1 Check Penalty -3 Speed Penalty -10 ft. Strength +3 Bulk 3 (Counts as 2 bulk with Solar Rampart Class feat) Category Heavy Group Plate Upgrades 1 This squad armor is a molded shell of reinforced polycarbon with a helmet and retractable visor. Painglaive
Shooting Starknife
Crossbolter
Comm Unit
Container
Ancestry/Heritage/Background:
Darkvision You can see in darkness and dim light just as well as you can see in bright light, though your vision in darkness is in black and white. Empathetic Whiskers
Breath Control
Breath Control
Heritage
You become trained in Athletics. If you would automatically become trained in Athletics (from your background or class, for example), you instead become trained in a skill of your choice. You have a climb Speed of 20 feet. Ancestry Feat 1
Background
Skill Feat 1
Skill Feat 2
Backstory:
Born in Verxispice, a settlement in the Clorwana jungles of the near-space planet Varturan. He is unusually big and strong, taller and bulkier than his fellow Brenneris generally. His grandfather served in the Starfinders Exo-guardian faction. His stories of the wonders of the universe were tempered with tales of serious threats to peaceful coexistence. This inspired young Jasper to learn to master the Solarian arts and then join the Starfinders to stand up and do his part to protect the things he loves from the dark threatening hazards. His early assignments gave him a taste of what this would require, dealing with threats from the Wreck of the Returned and the aftereffects of the hatching of the Newborn. Chronicles:
Starting Cash: 8 1) Scenario # 1-08: Compliance Protocol
2) Scenario #1-07 Seize and Destroy
3) Scenario #1-03 Disaster at Dreamlink Labs
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