Shadowblack

Jason Whitlock's page

56 posts. Alias of MrStr4ng3.


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NG-303 Rail Gun | Range:30/60/120 Dam:2d10+2 ROF:3 AP:6 Shots:20/20 | Wounds 0 | Bennies 3/3 | Parry: 6; Tough: 24(9 MDC) | Notice: d6, Electronics d8+2, Repair d6+2, Shooting d10, | Active Conditions: None

Common Knowledge: 1d4 + 2 - 2 ⇒ (3) + 2 - 2 = 31d6 + 2 - 2 ⇒ (1) + 2 - 2 = 1

"It is not anything I have seen Cap. I'd Like to help Josiah if you can spare me on the perimeter."


NG-303 Rail Gun | Range:30/60/120 Dam:2d10+2 ROF:3 AP:6 Shots:20/20 | Wounds 0 | Bennies 3/3 | Parry: 6; Tough: 24(9 MDC) | Notice: d6, Electronics d8+2, Repair d6+2, Shooting d10, | Active Conditions: None

Whitlock moves into the room, looking at things, seeing a large case with NG Plasma Ejector stenciled on the size the cyborg pulls it out and opens the case, only to find that it seems to be used to store pre-rift military helmets.

Luck: 1d4 ⇒ 1


NG-303 Rail Gun | Range:30/60/120 Dam:2d10+2 ROF:3 AP:6 Shots:20/20 | Wounds 0 | Bennies 3/3 | Parry: 6; Tough: 24(9 MDC) | Notice: d6, Electronics d8+2, Repair d6+2, Shooting d10, | Active Conditions: None

Placing a luminescent green sticker on the block to mark it is cleared Whitlock places it on the stairs.

"I will scout the shop, I'll let you know when it is clear. He proceeds into the shop

Notice: 1d6 ⇒ 41d6 ⇒ 3


NG-303 Rail Gun | Range:30/60/120 Dam:2d10+2 ROF:3 AP:6 Shots:20/20 | Wounds 0 | Bennies 3/3 | Parry: 6; Tough: 24(9 MDC) | Notice: d6, Electronics d8+2, Repair d6+2, Shooting d10, | Active Conditions: None

Common Knowledge: 1d4 + 2 - 2 ⇒ (2) + 2 - 2 = 21d6 + 2 - 2 ⇒ (3) + 2 - 2 = 3


NG-303 Rail Gun | Range:30/60/120 Dam:2d10+2 ROF:3 AP:6 Shots:20/20 | Wounds 0 | Bennies 3/3 | Parry: 6; Tough: 24(9 MDC) | Notice: d6, Electronics d8+2, Repair d6+2, Shooting d10, | Active Conditions: None

"I think it is safe now sir."


NG-303 Rail Gun | Range:30/60/120 Dam:2d10+2 ROF:3 AP:6 Shots:20/20 | Wounds 0 | Bennies 3/3 | Parry: 6; Tough: 24(9 MDC) | Notice: d6, Electronics d8+2, Repair d6+2, Shooting d10, | Active Conditions: None

Whitlock moves to view the trap, "Fusion block rigged to the tripwire, looks like who ever set it up was trained. The Cyborg moved to put his alloy body between the Block and his teammates.

Disarm: 1d6 + 2 ⇒ (5) + 2 = 71d6 + 2 ⇒ (4) + 2 = 6

Demolitionist:
The Demolitionist ignores up to 2 points of penalties when setting and defusing explosives. In addition, even when handling extremely volatile explosives, the Demolitionist only detonates them on a Critical Failure. When rolling for demolitions tasks (made using Repair, or the lower of Repair and Electronics in the case of advanced explosives like fusion blocks)


NG-303 Rail Gun | Range:30/60/120 Dam:2d10+2 ROF:3 AP:6 Shots:20/20 | Wounds 0 | Bennies 3/3 | Parry: 6; Tough: 24(9 MDC) | Notice: d6, Electronics d8+2, Repair d6+2, Shooting d10, | Active Conditions: None

Whitlock is able to do either with a +2 and has the Demolitionist edge. this is exactly his skillset


NG-303 Rail Gun | Range:30/60/120 Dam:2d10+2 ROF:3 AP:6 Shots:20/20 | Wounds 0 | Bennies 3/3 | Parry: 6; Tough: 24(9 MDC) | Notice: d6, Electronics d8+2, Repair d6+2, Shooting d10, | Active Conditions: None

Whitlock waits for the others to enter, strapping the rain on his back he pulls his NG-56 and checks that it is properly integrated with his power output.

Notice: 1d6 - 4 + 2 ⇒ (2) - 4 + 2 = 01d6 - 4 + 2 ⇒ (2) - 4 + 2 = 0

"If you can give me some space I should be able to disarm any sort of boobytrap"


NG-303 Rail Gun | Range:30/60/120 Dam:2d10+2 ROF:3 AP:6 Shots:20/20 | Wounds 0 | Bennies 3/3 | Parry: 6; Tough: 24(9 MDC) | Notice: d6, Electronics d8+2, Repair d6+2, Shooting d10, | Active Conditions: None

Sorry Guys, Had a bit of Life Boil Over. I think It is better, Looks Like I missed a lot I'll catch up


NG-303 Rail Gun | Range:30/60/120 Dam:2d10+2 ROF:3 AP:6 Shots:20/20 | Wounds 0 | Bennies 3/3 | Parry: 6; Tough: 24(9 MDC) | Notice: d6, Electronics d8+2, Repair d6+2, Shooting d10, | Active Conditions: None

"Cap, Want me back up that tower?"


NG-303 Rail Gun | Range:30/60/120 Dam:2d10+2 ROF:3 AP:6 Shots:20/20 | Wounds 0 | Bennies 3/3 | Parry: 6; Tough: 24(9 MDC) | Notice: d6, Electronics d8+2, Repair d6+2, Shooting d10, | Active Conditions: None

how long would that take?


NG-303 Rail Gun | Range:30/60/120 Dam:2d10+2 ROF:3 AP:6 Shots:20/20 | Wounds 0 | Bennies 3/3 | Parry: 6; Tough: 24(9 MDC) | Notice: d6, Electronics d8+2, Repair d6+2, Shooting d10, | Active Conditions: None

Whitlock heads for the Ruins of the APC, on the way he reaches for his thermite charges and brings up the schematics to find the location of the memory matrices.

Repair (Demolitionist Edge): 1d6 + 2 ⇒ (5) + 2 = 71d6 + 2 ⇒ (1) + 2 = 3


NG-303 Rail Gun | Range:30/60/120 Dam:2d10+2 ROF:3 AP:6 Shots:20/20 | Wounds 0 | Bennies 3/3 | Parry: 6; Tough: 24(9 MDC) | Notice: d6, Electronics d8+2, Repair d6+2, Shooting d10, | Active Conditions: None

"Cap, I can check the APC and scrub any Legion info if you think it is worth the time."


NG-303 Rail Gun | Range:30/60/120 Dam:2d10+2 ROF:3 AP:6 Shots:20/20 | Wounds 0 | Bennies 3/3 | Parry: 6; Tough: 24(9 MDC) | Notice: d6, Electronics d8+2, Repair d6+2, Shooting d10, | Active Conditions: None

I am new to Savage worlds. I am enjoying the game, I don't have a strong stand on the Mass Battle, I was looking at it as an opportunity to learn a new system.


NG-303 Rail Gun | Range:30/60/120 Dam:2d10+2 ROF:3 AP:6 Shots:20/20 | Wounds 0 | Bennies 3/3 | Parry: 6; Tough: 24(9 MDC) | Notice: d6, Electronics d8+2, Repair d6+2, Shooting d10, | Active Conditions: None

Whitlock moves down the communication tower, tumbeling about half of the distance. 'Internal systems 90%: Rerouting'

As he moves he monitors the enemy signals, as he moves he isolates the IFF frequency they are using, finding another point with a good line of site Whitlock fires up a script launching off a barrage of IFF requests at the enemy walkers. This sort of DDOS attack would not work against an actual CS unit but Jason is hoping that these mercenaries have not taken the time to secure their systems.

Electronics-Fatigue: 1d8 + 2 - 1 ⇒ (1) + 2 - 1 = 21d6 + 2 - 1 ⇒ (5) + 2 - 1 = 6

Bennie!

Electronics-Fatigue RE-Roll: 1d8 + 2 - 1 ⇒ (8) + 2 - 1 = 91d6 + 2 - 1 ⇒ (2) + 2 - 1 = 3
Ace: 1d8 ⇒ 4 Net 13


NG-303 Rail Gun | Range:30/60/120 Dam:2d10+2 ROF:3 AP:6 Shots:20/20 | Wounds 0 | Bennies 3/3 | Parry: 6; Tough: 24(9 MDC) | Notice: d6, Electronics d8+2, Repair d6+2, Shooting d10, | Active Conditions: None

As the first walker comes into view Whitlock swings the antenna over and closes the circuit with the UAR's core, the pulse lasts almost a full second, there is no visual change but the cyborgs' olfactory sensors register a spike of ozone as the system melts itself. The chips will begin to regrow immediately but it will take the system hours before he can pull this same trick. The hull where the pulse hit reads at about 1371.111°C, shy of it's melting point but the energy transferred to ships system should should all but disable the onboard electronics for a moment at least.

Electronics: 1d8 + 2 ⇒ (4) + 2 = 61d6 + 2 ⇒ (5) + 2 = 7


NG-303 Rail Gun | Range:30/60/120 Dam:2d10+2 ROF:3 AP:6 Shots:20/20 | Wounds 0 | Bennies 3/3 | Parry: 6; Tough: 24(9 MDC) | Notice: d6, Electronics d8+2, Repair d6+2, Shooting d10, | Active Conditions: None

"Cap, my NG-303 doesn't have much of a chance to punch through that skull armor, but I think we can use one of the microwave transmitters, juiced by the reactor in the UAR to blind one of the walkers for a bit."

Using electronics


NG-303 Rail Gun | Range:30/60/120 Dam:2d10+2 ROF:3 AP:6 Shots:20/20 | Wounds 0 | Bennies 3/3 | Parry: 6; Tough: 24(9 MDC) | Notice: d6, Electronics d8+2, Repair d6+2, Shooting d10, | Active Conditions: None

Whitlock jogs over to the tower bringing up the schematics for the array on the way.

Electronics to Assist: 1d8 + 2 ⇒ (8) + 2 = 101d6 + 2 ⇒ (4) + 2 = 6
Ace!: 1d8 ⇒ 21d6 ⇒ 3


NG-303 Rail Gun | Range:30/60/120 Dam:2d10+2 ROF:3 AP:6 Shots:20/20 | Wounds 0 | Bennies 3/3 | Parry: 6; Tough: 24(9 MDC) | Notice: d6, Electronics d8+2, Repair d6+2, Shooting d10, | Active Conditions: None

Whitlock jogs over to the tower bringing up the schematics for the array on the way.

Electronics to Assist: 1d8 + 2 ⇒ (8) + 2 = 101d6 + 2 ⇒ (6) + 2 = 8


NG-303 Rail Gun | Range:30/60/120 Dam:2d10+2 ROF:3 AP:6 Shots:20/20 | Wounds 0 | Bennies 3/3 | Parry: 6; Tough: 24(9 MDC) | Notice: d6, Electronics d8+2, Repair d6+2, Shooting d10, | Active Conditions: None

"Sorry I missed that failsafe, I can gather my team and see if one of the comm units survived when those bikes crashed or I can help with the tower, looks like we are going to be cutting it close."


NG-303 Rail Gun | Range:30/60/120 Dam:2d10+2 ROF:3 AP:6 Shots:20/20 | Wounds 0 | Bennies 3/3 | Parry: 6; Tough: 24(9 MDC) | Notice: d6, Electronics d8+2, Repair d6+2, Shooting d10, | Active Conditions: None

"I can try and hack the comms of to give us a heads up, that UAR should have everything I need."

Electronics + Field Intel: 1d8 + 2 + 2 ⇒ (1) + 2 + 2 = 51d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5

Welp

Within a few moments smoke begins to bellow from the UAR Cockpit


NG-303 Rail Gun | Range:30/60/120 Dam:2d10+2 ROF:3 AP:6 Shots:20/20 | Wounds 0 | Bennies 3/3 | Parry: 6; Tough: 24(9 MDC) | Notice: d6, Electronics d8+2, Repair d6+2, Shooting d10, | Active Conditions: None

Common Knowledge: 1d4 + 2 ⇒ (3) + 2 = 51d6 + 2 ⇒ (5) + 2 = 7


NG-303 Rail Gun | Range:30/60/120 Dam:2d10+2 ROF:3 AP:6 Shots:20/20 | Wounds 0 | Bennies 3/3 | Parry: 6; Tough: 24(9 MDC) | Notice: d6, Electronics d8+2, Repair d6+2, Shooting d10, | Active Conditions: None

"Another thing, these troops are along way from home, it could be that they are also off book."

He casts a map, centered at their location, to a nearby display. then pings Fort El Dorado. "If I am reading things correctly this is where these guys are based out of. We are outside of there operational envelope. That could be a mistake, or it could be they are looking for something. And if they are willing to put this much hardware out in the field, beyond their support umbrella, it would have to be something valuable. I wonder if it is related to that multiband interference I ran into."

He looks around the command table. "Do any of your Wizard types sense anything odd?"


NG-303 Rail Gun | Range:30/60/120 Dam:2d10+2 ROF:3 AP:6 Shots:20/20 | Wounds 0 | Bennies 3/3 | Parry: 6; Tough: 24(9 MDC) | Notice: d6, Electronics d8+2, Repair d6+2, Shooting d10, | Active Conditions: None

Common Knowledge: 1d4 + 2 ⇒ (2) + 2 = 41d6 + 2 ⇒ (4) + 2 = 6

Away from the interrogation, "With the right terrain and supprise I think we could defeat a Mech Inf Company, but it would not be quick or clean. I bet I could spoof a mayday from the robot. We could drop that in the other direction give us some more time.

Could I add +2 from the Field Intel Edge to the Common Knowledge test?:
This character is skilled at picking out advantageous sites for enemy or allied forces to conduct combat operations, prepare ambushes, or hide. She gains a free reroll versus Surprise and +2 on Notice or Electronics rolls made to detect location, activity, concealment, disposition, combat effectiveness, and movement of opposing forces. When checking to conceal forces or set ambushes, this Edge gives a +2 bonus to Electronics, Stealth, and Survival rolls. She also gains a +2 on Notice or Electronics rolls to encrypt/decrypt signals, find valuable documents, and glean data from enemy remains, equipment, or transmissions.


NG-303 Rail Gun | Range:30/60/120 Dam:2d10+2 ROF:3 AP:6 Shots:20/20 | Wounds 0 | Bennies 3/3 | Parry: 6; Tough: 24(9 MDC) | Notice: d6, Electronics d8+2, Repair d6+2, Shooting d10, | Active Conditions: None

Whitlock does his best to keep an eye on the interrogation, he doesn't want to interfere in the questioning, but he doesn't want harm to the pilots, they are likely just like he was, before Newtown.


NG-303 Rail Gun | Range:30/60/120 Dam:2d10+2 ROF:3 AP:6 Shots:20/20 | Wounds 0 | Bennies 3/3 | Parry: 6; Tough: 24(9 MDC) | Notice: d6, Electronics d8+2, Repair d6+2, Shooting d10, | Active Conditions: None

"If you keep you heads about your selves you will make it out of this just fine, remember some of people have lost friends, at your hands, but no more lives need be lost today."

Opening his comms he calls. [/b]"Capt. I have two prisoners, The pilots from the UAR. Where do you want them?"[/b]


NG-303 Rail Gun | Range:30/60/120 Dam:2d10+2 ROF:3 AP:6 Shots:20/20 | Wounds 0 | Bennies 3/3 | Parry: 6; Tough: 24(9 MDC) | Notice: d6, Electronics d8+2, Repair d6+2, Shooting d10, | Active Conditions: None

Whitlock stands out of the mud and draws his pistol. "Is your reactor safe?" he asks pointing back to the downed robot.


NG-303 Rail Gun | Range:30/60/120 Dam:2d10+2 ROF:3 AP:6 Shots:20/20 | Wounds 0 | Bennies 3/3 | Parry: 6; Tough: 24(9 MDC) | Notice: d6, Electronics d8+2, Repair d6+2, Shooting d10, | Active Conditions: None

I want to see what the crew of the UAR does.


NG-303 Rail Gun | Range:30/60/120 Dam:2d10+2 ROF:3 AP:6 Shots:20/20 | Wounds 0 | Bennies 3/3 | Parry: 6; Tough: 24(9 MDC) | Notice: d6, Electronics d8+2, Repair d6+2, Shooting d10, | Active Conditions: None

As the bot comes crashing down Whitlock dives to avoid becoming crushed.

Agility: 1d12 ⇒ 41d6 ⇒ 3


NG-303 Rail Gun | Range:30/60/120 Dam:2d10+2 ROF:3 AP:6 Shots:20/20 | Wounds 0 | Bennies 3/3 | Parry: 6; Tough: 24(9 MDC) | Notice: d6, Electronics d8+2, Repair d6+2, Shooting d10, | Active Conditions: None

"Squad, harrying fire on the aerial assets, I am moving inside that robots firing arc."

Fireteam 2A Suppressing fire on as many bikes as they can get in a MBT: 1d6 ⇒ 31d6 ⇒ 6 + Ace: 1d6 ⇒ 5

As he rushes the down bot Whitlock stores the big rail and checks the charge on the vibro blade.

Running If needed: 1d8 + 8 ⇒ (6) + 8 = 14

Once at the bot he begins to climb up it.

Athletics: 1d6 ⇒ 61d6 ⇒ 6+ Ace: 1d6 ⇒ 4


NG-303 Rail Gun | Range:30/60/120 Dam:2d10+2 ROF:3 AP:6 Shots:20/20 | Wounds 0 | Bennies 3/3 | Parry: 6; Tough: 24(9 MDC) | Notice: d6, Electronics d8+2, Repair d6+2, Shooting d10, | Active Conditions: None

Bennie to unshake

Whitlock watches the robot drip and contemplates rushing forward to rescue the pilot but as it begins to try and stand he steadies his stance and fires a burst into it.

NG-303 ROF-3 Rock-n-Roll: 1d10 ⇒ 21d10 ⇒ 71d10 ⇒ 41d8 ⇒ 7

3 hits AP:6: 2d10 + 2 ⇒ (10, 2) + 2 = 142d10 + 2 ⇒ (3, 1) + 2 = 62d10 + 2 ⇒ (4, 7) + 2 = 13
Damage ACE: 1d10 + 14 ⇒ (8) + 14 = 22

[ooc]Three Hits AP:6 22, 6 & 13[ooc]


NG-303 Rail Gun | Range:30/60/120 Dam:2d10+2 ROF:3 AP:6 Shots:20/20 | Wounds 0 | Bennies 3/3 | Parry: 6; Tough: 24(9 MDC) | Notice: d6, Electronics d8+2, Repair d6+2, Shooting d10, | Active Conditions: None

Whitlocks scans his Coalatation TOE looking for info on the UAR-1

Common Knowledge: 1d4 + 2 ⇒ (1) + 2 = 31d6 + 2 ⇒ (6) + 2 = 8

Wild Ace: 1d6 ⇒ 2 Net: 10


NG-303 Rail Gun | Range:30/60/120 Dam:2d10+2 ROF:3 AP:6 Shots:20/20 | Wounds 0 | Bennies 3/3 | Parry: 6; Tough: 24(9 MDC) | Notice: d6, Electronics d8+2, Repair d6+2, Shooting d10, | Active Conditions: None

"Fireteam, continue to laydown covering fire!"

Fireteam 2A vs Skelbots: 1d6 ⇒ 11d6 ⇒ 4

Whitlock breaks into a loping run that covers ground quickly heading to find the source of the missile fire.

Running: 1d8 + 8 ⇒ (5) + 8 = 13


NG-303 Rail Gun | Range:30/60/120 Dam:2d10+2 ROF:3 AP:6 Shots:20/20 | Wounds 0 | Bennies 3/3 | Parry: 6; Tough: 24(9 MDC) | Notice: d6, Electronics d8+2, Repair d6+2, Shooting d10, | Active Conditions: None

With his team in position the cyborg continues to lay down fire.

NG-303 ROF-3 Rock-n-Roll: 1d8 ⇒ 11d8 ⇒ 41d8 ⇒ 81d6 ⇒ 2

Fireteam 2A: 1d6 ⇒ 51d6 ⇒ 5

Shooting Ace: 1d8 ⇒ 2

Whitlock Damage 2 Hits 1 with Raise AP-6: 2d10 + 2 ⇒ (4, 1) + 2 = 72d10 + 2 + 1d6 ⇒ (3, 5) + 2 + (4) = 14

FireTeam 2A Damage, AP2: 3d6 ⇒ (6, 3, 5) = 14

FireTeam 2A Damage ACE: 1d6 ⇒ 2


NG-303 Rail Gun | Range:30/60/120 Dam:2d10+2 ROF:3 AP:6 Shots:20/20 | Wounds 0 | Bennies 3/3 | Parry: 6; Tough: 24(9 MDC) | Notice: d6, Electronics d8+2, Repair d6+2, Shooting d10, | Active Conditions: None

Jason brings the big Rail to bear on the Skells

NG-303 ROF-3 Rock-n-Roll: 1d8 ⇒ 31d8 ⇒ 81d8 ⇒ 21d6 ⇒ 3 Yikes, ugly

Ace: 1d8 ⇒ 2

Damage+?Ace?: 2d10 + 2 ⇒ (7, 4) + 2 = 131d6 ⇒ 6 AP-6

"Move to cover, then fire on my targets."


NG-303 Rail Gun | Range:30/60/120 Dam:2d10+2 ROF:3 AP:6 Shots:20/20 | Wounds 0 | Bennies 3/3 | Parry: 6; Tough: 24(9 MDC) | Notice: d6, Electronics d8+2, Repair d6+2, Shooting d10, | Active Conditions: None

"I'll get started on the tower, unless you want me to see about cracking this Comp, it may have some clue as to what is going on here?"

Repair or Hacking: 1d6 + 2 ⇒ (4) + 2 = 61d6 + 2 ⇒ (5) + 2 = 7


NG-303 Rail Gun | Range:30/60/120 Dam:2d10+2 ROF:3 AP:6 Shots:20/20 | Wounds 0 | Bennies 3/3 | Parry: 6; Tough: 24(9 MDC) | Notice: d6, Electronics d8+2, Repair d6+2, Shooting d10, | Active Conditions: None

Whitlock hand climbed onto the side of the truck and seemed to go to sleep, after a short time his head snaps up. "Optics reboot complete operating at >99% efficacy. Did I miss anything?"


NG-303 Rail Gun | Range:30/60/120 Dam:2d10+2 ROF:3 AP:6 Shots:20/20 | Wounds 0 | Bennies 3/3 | Parry: 6; Tough: 24(9 MDC) | Notice: d6, Electronics d8+2, Repair d6+2, Shooting d10, | Active Conditions: None

"Cap, requesting permission to attempt to compromise their comms."


NG-303 Rail Gun | Range:30/60/120 Dam:2d10+2 ROF:3 AP:6 Shots:20/20 | Wounds 0 | Bennies 3/3 | Parry: 6; Tough: 24(9 MDC) | Notice: d6, Electronics d8+2, Repair d6+2, Shooting d10, | Active Conditions: None

"Cap, that sounds like a SAMAS flight, high speed Rail gun platforms, bad news."


NG-303 Rail Gun | Range:30/60/120 Dam:2d10+2 ROF:3 AP:6 Shots:20/20 | Wounds 0 | Bennies 3/3 | Parry: 6; Tough: 24(9 MDC) | Notice: d6, Electronics d8+2, Repair d6+2, Shooting d10, | Active Conditions: None

Whitlock tries to pickout the wine, 'Are they the all to familiar jets of a SAMAS? Many times in the past SAM pilots came just in time to help when I was on their side.'

Notice: 1d6 ⇒ 31d6 ⇒ 3
Common Knowledge: 1d4 + 2 ⇒ (2) + 2 = 41d6 ⇒ 1


NG-303 Rail Gun | Range:30/60/120 Dam:2d10+2 ROF:3 AP:6 Shots:20/20 | Wounds 0 | Bennies 3/3 | Parry: 6; Tough: 24(9 MDC) | Notice: d6, Electronics d8+2, Repair d6+2, Shooting d10, | Active Conditions: None

"Cap, Skelebots are usually used in overwhelming numbers, there may be more than one group of them."


NG-303 Rail Gun | Range:30/60/120 Dam:2d10+2 ROF:3 AP:6 Shots:20/20 | Wounds 0 | Bennies 3/3 | Parry: 6; Tough: 24(9 MDC) | Notice: d6, Electronics d8+2, Repair d6+2, Shooting d10, | Active Conditions: None

Notice: 1d6 ⇒ 11d6 ⇒ 1

"My optics seem to be glitched, I am going to reboot them."


NG-303 Rail Gun | Range:30/60/120 Dam:2d10+2 ROF:3 AP:6 Shots:20/20 | Wounds 0 | Bennies 3/3 | Parry: 6; Tough: 24(9 MDC) | Notice: d6, Electronics d8+2, Repair d6+2, Shooting d10, | Active Conditions: None

"Roger."

Whitlock takes a look around the current position and picks a couple Spots to set up some defensive positions.

"Wolfe, Elias, get a foxhole started there, I will dig one here. Wierzbowski and Barnes cover these positions wile we dig in."


NG-303 Rail Gun | Range:30/60/120 Dam:2d10+2 ROF:3 AP:6 Shots:20/20 | Wounds 0 | Bennies 3/3 | Parry: 6; Tough: 24(9 MDC) | Notice: d6, Electronics d8+2, Repair d6+2, Shooting d10, | Active Conditions: None

"I am not as fast as Jingμ but I can move through rough terrain quickly, incase the hostiles return. I can have my team heading that way, if you think fire support will help,"


NG-303 Rail Gun | Range:30/60/120 Dam:2d10+2 ROF:3 AP:6 Shots:20/20 | Wounds 0 | Bennies 3/3 | Parry: 6; Tough: 24(9 MDC) | Notice: d6, Electronics d8+2, Repair d6+2, Shooting d10, | Active Conditions: None

Whitlock calls over the team coms. "Capt. I noticed something a little odd. There is some wideband background noise, we may be just on the edge of a broadband jammer, or it could be a Lay Line, but the Coalition Maps I have do not show any near enough"


NG-303 Rail Gun | Range:30/60/120 Dam:2d10+2 ROF:3 AP:6 Shots:20/20 | Wounds 0 | Bennies 3/3 | Parry: 6; Tough: 24(9 MDC) | Notice: d6, Electronics d8+2, Repair d6+2, Shooting d10, | Active Conditions: None

Whitlock is scanning the airwaves with his Core Electronics Package, checking to see if he can find any encrypted communications coming from nearby.

Electronic: 1d8 + 2 ⇒ (8) + 2 = 101d6 ⇒ 3

Ace: 1d8 ⇒ 2 Net 12


NG-303 Rail Gun | Range:30/60/120 Dam:2d10+2 ROF:3 AP:6 Shots:20/20 | Wounds 0 | Bennies 3/3 | Parry: 6; Tough: 24(9 MDC) | Notice: d6, Electronics d8+2, Repair d6+2, Shooting d10, | Active Conditions: None

Do'h
Ace: 1d4 ⇒ 3


NG-303 Rail Gun | Range:30/60/120 Dam:2d10+2 ROF:3 AP:6 Shots:20/20 | Wounds 0 | Bennies 3/3 | Parry: 6; Tough: 24(9 MDC) | Notice: d6, Electronics d8+2, Repair d6+2, Shooting d10, | Active Conditions: None

Whitlock cycled down the railgun, pulling the hood of his poncho over his head he moves to a place where he will be out of site.

Stealth: 1d4 - 1 ⇒ (4) - 1 = 31d6 - 1 ⇒ (6) - 1 = 5
Ace: 1d6 ⇒ 1 Net 6


NG-303 Rail Gun | Range:30/60/120 Dam:2d10+2 ROF:3 AP:6 Shots:20/20 | Wounds 0 | Bennies 3/3 | Parry: 6; Tough: 24(9 MDC) | Notice: d6, Electronics d8+2, Repair d6+2, Shooting d10, | Active Conditions: None

Whitlock opens a radio call to Arsenio. "Capt, I am worried I will spook them if they see me, do you want me to make myself scarce?"


NG-303 Rail Gun | Range:30/60/120 Dam:2d10+2 ROF:3 AP:6 Shots:20/20 | Wounds 0 | Bennies 3/3 | Parry: 6; Tough: 24(9 MDC) | Notice: d6, Electronics d8+2, Repair d6+2, Shooting d10, | Active Conditions: None

Whitlock moves to a position to be able to rain fire down and waits for the brass to figure things out.