Consortium Agent

Enzor's page

38 posts. Alias of Jason Beardsley.


About Enzor

Enzor
Male Human Conjurer 1
LN medium humanoid (human)
Init +2; Senses Listen +1, Spot +1
Languages Common, Elven, Dwarven

Defense
AC 12, touch 12, flatfooted 10
(+2 Dex)
hp 5 (1 HD)/0 damage
Fort +1, Ref +2, Will +2
Speed 30 ft.

Offence
Melee quarterstaff -1 (1d6-1) or
Ranged light crossbow +2 (1d8/19-20)

Space 5 ft.; Reach 5 ft.
Base Atk +0; Grp -1

Wizard Spells Prepared (CL 1st, Spec:Conjuration, Ban: Evocation and Enchantment) :
1st— Mage Armour*, Sleep (DC 13 Will), Enlarge Person
0— Prestidigitation, Detect Magic^, Mage Hand, Acid Splash*
*specialty spell
^not available, cast for the day

Abilities
Abilities STR 9, DEX 14, CON 13, INT 15, WIS 11, CHA 8
SQ Summon Familiar
Feats Scribe Scroll, Skill Focus(Spellcraft), Spell Focus (Illusion)
Skills Concentration +5, Knowledge(arcana) +6, Knowledge(dungeoneering) +6, Knowledge(planes) +6, Spellcraft +9

Stuff
Possessions- Backpack, Belt Pouch, Bedroll, Flint and Steel, Hemp Rope, Sunrods (2), Trail Rations (4), Waterskin, Spellpouch, Spellbook, light crossbow, bolts (20), quarterstaff, 30gp
Spellbook 0— all; 1st- shield, mage armour, sleep, grease, enlarge person
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Fluff
Born in Menske and raised in a strict family of mages. He apprenticed under Summoner Varin, and wishes to study the Threads, the Looms, and elemental summoning.

The captain of the pirates ship promised he'd seen a Thread no one else has, and would take him to it. Of course Enzor didn't have enough money to cover the trip, the Captain said he'd be willing to let him travel along in exchange for a future favor. Seeing what little choice he had, he agreed.