Theldrat

Jason McDonald's page

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Oh, hey, I know it's anachronistic. Totally understand that.

As far as size though, it's 60 feet long (give or take), and the Sea Wyvern map shows it to be about 60 feet long, so, it's not totally out there for size.

But, yeah, the rigging is wrong. OTOH, considering they reference a schooner in The Bullywug Gambit, a bit of anachronism isn't out of place. :)


The Duyfken is a reconstruction of a 17th century ship. However, it's pretty bloody close to how I picture the Sea Wyvern. Thought I'd share.


Ooo, like the idea of using Ninjae instead of rogues. Sounds like fun.

One other thought that occured was again from the same Dragon issue, and switching out the gargoyles for Anaphole (sp), the mosquito people. Tone them down a touch perhaps, but, the idea of disease ridden mosquito people on the Isle of Dread just appeals.

Thanks all.


I have to admit, I don't like Kopru. Flat out don't like 'em. Don't like them for a number of reasons - their maneuverability is too limited, they have improved grab (grapple monsters get boring for me) and their one trick - domination - is all or nothing and easily countered with a first level spell.

I think they are one trick ponies.

Fortunately, Dragon's own Erik Mona's fanboy obsession with China Mieville has come to my rescue. The article on Bas Lag includes a fantastic CR 5 version of the Grindylow. Now HERE is a perfect critter for the STAP. Comes with 4 levels of Sorc built in, can fly, swim and has pretty decent combat abilities without relying on grappling.

Easily customizable. Whack on another 4 or five levels of sorc and you have a very decent caster.

What creatures have you switched out and why?


Yup, linkied those a while ago.

http://paizo.com/paizo/messageboards/dungeon/savageTide/lookingForADemonicP iratePicture


Sounds very cool.

ableschool at hotmail dot com

If you please.


Fiendish Dire Weasel wrote:
Tatterdemalion wrote:


Interesting rule. Were I attacking a ship, I'd be happy to aim a heavy piercing weapon below the waterline.

Yeah, but the wood has a hardness of 5, and each hull section takes 25 points to hole. So...it would take at least 2 hits, probably 3, on the same hull section to actually hole it.

And remember to specifically target a specific hull section adds additional penalties, and the thing can only fire once every 4 rounds.

Not quite. It only takes 2 full rounds to reload, so, you fire every 3rd round.

SRD:

A ballista is essentially a Huge heavy crossbow fixed in place. Its size makes it hard for most creatures to aim it. Thus, a Medium creature takes a -4 penalty on attack rolls when using a ballista, and a Small creature takes a -6 penalty. It takes a creature smaller than Large two full-round actions to reload the ballista after firing.

I wonder if you could put banks of ballista belowdecks like cannons. That would dramatically increase your firepower.


Ohh ohh, count me in. Sounds great.


Gaborg - all the pics are in larger form if you scroll down. They are there, just not at the top and not hotlinked. :(


I was kinda thinking that too. It's not like the AP is swimming in loot in the early stages. Whacking in 50k worth of party resources into the ship seems like an awfully big chunk that might be put to better use elsewhere.

I was thinking that perhaps Lavinia or one of the PC's affiliations could pony up the dough (or part of it) for upgrades.


Arr, well, I got your demonic pirate pictures right here:

Concept Art Demonic Pirate

Hope you like.


My first was Issue 83,with the chessboard front. Had to sell all my mags when I moved out of the country. Too hard to take them with me. Sigh.


Mando,

That looks exactly like what I'm looking for. If I could also please get in on this I'd love to see what you've done.

ableschool at hotmail dot com

Thanks in advance.


I'd like to add my vote to an online gallery of Dragon art. Would LOVE LOVE LOVE that.


I think a tactic that would work quite nicely is to switch things around a bit. Bomb the vrocks into the middle of the town first. That should effectively tie up your PC's until the pirates can make their landing. Instead of having the vrocks immediately go into the dance of ruin, have them run around, teleporting and causing devastation for several rounds and then go into the dance.

That should take your PC's out of the fight for enough time for the pirates to land.

But, the point should be well taken - once the pirates land, the party will be in a nice gauntlet where they will not have time to rest at all. After the vrocks, they could very well have 5 more straight fights. Six fights in a row is devastating. Particularly if the group is relying heavily on spells. There is a very good chance they'll run out long before the end of the battles. And, if you are particularly nasty, let a few minutes pass between a couple of the fights and all those per round buffs go away.


Just thought I'd add a final bit. I received my issue in about ten days after I wrote the first bit. That's fantastic service. Well done you.


Vic Wertz wrote:
Jason McDonald wrote:

I emailed Customer Service on this, but I thought I'd post here as well. Sorry to be a pain.

I just received issue 341 in the mail, but I never received 340. What should I do?

Looks like Customer Service has already responded to you....

-Vic.
.

Wow! That's bloody fantastic guys. Thank you very much. I think maybe 6 hours passed from my submitting a complaint to getting action. Keep up the great work!


I emailed Customer Service on this, but I thought I'd post here as well. Sorry to be a pain.

I just received issue 341 in the mail, but I never received 340. What should I do?


Well, each book is what, 1200 pages or so in softcover? Long winded isn't exactly a surprise. ;)

Erikson is one of my favourite authors right now. The whole series has been very good and I'm chomping at the bit for the next one, which is due out very soon I believe.

Man I would LOVE to see a d20 stat up of a sapper.


Actually, I was reading a similar complaint to mine over at the EN World boards and the same thing occured to me. Instead of looking at the articles at face value, do a bit of tweaking and use them in other ways.

After all, Spell Weaver's are hardly the only critter out there who were very powerful casters that brought about their own downfall. Switch out Spell Weaver for say, Slarcian, and a lot of the goodies in that article become usable again. The stat blocks can be used as single critters when I need something a little different.

Yeah, looking at things, I can see that maybe things are not as bad as I first stated.

Although I STILL think that six straight months is too long. ;)

Thanks for everyone's responses. And thank you Erik for responding to my rants.


Loops! wrote:

Has anyone already mentioned, that the ecology-articles fit surprisingly well to the Age of Worms Adventure Path?

I like that coincidence :-)

You really should buy MMII :-)

Alright, alright, I surrender. LOL.

Really, my beef was never with the specific book. Reading my little rant above, it does look that way though doesn't it? Honestly, my beef wasn't about anything like that. I'm sure the MMII is a very good book. My specific beef was that the articles were, IMNSHO, straying very far from core for a long time and I would like to see them wander back.


Razz wrote:
*thinks Mr. McDonald might be silent cause he realized MM2 was updated to 3.5* lol

Nope, got silent 'cos my questions got answered.

I had a beef - that too many articles in a row were from outside the core. That was my particular beef. Since there will be some core critter featured in the near future, I'm fairly happy.

See, the point has always been, for the articles in the last six months or so to have been useful, I would need the MM II, the MM III and the Dragonlance book. I, personally, would prefer Dragon to remain close to core and do occassional articles from outside that rather than the other way around.

Apparently I'm fairly in the minority here. Heh.

Since I am not an obsessive book buyer, with Dragon being one of my primary sources of new material for my campaign, not various books from WOTC, I was voicing a concern. From the looks of things, however, I think that the trend for Dragon to cover wider elements than core is ongoing and likely to take over even more of the magazine.

I like Dragon. I always have. Whether the books are updated or not is beside the point. But, thanks for playing.


Well, the simplest answer is to start rolling lots of random encounters. Taking 20 takes 2 minutes. A 30x30 room would take over an hour to search this way. That's lots of time for the bad guys to mount one heck of a nasty offensive against the party.

Taking 20 on trap checks isn't quite so bad. I just roll a random encounter chance every time the player does it.


Well, actually, I don't. After three Creature Collections, a handful of other monster books and the MMI, I just don't feel the incredible need to buy more monster books.

As far as hating the MMII goes, I don't. It's not a question of not liking a particular book. Rather, it's more of trying to get maximum value out of an article.

Having climbed down off my perch and unbunched my panties, I'm willing to entertain the idea that there is a need to branch out beyond the core. I can understand that. And, yes, there are a huge number of really cool critters in various books. I can understand that.

My point was, and still is, that six months of non-core made me a tad on the miffed side. The fact that it took six months for me to get annoyed, I think, shows that I have a fairly high tolerance for articles that aren't particularly geared to me. I fully appreciate that any given magazine that I get may have no articles that I can use or may be chock full. I understand that and I still subscribe anyway. I get the magazine because I like it. Full stop. If I didn't like it, I wouldn't get it.

My thought was, with a bit of a change, heck it's even less work for the writers since they don't have to do an advanced critter, if you include a base stat block, then the article becomes useful to everyone equally. Yes, those who own the book lose a bit, but then they also gain an updated stat block, while those who don't own the book gain a great deal of utility.

In all honesty here, I'm not trying to be unreasonable, and I don't think I'm being a prat. ((At least once I've smoothed over my feathers anyway)) If there were six months of fiction in the magazine, I imagine there would be some serious screaming. To me, these articles are like the fiction articles are to others (personally, I usually like the fiction). They are not very useful, but, with a fairly minor change, could gain a great deal of utility.


BOZ wrote:
i thought i'd read somewhere that there would be a breif stat block included with all ecology articles now, so that someone who didn't own the source could get use out a non-core monster? or am i just that senile? ;)

They do include stat blocks. That's true. As the quote above mentions, the stat-blocks are advanced creatures.

Now, see, was that so difficult? Sorry Erik Mona for complaining about something, but, would it really have been so difficult to quote something that had already been posted as policy rather than blowing me off? Nice customer service there. Assuming that people who post here read every thread on the boards is perhaps a bit of problem.

To me, it comes down to this. If you include an advanced monster, then the articles are very useful to those who own the book and slightly useful to those who don't. If you include the stat-block of the basic critter, then the article loses a little bit of value to those who own the book, although they are still getting four or five pages of material, while those who don't own the book now have a highly useful article.

I just thought it would make sense to publish articles that are useful to everyone, rather than very useful to a smaller number of readers.


^ Fair 'nuff.

Sorry, Erik Mona's comment that I should just buy the book annoyed me.

While I realize that not every article will be tailored to me (thus my comments about the Hexblade - I KNOW people want to see it, thus I'm not complaining) it was simply that so many ecology articles in a row seemed a little bit much.

As far as using OGC material, my point was that if you use that material, there is zero problem in reprinting the creature. It's OGC. But, yes, I do realize that that's not going to happen.

Again, I appologise for getting rather snide. The articles were not poorly written, and, truth be told, the article on the Spell Weaver was pretty interesting. But, from a utility point of view, they only help those who actually own the MMII. Yes, the MMI is older, I can appreciate that, but, then again, I can also be pretty sure that anyone who plays DnD OWNS that book. The same cannot be said for a book that was released for 3.0.

As I said in the very beginning of this, I am not adverse to material that is from outside of core sources. I can live with that entirely. I realize that there are many gamers out there who want articles on various points outside of the core three. Yes, I do understand that. My point, right from the outset, always was that abandoning core is perhaps not the best thing to do. That there were alternatives in presenting non-core material while making it still usable by anyone reading the magazine, not just those who happen to own a particular product.

After all, look at the great deal of backlash against the Command Points articles. DnD Minis are a popular part of the hobby. Many people own them. Yet, the articles were discontinued. Why? Because the articles only appealed to a specific group of readers and not to all. Yes, I know there are other reasons, but that is one of them. By drawing Ecology articles from non-core sources, you only appeal to those who own those books. Not everyone who reads Dragon owns every book.

Just to reiterate though, I don't expect every issue to appeal specifically to me. That would be entirely unrealistic. I do expect that the majority, or at least half, will though. I don't think that's unrealistic. Which is what got me started on this whole thing in the first place. Since I haven't actually received 340 yet, I was unaware that next month the Inevitables are being done (Oh the joys of overseas subscriptions). Thus, my biggest beef has already been addressed.

((BTW, I would just like to say that a treatment on the Inevitables would be just perfect. Thank you very much.))

To recap this rather long winded post. I have no problems with material from other sources. That's perfectly fine. I do have a problem with drawing material solely from other sources.

Is there a major issue with printing the base class stat-block in the ecologies section? I know that the kenku are published on the WOTC site, so I'm thinking that copywrite is perhaps not the problem. Is it that so many people actually own this book that its just not seen as a good idea to reprint an updated stat-block?


I see. So, it's perfectly acceptable to flog a book in the magazine, and when someone complains that you're shilling for it, he gets told to go out and buy the book.

Hrm, now there's customer service at its best. Subscribe to our magazine and we'll give you material you can use half the time. The other half the time, you have to go out and buy another book to make our magazine useful again.

In other words, the ecology section is just a advertising section and should be billed as such. Maybe it should be in the back of the magazine with the other ad pages. "Look here, yet another five or six page ad for a book that's three years old and not even for 3.5 edition." If you're going to constantly flog a book, howzabout one that's for a game that people actually play. Maybe we should start seeing ecologies for critters from the 2e Monstrous Manual as well.

As far as interesting goes, hrm. Yet another dark elf ripoff, a rehash race from older editions, and a moon dog?

Look, I'm not being unreasonable here. Like I said, I can live with it once in a while. But six straight months? Come on. Am I alone in thinking that that's crap?


Well, fair enough that they will not do non-wotc material. Ok, I can live with that and realistically, I do 100% understand.

I'm not really sure on the whole, "creatures have been done" schtick though. You mentioned Sahugin. True, that was done as an entire book in 2e, but, then again, that was what, ten years ago? Give or take. I'm willing to guess that there are a number of gamers out there who've never even seen the book, let alone own it. Redoing an ecology of the Sahugin would not be out of place.

Looking at that list:

http://paizo.com/dragon/messageboards/generalDiscussion/archives/ecologies4 x5du

There are a number of critters from core that could be done. Heck, look at all the new critters in the MM that haven't been done that have zero history behind them:

Arrowhawk
Darkmantle (ok, that one would suck)
Destrachan
Digester
Ethereal Filcher
Ethereal Marauder
Girillon
Grick
Gray Render
Howler
Inevitable
Krenshar
Rast
Ravid
Spider Eater
Tendriculos
Thoqqua
Tojanida
Vargoille
Xill
Ythrak

These are all critters with little or no history to them. 21 creatures that appear pretty much nowhere else other than in the MM. That's not counting updating earlier creatures to 3.5. There's no reason that some of those earlier Ecology articles could be revised.

Like I said, I can live with this happening once in a while. When 339 had a two page spread on the Hexblade, I shrugged my shoulders and moved on. It's the first time I can think of that the Class section has done a non-core class and, so long as it doesn't happen every issue, I can live with it. It's kind of interesting to read stuff from books I don't have once in a while.

But, if you look at the last year, starting with 229 to 340, you have 12 ecology articles. 5 are core creatures, 1 is a new creature never seen before (spawn of kyuss) 5 are from the MMII and 1 is from the Dragonlance book. Ok, I can understand doing a Dragonlance article in the Campaigns issue, but, gimme a break. At least the other articles gave me stuff I could use. Here I have a spread of material that is of zero use to me. None. And, guess what? I get another spread of it next month as well.

Seven out of 12 issues is way too much non-core material. It's great for those of you who own the MMII, but, then again, I'm thinking that far more people own the MM than the MMII. Just a guess.


Started taking a look back at the last five issues I have of Dragon, 339-336 and ahead to the next one I await in the mail, 340 and something has really started to annoy me.

The Ecology section.

With 340, that will be six straight months of non-core creatures, 5 of which are from the MMII. Does Paizo have an overstock of this book or something? Why is Dragon continuing to shill for a book that is barely 3.5 edition? Unless I happen to own this book, which I don't, these articles, with the exception of the Spawn of Kyuss, are completely and utterly useless. They are six page advertisements for a book that's two or three years old.

I can accept the occasional article from non-core sources. I might grumble a bit, but, I can live with it. But SIX STRAIGHT ISSUES? Come on, that's a lot too much. There are a number of ways that you could make the Ecology articles useful without resorting to trying to sell more WOTC books.

Considering the large number of OGL D20 monster books out there, it would be zero problem to pick an OGC critter, publish the stat block and do an Ecology of article of that creature. IIRC, there are now THREE Tome of Horror books, all of which are OGL. Never minding any of the other publishers out there.

Another option would be to go the same route as the Spawn of Kyuss article. Give us a new critter, complete with stats and an Ecology article to go with it. Great! Unique critter that my players have never seen before. Bloody fantastic!

Please, the "advanced creature X" stat-blocks are pointless. Woopee! I have one creature, not creature type, just one critter that I can either reverse engineer to get the base critter or only use that stat-block with the article. If you're going to publish the stat block for an ecology article, at least publish the base stat-block. Otherwise, it's just another waste of space, same as the whole article.

I really enjoy the Ecology articles. They are one of my favourite parts of the magazine. They're usually chock full of goodies to torture my players with and, occasionally, have some goodies for my players as well. Please, please, stop flogging the Monster Manual 2. I didn't buy it when it was new and six months of pointless ecology articles aren't going to change my mind.


Heh, yuck it up. Sure. :)

IMO, though, this could go a long ways to quieting the criticisms you see leveled at Dragon of late. Looking at recent posts I notice that people are asking for stat blocks, looking for expansions of the Class articles and, well, just looking for a bit more meat.

If you created a 10 page pdf to go with each issue, I think most of these complaints would go away.

Bear with me a second. Take a look at 334 and think for a second where you could add ten pages of material. My wish list would look something like this:

1 page stat blocks and background for the three household ladies in Crimoor (House Crytrapper, House Krimmevol and House Ophal) complete with pictures.
1 page floorplan for one of the inns in Crimoor possibly with a bit of background
1 page extra Arabian creature, or, failing that, 1 page expansion of a particular creature - perhaps an advanced version with a few plot hooks dangling for inspiration
1 page with extra fire goodies. (Or, for my money, many pages of fire goodies)
1 page statblock and notes for an advanced Kraken, again, with hooks dangling (heh)
1 page with artwork of a Janissarry - maybe a 5th or 6th level half orc Janissarry with a bit of background.
1 page with artwork of a Bronze Solaris member - maybe one of the higher ups with some background.
2 pages of artwork from the magazine - the updated Crimoor map, maybe some of the Bazaar goodies, things like that.
and that leaves 1 extra page which I'm sure is likely going to get filled with something from the above anyway.

I'm not sure how much work that would entail, but I'm thinking not a huge amount. But it would certainly be appreciated.


Thanis Kartaleon wrote:

I've actually taken such a liking to the new stat blocks that I've built myself a character sheet using them. Here's a sample:

*snip*

hp 12 (1d10+2; 2 HD)

Color me stupid, but how does 1d10+2 equal 2 hit dice?


336? Good grief, I'm still waiting for 335. Just got 334 last week. Bloody overseas mail.

Anyway, I don't see a real problem with what Erik Mona is saying. I too remember the Voyage of the Princess Arc articles, and, despite not using the Known World at all, I still really liked the articles and quite often found ideas to borrow into my game.

Having the ability to script out a year's worth of magazines beforehand certainly would make the mag more professional. Being able to tap particular authors, give them a deadline and work from there cannot be a bad idea compared to working month to month and hoping that something "Clicks".

IMHO, this is a great idea. Even if the articles aren't terribly useful to me right now, the could be in the future. Crimoor was bloody fantastic, even if it's not terribly useful to me right now. If that's an example of a setting specific article, then, by all means, gimme more.


Had a bit of a thought. I've been seeing lots of bandwidth on the forums about how this or that thing takes up too much space in the magazine or wishes that the other thing could have taken up a bit more. How's this for a solution?

Similar to Dungeon, Dragon starts cranking out online supplements to the magazine. Things like stat blocks, expansions on articles, perhaps some material that was cut from the magazine due to space constraints could end up here. Maybe a couple of examples of semi-iconic characters using the "class acts" material. Tack on a page or two of artwork from the magazine, and I think subscribers would really go for this.

That way you get to load up lots of crunch, which does take up a fair bit of space, into a .pdf file without worrying that people will complain that the magazine is glossing over the fluff. Things like the recent "Ecologies stat blocks" requests could be put in here.

Just a thought.


I'm always up for some artwork. Using the class acts articles to showcase some artistic concepts might be a pretty interesting thing actually. A half page article describing a half page pic would be pretty cool IMO. Possibly include a statblock for the NPC as well. Heh, why not a fashion show showcasing the previous Class Act articles?

Hrm, favourite Class Acts:

Specialist familiars,
Gear for greeners,
Wild Monk
Storm Druid
Swarm Familiars
Archaic Weapons (despite some previous quibbles over damages)
Cultured Combatants
Knowstones
The Janisary (way cool)
and an article I have misplaced at the moment talking about Paladins and their place in the party- very, very good.

In all, I'd say there was about one class act per issue that I could see use for in my game. I figure that's not too bad all things considered. I'm pretty content actually.


Posted a review. I think it was honest and all. I really did think that 334 was the best issue I'd seen in a very long time (and yup, I've got some Dragon mags with chessboards on the front). Excellent, high quality work that is seeing immediete use in my game. What more can I ask for?


Just got me issue 334 in the mail. Yah, I know, old news. But, anyway, I would just like to say that this is one of the best issues I've seen. Greenwood's article on Crimmor is bloody fantastic. Excellent work on creating a city that really lives. I only wish I was running my urban campaign again so I could use this. Super work.

On a second note, my players will hate you forever when the goblins of their current adventure will discover the joys of fire siphons. {Insert maniacal laughter here} Oh yeah, we're going to have a hot time on the old town tonight.

I usually rank any book I pick up by the number of ideas will see use in my campaign. The previous best was 331 with three articles that saw immediete use (I'm still loving those polearms). I count 4 from 334 - The Simurgh and the Mosiac Golem, Krakens (which will make an appearance in the World's Largest Dungeon sometime in the future), Alchemists fire and the Janissary. Bloody fantastic work guys. Keep. It. Up!


The World's Largest Dungeon needs the world's largest adventuring group! Picture it - group after adventuring group each challenging the WLD at the same time, possibly interacting with each other, competing and co-operating, all seeking the same goal: ESCAPE!

The idea is simple. Groups will run over OpenRPG sharing forums on Shadows of the Dragon. Dungeon Masters will have a dedicated forum which is only available and accessable to DM's. Each DM will also have a forum to run a game. A final forum is also available for DM's and players to share ideas, stories and comments and as a place for potential players and DM's to meet.

To be completely honest, right now the call is more for DM's. Players are usually fairly easy to come by, but DM's are more of a rare breed. My goal is to have five DM's plus myself up and running by the end of the summer. More is better of course, but this is my personal goal.

If you are interested, either PM me at Shadows of the Dragon or email me at WLDDMHussar at Hotmail dot com. Check out the site and introduce yourself. We will be adding to it constantly, and there should be lots to see.

And now, here's an update on my World's Largest Adventuring Group project. We now have, including myself, three DM's concurrently runnign AEG's World's Largest Dungeon. My campaign is starting it's fourth session, Dokujin's campaign is starting very soon and a third DM, P9, is just getting off the ground. If you'd like to join in any of these games, all played over OpenRPG, stop on by and say hello.

As an added bonus for DM's, Sean Reynolds of The LeGames is now offering two free PDF's for every DM of the WLD that signs up. If you sign up as a DM in the World's Largest Adventuring Group, you will recieve 17 Magic Weapons and 17 Magic Armors.

So, check out the site, and sign on up. I'm still hoping to get 5 DM's by the end of the summer and I'm almost there. My end goal is for there to be a WLD game being run 24/7 over OpenRPG. But that's a long way down the road.


I take it no one likes my concept. Ah well, guess that's why I don't write games. :))


Another option might be to use something like this:

Instead of using a sanity stat, use an INsanity stat. Every time the character fails the Will save vs Sanity, he gains an Insanity point. Every time he gains an insanity point, he must make an insanity check. The DC is equal to the number of insanity points the character currently has. Once failed, the character goes insane. The character may make another sanity check every hour to regain control of himself. While insane, each failed sanity check adds 1 to the DC. A character who gains 21 insanity points is insane until he receives some form of restorative magic.

Insanity points may be removed by a lesser restoration or greater spell.

Have to play test that, but it might work.


Ah, I see. Really should check out Eberron sometime. At x2 it's not so bad. Fairly decent exotic weapon with reach. I could live with that.

Considering no weapon with a more than x2 crit ever has a larger threat range, one has to wonder what people were thinking when they made this weapon. Nice to know it got errata'ed.


I like answer number 2 best. Heh. While it is true that clovis points might penetrate as well as steel, by and large, they are only going to do it once or twice. The major problem with stone weapons is that they break pretty quickly. Particularly if you're smacking them against something hard, like steel armor or that big nasty's hide. But, fair enough.

One other thing that I just noticed was in the Polearms section. The exotic polearm, Sharrash, Talenta. Huh? Is this a mistake? A reach weapon with a d10 damage, 19-20 crit for TIMES FOUR!! plus a tripping weapon to boot? You have got to be kidding right? I get a reach, keen scythe for the price of a feat? WAY overpowered for a weapon. Hrm, I want my spring attacking human fighter to be using this puppy. Stick a keen enchantment on it and I'm crit'ing 1 attack in 5 for quadruple damage. Large weapon so I get that double bonus for my power attack as well.

Please tell me someone made a serious mistake here.


I know this is a bit of following along with threadomancy, but, as I subscribe from overseas (Japan), my issue just came in the mail last week or so. I'm always a bit behind the times. *sigh*

One question about the weapons in the Barbarian section though. The stone mace (I don't have the mag in front of me and I forget the name), weighs in at 10 pounds and does d8 damage with a crit range of 19-20. Umm, why would a stone weapon be more effective than the steel one? I liked the article and I thought the inclusion of stone age weapons was a great idea for barbarians, but, the damages for these weapons is pretty high.

I mean, why would I bother using steel weapons if my paleolithic stone versions are better? IMHO, pretty much all the weapons should be dropped down one damage die to reflect the fact that they are stone and not steel. Stone just isn't as effective as steel, no matter how well made.


Actually, I'd forgotten about the Chokobo thing. I actually used that one for a "horse" race session in my campaign. Oops, I guess I do read it. Heh. My bad.


I second this vote. I would love to see a "cooking" article in the magazine. It adds a great deal of flavour (excuse the pun) to the game. And it might even make players look into taking some of those craft skills.


I gotta admit, I could seriously do without the silicon sorcery section. For the most part it's pretty much useless to me. Does anyone else find a use for it?

On the idea of "meatiness", I would say that recent issues have been very meaty. Lot's of good stuff in there. I've been able to find at least one thing in every issue in the past year to add into my campaign. I don't think I could ask for anything more than that really.

One thing that does disturb me though is seeing lengthy articles devoted to products which are pretty removed from core. Take the recent Kenku ecology. It's very well written. Interesting take on a critter that's been around for, well forever. However, it's so much bird cage lining for me since they didn't bother to give me the updated stats for Kenku. I'm not about to go and buy yet another monster manual just so I can use an article from Dragon, no matter how interesting it is. How difficult would it have been to get permission to publish the OGL information for Kenku? A simple stat block entry would have turned this article from, "Hmm, that's interesting." to "Hey, great, a new race for my urban campaign!"

Since I don't think I'm going to see Ecology articles based on Asaatthi or Vengaurak, I don't think it's out of line to not expect lengthy articles advertising recent WOTC publications.


Something I've realized in my time surfing through the various boards and talking to other gamers. Gamers, despite a real interest in fantasy, typically don't have a clue when it comes to things medieval. Web boards are replete with people honestly expounding the virtues of a 25 pound sword, or armor so heavy you cannot walk, or longbows with a 150 pound draw weight. I see this fairly often where ever I go. I think a one or two page feature in Dragon might go a long way to helping the situation.

Every article could focus on a different, historically (fairly) accurate element that comes up in the game. Obviously weapons and armor would be a good start, but even other things like manufactured goods, basic items like lanterns and backpacks, even trail rations and sanitation issues could be focused on.

I don't know about anyone else, but I think a page or two every month would be well spent on this sort of thing.