Valeros

Jason Kossowan's page

76 posts. Alias of kossowankenobi.




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Mild spoiler:

In Stolen Land, after Happs & Co. are sent packing, the AP states that Oleg is willing to pay full price for loots.

I take it that once the initial adrenaline rush of the bandit encounter is over he returns the price he's willing to pay for found treasures to the more reasonable and standard 50% of Core Rulebook value for mundane items?

Just wanted to make sure I'm keeping the party $$ in line with what the AP writers had in mind for game balance. Hoping to avoid auditing the entire AP... Help appreciated!


Anyone else have printing issues with the map of Whiterose Abbey on p.33 of War of the River Kings ? Colour me less than tickled when my copy of WotRK came in with corners beat to hell and a the bottom 1/3 of the map unusable. My PDF is fine.

tsk tsk


Was at the next table and trying hard not to keep craning my neck over to see what they were up to... ;)


Thought some may be interested in checking out our campaign blog. Very easy to set up with Blogspot.

http://kingmaker-campaign.blogspot.com

Sovereign Court

We ran through Pathfinder Society Scenario #33 - Assault on the Kingdom of the Impossible on Saturday. Party consisted of (all level 1):

  • Myself (and the eidolon)
  • Dwarven cleric
  • Elven ranger
  • Pregen Ezren

Overall it went fairly well. I was essentially the tank with an attached support node (somehow this just went scifi ;) ).

Notes:

  • The Summoner SLA (Summon Monster I) was never used. In its current state it is rather useless at level 1 - a full-round action for a single attack that does less damage than my own (longbow @ +3 1d8 dmg)
  • The tank-built eidolon works handily as a tank at level 1 - in fact likely outclassing most with the extra hit points. Yes, it has lower AC than most tanks at that level - it would be interesting to crunch some numbers see how average damage received over time works out (I suspect fighter in a breastplate has the upper hand)
  • Do eidolons need to sleep? When we were setting up party watches it was assumed that it did not require rest - this was ruled as fitting the theme (spectral bodyguard) but not very balanced (24-hr watch @ +13 Perception - level 1)
  • The summoner itself did very little. Basically plinking with the bow and running errands during combat. 2 spells per day ran out fast. This is not so much a balance issue (I have an eidolon, I get it), but not once during the entire encounter did I summon anything. Seems to be lacking thematially. I am not a summoner. I am a pet-sitter.
  • Communication between summoner and eidolon is critically important (we spent the first half of the session under the false assumption there was a telepathic link) and severely changes the class dynamic. Essentially anyone can intercept the orders during combat and predict an eidolon's tactics (if they comprehend the language) - is this the intended dynamic?

Sovereign Court

- Do necromancers have to choose whether to channel positive or negative energy at level 1 similar to a cleric?
- If yes, I take it this would then be alignment-restricted?

Sovereign Court

Core Rulebook p. 229 states:
"Cudgel or quarterstaff becomes +1 weapon (1d10 damage) for 1min./level"
I'm going to assume cudgel = club here...

In the spell description (Core Rulebook p. 343) it states:
"[The weapon] deals damage as if it were two size categories larger (a Small club or quarterstaff so transmuted deals 1d8 points of damage, a Medium 2d6, and a Large 3d6), +1 for its enhancement bonus."

Staves/clubs do 1d6 (Medium) damage. If you advance the weapon damage twice according to Core Rulebook Table 6-5 (p. 145) then you get to 1d10 (which would match the brief on p.229).

The two listings contradict - I'd be inclined to house-rule in favor of 1d10. Thoughts?