Jasmine Eclipse's page

148 posts. Organized Play character for FlaskOfChuckles.


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Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

Mine seems right! Thank you!

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

From what I know of Raia, I think she would go with the training facility option. If Raia has the same guess that I do about Ruby-17's identity (from previous scenarios), it would probably be best to keep her in a single place, at least until we could figure out more about her.

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

<Ah.>

Jasmine doesn't know what else to say, and just awaits Ruby's response.

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

Jasmine turns toward Bordle. <Are you... aware of the recent attack Guidance survived? I am unsure anybody would want to be a part of that situation.>

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

<It seems to me that since you have already become familiar with this place, it may be a good home for you,> Jasmine says. <You could train new Starfinders and get to know people personally without the discomfort of a new body, the reduction of being part of a collective, or the risks of having a mobile projector destroyed.>

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

Sensing that they are almost done, Jasmine uses a Mind Thrust on Blue.

<Sorry we have to fight you. Hopefully this will make you... not-mind.>

Mind Thrust: 2d10 ⇒ (4, 2) = 6 DC 14 Will save for half.

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

Sensing the life dimming in their friend, Jasmine steps over to Bordle and uses a level 1 Mystic Cure.
Mystic Cure: 1d8 + 3 ⇒ (6) + 3 = 9

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

Oof

DC 14 Will save for half.

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

Jasmine looks at Blue. <You look like you're frozen, but have you tried brain freeze?>

Mind Thrust 1: 2d10 ⇒ (1, 1) = 2

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

Reflex: 1d20 + 4 ⇒ (7) + 4 = 11

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

Jasmine keeps up the rapport with Red.

<I thought you would love my material. I'm wood, you're fire, what's your problem??

Mind Thrust: 4d10 ⇒ (10, 7, 8, 10) = 35 mental damage, DC 14 Will for half.

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

[ooc]Shoot, forgot Grey was there. Good catch.

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

Let's start by having Raia learn what she can about the robot.
Engineering: 1d20 + 11 ⇒ (13) + 11 = 24

Assuming the robot is not resistant/immune to magic, I plan to use a full-round Magic Missile on it.

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

(And the save is Will)

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

Other immunities? If that is covered, resistances?

Sensing an opportunity, Jasmine takes a step toward Red. <You're about to go from ignite to goodnight.>

Mind Thrust: 4d10 ⇒ (3, 8, 4, 2) = 17DC 14 for half.

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

First question: are they mindless? I don't know if I can go with general immunities, but I mostly need to know if I can Mind Thrust them.

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

Mysticism: 1d20 + 10 ⇒ (12) + 10 = 22

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

I have noticed that a few times when I asked questions, it takes a long time to get them answered. Is that because the OOC text looks like the text which has links?

I am waiting to see if I can roll to understand the creatures so I know if I can attack them.

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

Can we do knowledge rolls out of turn? I would like to have Jasmine and Raia both roll to recognize things now so I know if I can blast them. I am guessing mysticism to identify the elementals, but I want to be sure.

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

<You mean things with actual minds, not just constructs?> Jasmine rubs their hands together gleefully.

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

Jasmine tries to get a read on the exact points which will seal the deal with the clients.
Sense Motive: 1d20 + 12 ⇒ (10) + 12 = 22

They then try to incorporate those thoughts into an impassioned speech.
<At any rate, the most important thing is not where data originates, but where it is utilized. The knowledge to build a fire can be used to sew chaos by those who wish it or to regulate warmth by those who control it properly. I believe that you would do the latter, that you will ensure that this data is either used in a reputable manner or stored far from those who would damage it.>
Diplomacy: 1d20 + 8 ⇒ (13) + 8 = 21

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

I wasn't sure whether Jasmine didn't roll high enough or we just weren't able to do Diplomacy. If it's the latter, I really don't have anything else I can do.

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

How far off was Jasmine's roll? Would +3 have done it? I could add novas.

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

Jasmine sits upright and gestures mildly toward their food. <Before we continue, would either of you like this? I don't mean to be rude, but I don't actually eat, and it feels wasteful to... well, waste it. But to your point, I should hope that the fact that it is data would matter. Once gathered, statistics are as true in one place as another. A mathematical theorem may prove just as valid in high- and low-gravity worlds, if the variables are adjusted.>
Diplomacy: 1d20 + 8 ⇒ (5) + 8 = 13

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

Jasmine will sit and examine the abacus as well as they can.

Is there a roll to understand this?

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

Jasmine walks around, getting a feel for the place. As they pass one of the locals, they try to engage in conversation.

<Pardon me, but how do you operate this item?>

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

Jasmine considers giving the answer to their riddle, but is ready to go on. It somehow seems fitting.

They will, however, consume some tea, or at least the water from one.

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

<Eh, what?> Jasmine says with a telepathic huff. <What's this then?

They walk over to the tree organ, feeling the vibrations of music. <Well how do you like that?> they joke. <I thought I was the only planet with organs around here! Do you mind if she plays a bit? I can't see, you know. I sense what is happening through vibrations.>

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

Will: 1d20 + 7 ⇒ (16) + 7 = 23

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

Thanks! It's a really interesting scenario.

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

T-shirt reroll?

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

I so wish I had that "saw it in a game" thing on this character.

Jasmine will stand up and share some of their less lethal puns. Part of their gimmick is that as a "mindbreaker" mystic, they tell puns so bad it makes brains actually hurt.

<So, does everybody know this one? How is a raven like a writing desk?>

Diplomacy: 1d20 + 8 ⇒ (12) + 8 = 20

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

So who is going to check the computer? I can entertain, but I don't have computers.

We should get moving, the event is supposed to be done by the 20th.

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

Do you want Jasmine to be a distraction while you play?

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

Jasmine communicates with their teammates. <I have no idea what this place means, but I think I can play along with the locals. You should get searching.>

They then move about until they find something sentient (real or artificial) to interact with.

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

Mysticism: 1d20 + 10 ⇒ (1) + 10 = 11

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

I will PM you what I was thinking about the Culture. I am guessing it is a "No" though.

Jasmine tries to commune with the forces around them to determine what plane this sim represents.

Mysticism: 1d20 + 10 ⇒ (3) + 10 = 13

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

Is there a Culture check or anything to roll? I think I know something here, but I don't know if Jasmine would suspect it. Also, does our tank want that healing?

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

Depending on interpretation of rules, I think Jasmine can retrieve the datapad with telekinetic projectile.

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

Jasmine checks what kind of healing everybody needs.
Looks like Zantai could use up to 18 healing. I have 2 more level 1 spells and a level 2 for today. What do you want?

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

I vote Raia. She has some skills we need, and blasty spells to boot!

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

Stab the crane, I guess.
Stab: 1d20 + 4 ⇒ (16) + 4 = 20
Slashing: 1d4 + 2 ⇒ (3) + 2 = 5

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

Did we ever hear from Oda?

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

Nuts, sorry. If I had noticed you were still so far down, I would have healed again.

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

Jasmine takes a step back and throws a rock at blue.
TK projectile: 1d20 + 4 ⇒ (8) + 4 = 12
SMACK!: 1d6 ⇒ 5

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

Jasmine will cure Zantai again.
Mystic Cure: 1d8 + 3 ⇒ (5) + 3 = 8

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

(Now that I think about at it, we may need Navasi or Raia to even finish the scenario. Most scenarios need at least somebody who can use computers or engineering, and it looks like we have none. I'm a decent healer and I can kill things with brains, but I don't know if I can do anything but 1d6 kinetic against anything here.)

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

If it turns out I could have hurt these things, I am going to be so mad...

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

Jasmine touches Zantai. Mystic Cure: 3d8 + 3 ⇒ (8, 5, 8) + 3 = 24

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

Jasmine will once more try to free Bordle.
Smack the crane: 1d20 + 4 ⇒ (3) + 4 = 7
damage: 1d6 ⇒ 4

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