Jarrod's page

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Has anyone written up a guide to Alhaster? If so, could you post a link here? The one in the magazine is a good start, but I'd prefer something a little lighter on the spoilers :)

We're about to start Prince of Redhand, and one of the characters will be quite familiar with the city. I would like to give him notes to play off of (rather than constant Knowledge (local) checks), and if I could avoid retyping the entire section on Alhaster that would be great.


One of the things the PCs can do before attacking Kyuss is to detour past the Tomb of Horrors and pick up a Sphere of Annihilation - the "green demon face". Problem is, my players never did run through ToH, and as a result I think that snagging the ToH SoA would lose a lot of its impact. I've been trying to figure out a way to make this more important without losing the main point: that Kyuss needs to be taken down.

And I think I have it. While my players never did ToH, they _did_ play through Monte Cook's Return to the Temple of Elemental Evil. And one of the artifacts in the Outer Fane of the Temple is a Sphere of Annihilation. More to the point, the players will actually recognize it.

Which brings up my challenge: to design the inhabitants of the (recently cleared) Outer Fane of the Temple. I figure the original party cleared things out about three years ago (keeping real time), and since then new cultists would have moved in.

Given the Sphere, the cult leader should be an entropomancer from Complete Divine. So that the campaign doesn't get derailed I'm thinking the challenges should be in the 10 (mooks) to 18 range - nothing the PCs can't handle, but fun.

Any ideas for strange creatures that would be attracted to a cult of entropy and destruction?