Jared Kreft's page

Organized Play Member. 8 posts. No reviews. No lists. No wishlists.




One-scenario demo (includes character decks) for The Amaranth Expedition:

http://FortuynGames.com/Expedition/Demo.pdf


Howdy!

There are two major issues that I would love to see fixed for future versions of the game or future adventure paths:

1) Generic Henchman cards. Please stop printing 6-8 copies of each generic henchman. It creates a massive stack of cards that are used once and then take space in the box. Instead, print 8 copies of a card "HENCHMAN" ONE TIME and ONE copy of the generic henchman for each scenario.

In other words:
I would have 1 copy each of:
Ancient Skeleton
Stone Head
Poison Trap
etc.

Each scenario's henchman would get placed face up next to the scenario for me to reference when I find the "HENCHMAN" card in the location deck.

And I'd have eight copies of "HENCHMAN" (printed in the base set), which will refer me to the scenario's specific henchman. This would get shuffled into the location decks.

The printing costs on your end will go way down. The massive stack of henchmen used once in my box will go WAY down.

2) Banish On Use cards are generally bad. Potions especially. I'm not going to put a card in my deck's item slot just to have it disappear as soon as I use it and wind up stuck with some random junk. Actually useful items are so common that I'd never hold a potion between games. For that matter, I rarely hold a potion between turns. Healing potions get used immediately if possible, other potions we don't even bother to acquire most of the time. This also goes for allies who only have "Banish" options. If they have "Banish for X or bury/discard/recharge for Y", then they're more useful. If they're generically useful immediately on acquiring (like the healing potion is), then they're an acquire an use. Otherwise, they're "Ugh, a bad item".

What compounds this issue is that most of them are so narrow in application: "Pass a stealth check". Great. But the odds of me needing that soon are incredibly low.

What makes these worse than other "Meh" boons is that they never go away either. I will never get to filter out the bad potions or the bad allies or consecrate so that I stop seeing them.

If "Banish Only" items didn't clog your hand, they'd at least be useful to hold until the end of the game next to your character sheet, but as it is, we usually choose to *fail to acquire them* so that they don't get cycled back in when I cure.

Overall, the game is fun. There are lots of minor nits. These are two major nits with the design. The first can be fixed with the next printing. The second will probably have to wait for whatever comes after "Rise of the Runelords", but still needs to be fixed.