Mystic Theurge

Jaqueuse d'Isarn's page

No posts. Organized Play character for Chris Marsh.


Race

| HP 20/20 AC: 16 | F: +4 (T) R: +6 (E), W: +8 (E) | Perc: +8, (E, That's Odd)

Classes/Levels

Class Abilities:
  • Trap Spotter
  • Default Exploration: Avoid Notice (+7 (T)), Trap Finder +8 (M))

    Gender

    Male, LG, Human (Versatile)

    Strength 10
    Dexterity 12
    Constitution 12
    Intelligence 18
    Wisdom 16
    Charisma 10

    About Jaqueuse d'Isarn

    Agent: #1824-2013
    Ancestry (Heritage) and Background: Human (Versatile) Detective
    Class: Investigator (Empiricism)
    Level: 1 XP: TRACKER
    Alignment: Lawful Good
    Age: 23 (Born 4699) Gender: Male
    Languages: Taldane,

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    Pathfinder Society Training
    --------------------------

    Scrolls:

  • Lore (Library)
  • Feat Unlocked at 5th Level

    Physical Description:


    --------------------------
    Senses
    --------------------------
    Perception: +8 (E)
    Senses:

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    DEFENSE
    --------------------------
    AC: 16 (+2 Armor, +1 Dex, +3 Trained)
    Fortitude: +4 (T) Reflex: +6 (E) Will: +8 (E)
    Speed: 25'
    Special:

    Defense Proficiencies:

    FORT: Trained
    REF: Expert
    WILL: Expert
    Unarmored: Trained
    Light Armor: Trained
    Medium Armor: Untrained
    Heavy Armor: Untrained

    --------------------------
    OFFENSE
    --------------------------

    Melee: Rapier: +4 (1d6, 1d8 Deadly, 1d6 Strategic Strike) (Deadly d8, Disarm, Finesse)
    Ranged: Hand Crossbow +4 (1d6)

    Offense Proficiencies:

    Unarmed Strikes: Trained
    Simple Weapons: Trained
    Martial Weapons: Trained
    Advanced Weapons: Untrained
    Special Proficiencies:
  • None
  • --------------------------
    REACTIONS
    --------------------------
    None

    --------------------------
    Class Abilities & Focus Spells
    --------------------------
    ↻, ◇, ◆, ◆◆, or ◆◆◆
    Pursue a Lead (Exploration)
    Clue In
    Devise a Strategem (Known Weakness), Strategic Strike: +1d6 ◆
    Expeditious Inspection

    --------------------------
    Skills
    --------------------------
    Skill: +Mod (Proficiency)
    Acrobatics: + (T)
    Arcana: +0 (T)
    Athletics: + (T)
    Crafting: + (T)
    Deception: + (T)
    Diplomacy: + ()
    Intimidation: + ()
    Lore (Library): + (T)
    Lore (Underworld): + (T)
    Medicine: + (T)
    Nature: + ()
    Occultism: + (T)
    Performance: + ()
    Religion: + ()
    Society: + (T)
    Society (Streetwise]Gather Information):[/url] + (T)
    [b]Stealth:
    + (T)
    Survival: + (T)
    Thievery: + (T)

    --------------------------
    FEATS
    --------------------------

  • Versatile Heritage 1: Toughness
  • Background: Streetwise
  • Ancestry 1: Natural Ambition
  • Natural Ambition: Known Weakness
  • Empiricism Methodology: That's Odd
  • Investigator 1: Trap Finder

    EQUIPMENT:

    Bulk: 4, 2L (Encumbered: , Maximum: )
    Invested: 0/10
    Money: TRACKER

    Weapons: , L (Rapier, Dagger)
    Armor: 5 (Studded Leather)
    Shield: None
    Misc. Worn:

    Backpack: (Bulk: 1, 1L /4)
    Bedroll (L)
    50' Rope (L)
    Rations (14 Days) (2L)
    Soap (-)
    Torch (L)
    Torch (L)
    Torch (L)
    Torch (L)
    Torch (L)
    Waterskin (L)
    Crowbar (L)

    Belt Pouch (Left): (Bulk: 0/4L)
    Chalk (10) (-)
    Flint and Steel (-)
    Repair Kit

    Belt Pouch (Right): (Bulk: 1/4L)
    Thieves' Tools (L)
    Manacles
    Bandolier: (Bulk: 0/8L)