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About Janus Verbecht JANUS VERBECHT
==DEFENSE==
==OFFENSE==
==STATISTICS==
==FEATS & TRAITS== Spoiler:
Traits • Caretaker: As the child of an herbalist or an assistant in a temple infirmary, you often had to assist in tending to the sick and wounded. You gain a +1 trait bonus on Heal checks, and Heal is always a class skill for you. • Mummy-Touched (Osirion Faction): As a small child, you survived the damning curse of a mummy. You gain a +2 trait bonus on saving throws versus diseases and curses. Feats
==SKILLS & LANGUAGES== Spoiler:
Ranks: 2+4+1 = 7 • Acrobatics +1 • Appraise* +4 • Bluff -2 • Climb +1 • Craft* +4 • Diplomacy -2 • Disable Device • Disguise -2 • Escape Artist +1 • Fly* • Handle Animal • Heal* +7 [1] • Intimidate -2 • Knowledge (arcana)* +8 [1] • Knowledge (dungeoneering)* • Knowledge (engineering)* • Knowledge (geography)* • Knowledge (history)* • Knowledge (local)* • Knowledge (nature)* +8 [1] • Knowledge (nobility)* • Knowledge (planes)* +8 [1] • Knowledge (religion)* +8 [1] • Linguistics* • Perception +2 • Perform -2 • Profession (herbalist)* +6 [1] • Ride +1 • Sense Motive +2 • Sleight of Hand • Spellcraft* +8 [1] • Stealth +1 • Survival +2 • Swim +1 • Use Magic Device *Class Skill Languages Common, Skald, Ancient Osiriani, Osiriani, Draconic, Varisian
==CLASS & RACIAL ABILITIES== Spoiler:
Racial Abilities • +2 to One Ability Score (Intelligence): Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature. • Medium: Humans are Medium creatures and have no bonuses or penalties due to their size. • Normal Speed: Humans have a base speed of 30 feet. • Bonus Feat: Humans select one extra feat at 1st level. • Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. • Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). Class Abilities
==SPELLS== Spoiler:
School Specialization: Transmutation (Enhancement Subschool) Opposition Schools: Enchantment, Illusion Bloodline: Domains: Focus: Caster Level: 1st Spell DCs: 14 + spell level; 15 + spell level for transmutation Spells per Day: 0 (at will); 1st level – 3 Spellbook (pages used 25): • Cantrips (18 pages): all except Enchantment and Illusion • 1st Level (7 pages): break*, chill touch, detect undead, enlarge person*, grease, mage armor, ray of enfeeblement Spells Known/Prepared
==EQUIPMENT== Spoiler:
Combat Gear: dagger, quarterstaff, light crossbow, 20 bolts Other Gear: backpack, spellbook, healer’s kit, spell component pouch, belt pouch, scroll case, 5 tindertiwgs, alchemist’s fire [1] Money/Wealth:
Carries – 21 lbs
==DESCRIPTION/BACKGROUND==
Janus Verbecht’s tall, solid frame, gray-blue eyes, and short light blonde hair (now heading towards gray) betray his Ulfen heritage. Always neat, tidy, and well-groomed, he would be a relatively handsome man if it wasn’t for the perpetual frown he wears. Before his wife and youngest daughter’s death, he was a relatively happy and friendly man. Now, he seems to carry a constant chip on his shoulder, and does not warm to people very quickly (if at all). Background Spoiler:
Doctor Janus Verbecht was born in a small town outside the city of Lepidstadt in northern Ustalav. Recognizing his obvious intelligence, he was apprenticed to the town’s herbalist and healer at a young age. In his teens, he moved to Lepidstadt proper to study medicine and eventually settled there. That was where he met his wife Annya, and the two married and had three children (2 daughters and a son). Unfortunately, his life took a dramatic twist only 4 years ago, when a mysterious ailment broke out on the estate of a retired explorer outside of the city. Janus was summoned to help the people, who were suffering from some sort of rotting disease he had never seen before. With Janus unable to find a cure, and with clerics having no success with cures either, the explorer, a former Pathfinder, called on some friends in the Caliphas lodge for help. A team was dispatched when the ailment spread to the city itself, ironically infecting Janus’ wife and youngest daughter. Eventually, it was Janus, working with the wizard from the Pathfinder group, who determined it was the curse of a mummy – a mummified dog that the explorer had brought back from one of his excursions to Osirion. Although several of the people who came down with the curse were eventually cured, it was too late for Annya and their daughter, who both succumbed to the malady. Impressed with the doctor’s knowledge and research skill, and recognizing his natural intellect, the Pathfinder Wizard (a younger man named Esgetrim), suggested that Janus take up the study of the arcane, and consider joining the society as a way to better combat similar horrors of his homeland. With his wife and daughter gone (his elder children were both grown and moved to Caliphas) and bitter memories at home, he agreed. Janus completed his initial apprenticeship, and made his way to Absalom. He now seeks to find and return the relics of Ancient Osirion to their rightful owners and inheritors, in an attempt to make sure the tragedy that happened to him doesn’t happen to anyone else.
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