Verik Vancaskerkin

Janus Marr's page

4 posts. Alias of Rizzym Jaderenai.


About Janus Marr

Janus Marr CL 1

Medium Human Jedi 1
Force 5
Init +6; Senses Perception +7
Languages Basic, Bocce

Defenses Ref 14 (flat-footed 13), Fort 13, Will 15
hp 30; Threshold 13
Immune +5 to Fortitude Defense against extreme heat and cold effects

Speed 6 squares
Melee lightsaber +1 (2d8)
Ranged by weapon +2
Base Atk +1; Grp +2
Force Powers Known (Use The Force +7) farseeing, Force disarm, Force thrust

Abilities Str 10, Dex 13, Con 10, Int 12, Wis 14, Cha 14
Talents Clear Mind
Feats Force Sensitivity, Force Training, Improved Defenses, Weapon Proficiency (lightsabers, simple weapons)
Primary Skills Acrobatics +6, Initiative +6, Perception +7, Use the Force +7 (may reroll to avoid detection by other Force users but must keep the result of the reroll even if worse)
Secondary Skills Climb +0, Deception +2, Endurance +0, Gather Information +2, Jump +0, Knowledge (bureaucracy) +1, Knowledge (galactic lore) +1, Knowledge (life sciences) +1, Knowledge (physical sciences) +1, Knowledge (social sciences) +1, Knowledge (tactics) +1, Knowledge (technology) +1, Mechanics +1, Persuasion +2, Pilot +1, Ride +1, Stealth +1, Survival +2, Swim +0, Treat Injury +2, Use Computer +1
Possessions all-temperature cloak, audiorecorder, concealed holster, 25 credits, lightsaber, utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser)