| Full Name |
Jangol Soot, Knight of the Seal |
| Race |
Reave Exile |
| Classes/Levels |
Cavalier (Order of the Seal) 1 |
| Gender |
male |
| Size |
medium |
| Age |
Unknown |
| Alignment |
LN |
| Languages |
Common, Draconic, Infernal, Tamur |
| Occupation |
Soldier |
| Strength |
18 |
| Dexterity |
12 |
| Constitution |
18 |
| Intelligence |
14 |
| Wisdom |
14 |
| Charisma |
12 |
About Jangol Soot
Jangol Soot
Male Reave Exile Cavalier (Order of the Seal) 1
LN Medium Outsider (native)
Init +5; Senses Darkvision 60 ft.; Perception +6
DEFENSE
AC 23, touch 13, flat-footed 20 (+6 armor, +2 shield, +2 natural, +1 dex, +2 dodge) -2 challenge*
hp 15 (1d10 +4 con +1 fav class)
Fort +6, Ref +1, Will +2; +2 vs fear
OFFENSE
Melee Lance +5 (1d8+6 /x3; when mounted)
Melee Flail +5 (1d8+4; disarm, trip)
Ranged Javelin +2 (1d6+4; 30ft)
Special Attacks: challenge 1/d (swift, +1 damage, -2 AC vs all but target, free bull/trip on full attack, no AoO), power attack (-1 hit, +2 or +3 if 2h damage), tactician 1/d (std, 3r, manuevers +2 when adj to ally)
STATISTICS
Str 18, Dex 12, Con 18, Int 14, Wis 14, Chr 12
BAB +1, CMB +5 (+7 to bullrush, overrun, or sunder); CMD 16 (+2 dodge)
Feats: Coordinated Maneuvers, Improved Initiative, Power Attack
Skills: handle animal +5 (+9 on Drakhma), intimidate +5, profession (soldier) +6, perception +6, ride +5, sense motive +7, Total ACP -5
Traits: Armor Expert (-1 ACP), Suspicious (+1 trait bonus to sense motive)
SQ: defensive training, fearless, gatecrasher (+2 str to break or sunder), quick reactions, relentless (+2 bull rush or overrun if target is also on foot), stalker
gear: lance, flail, 2 javelins, dagger, heavy steel shield, breastplate, backpack, bedroll, waterskin, explorers outifit, 8gp
Sitting atop a lanky camel's back a barrel chested figure in dark armor scans the marketplace, his four beady eyes peering out from a massive greathelm. The warrior bristles with weapons.
A lance, twisted like a unicorns horn, and an oviod shield are lashed to his saddle. Across his lap rests a flail, its chains ending in four cast-iron gauntlets, lazily swaying with the camels gait. A curved dagger is tucked in a colorful sash in the eastern fashion of Tamur while several wickedly barbed javelins lie in easy reach over his shoulder.
Drakhma, Camel mount
N Large Animal
Senses: Low-light Vision, scent; Perception +4
DEFENSE
AC 14, touch 12, Flat-footed 11(+1 natural, +1 armor, +3 Dex, -1 size)
hp 12 (2d8+2+3)
Fort +5, Ref +6, Will +0
OFFENSE
Melee bite +4 (1d4+6)
Ranged spit +2 (ranged touch, target sickened for 1d4 rnds, range 10 ft.)
STATISTICS
Str 18, Dex 16, Con 14, Int 2, Wis 11, Cha 4;
BAB +1; CMB +6; CMD 19 (21 vs trip)
feats: Toughness
skills: Percepton +4, Survival +4; Tricks Riding, Seek, Track, Work
gear bit & bridle, military saddle, padded barding, saddle bags
Reave Exiles
Nearly two and a half centuries have gone by since the Oath of the Seal was made in Far Tamur. The Oracles of Prohphecy Called to the world a race of soldiers & mercenaries from the infernal City of Dis in order to safeguard a terrible Secret. Since the Calling no sign of that terrible Secret has come to light. The Order of the Seal tasked with protecting it has slowly disolved into roving knight-errants seeking omens and portents.
Reave Exiles stand roughly as tall as humans, though they tend to be slightly shorter. They are however nearly as broad as dwarves in the chest. Their wiry, conjoined arms split just below the shoulder, one in front of the other and end in three fingered hands. Their short legs are thin and knobby contrasting greatly with their thick torsos. Four eyes are spaced evenly across their faces and instead of hair boney ridges adorn their heads, unique to each Reave Exile. All Reave Exiles wear armor and full faces helms or voluminous cloaks with deep, shadowed hoods to conceal these alien visages. It is taboo, even amongst their own kind, to reveal their faces.
Reave Exiles are famed for their lack of fear and relentless style of combat, full of shield bashing, weapon sundering, bull rushes, ovverruns and glorious charges. In the past this hellborn race was known to be able to wield a pair of shields, polearms, or heavy blades but in the centuries since coming to this world their might has dwindled. Now a Reave Exile must use both conjoined arms to wield their mighty implements of war. Ironically this atrophe has increased the deftness of their hands and many Reave Exiles have traded arms and armor for cloak and dagger.