Wing Clipper

Jane Inks's page

15 posts. Alias of Prof. Skyraper.


Full Name

Jane Hyde Inks

Race

Human

Classes/Levels

Cavalier (Musketeer)/1

Gender

Male

Size

Medium

Age

37

Special Abilities

Challenge 1/day Tactician 1/day

Alignment

Lawful Neutral

Location

Katalox Prairie

Languages

Common

Occupation

Frontiersman

Strength 13
Dexterity 16
Constitution 16
Intelligence 10
Wisdom 14
Charisma 10

About Jane Inks

Under the reaching blue sky, on the rolling golden hills of the prairie there was a quaint barn and small shed made mostly of wood and sod. The cottage had enough space for a small family to live comfortably, they could have raised live stock or perhaps milled wheat for income. The winds would pick up during the spring and the gilded grass would dance in the zephyr resembling the swelling waves of the ocean. The summers were hot and the days long, one may think that the summer days didn't end but that they rolled into one another in a string of endless afternoons. Even the winter; while harsh, was unarguably beautiful, frost would blanket the range in a glimmering whitewash that dazzled the eyes.

Two things remain of this humble abode: the charred and ruined remains of a life once lived and the man who's life that was.

Mr. Jane Inks is man, made steel. His lips are riveted and his integrity stainless. He fights with heart and iron and punishes with heat and lead. Though underneath the cold bronze exterior there must be a man or what is left of one.

Stats:
BAB:2 (1+1)
Initiative:5 (0+2+3)
CMB:2 (1+1)
Speed: 30ft

HP: 14
AC: 20 (10+5+3+2)
CMD:13 (10+2+1)
Fort:5 (2+3)
Ref:3 (0+3)
Will: 2 (0+2)
Check penalty: -5

Weapon Focus (Revolver), Pointblank Shot, Gifted Firearm (Revolver), Gunsmithing, Duck and Cover (Tactician)

Acrobatics
Bluff
Climb
Craft
Diplomacy 4 (1+3)
Handle Animal
Intimidate 4 (1+3)
Profession
Ride
Sense Motive 4 (1+3)
Sleight of Hand 7 (1+3+3)
Swim

Reactionary, Armor Expert

Hero Points:
Action Points:

Order:

Order of the High Noon

Edict: The High Noon believe in two things; honor and blood. They see Duels as the highest form of combat and will do their best to protect the honor of the Duel. Order members must mediate any duels or be willing to take apart of the Duel as a Second if requested. A Cavalier of this order may not deny a challenge to a Duel unless the opponent is of youth, elderly or disabled. Finally Order members may not back down from a Duel for any reason other than victory or defeat.

Skills: Sleight of Hand and Bluff are both class skills for Cavaliers of this order. The Cavalier also gains 1+(1/4 Cavalier Levels) to any Duel Maneuvers.

Challenge: The Cavalier is granted a move action to be used immediately after the Challenge. At 6th level the Cavalier is granted a standard action instead.

Equipment:

Masterwork Revolver: +2 1d8+1 x4 20ft Capacity:6
Rapier: 1d6+1 18-20x2

Scale Mail: +5TouchAC 3MDex -4Check
Heavy Steel Shield: +2ShieldAC -2Check

Inventory:

Adventures Sash
Bed Roll
Backpack (x2)
Black Powder (1/2lb)
Bullet(x40)
Chain (10ft)
Food, good (x16)
Gun Smither's Kit
Lantern
Manacle w/ Key (x2)
Rope (10ft) (x2)
Scarf (Reinforced)
Wax-String (120ft)
12gp