"Drolgun, we can check out the other buildings later but for now we need to clear this tower of bastards otherwise they get away and set up a new settlement then I would have to track them down and I wouldn't be happy. So forward march! down the hall we go." James commands marching like in some sort of baton twirler in a marching band.
Maybe we should go back to that hallway to the south. Janivan and Areal will be fine, especially if they are anything like me, but I suggest we clear this tower first otherwise they would evacuate the facility. James says standing around waiting for an answer.
"Wait scratch that, if there is a path that hasn't been used in weeks wouldn't they not use it? They would be expecting us through this door thats why they blocked it correct. So if I were to use the other door to see if they connect we could ambush and surround them. But I really think we should try to take out these guys first, rather then they be a bother later, I will scout the other door to the left and see if this room connects, If so you and Lythar can push this door open and me and the other fanboys will party over there. Sound good?"
Don't forget about the other passage to our right as we came in!
"Hey guys either something or someone is standing on it, either that or I forgot how to use my muscles. Maybe we should try someplace else to get the blunt on 'em"
"Its quiet...too quiet." James will turn the corner and walk down the hallway, unsheathing his weapons, ready for anything that moves or bleeds or both, but it will probably only move since most everything we fought down here didn't bleed.
"What would be the fun in that? Oooo, I know let's eat em!" James says taking his team cloth off his arm and tying it around his neck like a hankercheif.
"Well, I don't think it's a trap but I can try to see If I can Look better or disarm anything. Then again maybe we should let Drolgun go first." James says examining further.
Will save-1d20 + 1 ⇒ (8) + 1 = 9
James will check this door for traps then disarm them or he will open it if their is no traps.
Perception-1d20 + 6 ⇒ (7) + 6 = 13
Disable Divice-1d20 + 10 ⇒ (4) + 10 = 14
"No, just kidding their is no mecurial steel, onward shall we!?" James says kicking the door open then letting out a shreik only known in foreign countrys as the shreik of good-will then moves onward hopeing to catch them off guard.
James will slowly try to turn the knob on the door [if their is one] (Stealth) 1d20 + 12 ⇒ (10) + 12 = 22 to see if its locked. if their is no knob or if its locked then he will try to pick the lock.
"Oh it's one of these, nasty ones, you see what you got here is the PX9400 secret locking device. It uses chemicals and natural magic from the mecurial steel to seal the lock shut but I know the secret around em."
Disable Divice-1d20 + 10 ⇒ (19) + 10 = 29
"All right but I'm keeping whatever I find whether it be stolen or not the people won't know we took it, they will think they fenced it." James says his eyes almost resembleing coins.
I will make my way back to the group.
Stealth-1d20 + 12 ⇒ (12) + 12 = 24
"I couldn't tell how many people were in there but they are laughing and having a good time in there without me! I'm missing the party!" James says as if he is dissipointed that he didn't get invited.
James makes his way over to the rest of the group " So ok there are 2 windows over here, 3 along the south, and 4 along the North. There is a door on the east side and a boarded up window. And by what I saw only one lookout which is in the tower. What do you want to do?" James says asking the rest of the party.