Tsadok Goldtooth

James Bomb's page

No posts. Organized Play character for MIB.


Full Name

James Bomb Al Bin Bombus Juzzard

Race

Half-Orc

Classes/Levels

Alchemist (Grenadier)

Gender

Male

Size

Medium

Age

18

Special Abilities

Alchemy, Bombs

Alignment

Chaotic Neutral

Deity

Haagenti

Location

Qadira, Katheer

Languages

Common, Orc, Kelish, Varisian, Dwarven, Ignan

Occupation

Alchemist Chemical Bomb Maker Terrorist

Strength 10
Dexterity 17
Constitution 12
Intelligence 17
Wisdom 12
Charisma 7

About James Bomb

"I'll send a clear message! An explosive end to those that oppose us!" - James Bomb Al Bin Laden

James Bomb Al Bin Laden is not to be associated with the infamous Terrorist!

APPEARANCE
Height: 5ft 5in
Weight: 199lbs
Skin: Green
Hair: Black
Eyes: Brown
Ethnicity: Keleshite
Nationality: Qadiran
Tattoos/Scars/Piercings/Marks: Bomb Explosives Tattoo

FAMILY
Mother: Unknown
Father: Unknown
Spouse: N/A
Siblings: Unknown

PERSONALITY
Primary Motivator: Recognition, Service
Emotional Disposition: Angry
Moodiness: Even-tempered
Likes: Alchemy, Bombs
Dislikes:
Topics of Conversation: Philosophy, Science
Quirks, Habits, & Oddities: Counting
Phobias: N/A
Hobbies & Enjoyments: Alchemy, Research

MAIN PERSONALITY TRAITS
Outlook: Optimistic
Integrity: Unscrupulous
Impulsiveness: Spontaneous
Boldness: Intrepid
Flexibility: Stubborn
Affinity: Cold
Comportment: Discordant
Interactivity: Engaging
Disclosure: Candid
Conformity: Heterodox
Sense of Humor: Crude

Spoiler:

Intended build:

+2 to One Ability Score: Half-orc characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Half-orcs are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Half-orcs have a base speed of 30 feet.
Darkvision: Half-orcs can see in the dark up to 60 feet.
Burning Assurance: Desert half-orcs with this racial trait gain a +2 racial bonus on Diplomacy checks.
Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
Sacred Tattoo: Half-orcs with this racial trait gain a +1 luck bonus on all saving throws.
City-Raised: City-raised half-orcs are proficient with whips and longswords, and receive a +2 racial bonus on Knowledge (local) checks.
Languages: Half-orcs begin play speaking Common and Orc. Half-orcs with high Intelligence scores can choose from the following: Abyssal, Draconic, Giant, Gnoll, and Goblin.

Feats/Discoveries
1: Point Blank Shot
2: Frost bomb & Precise Bombs (from Grenadier Archetype)
3: Precise Shot
4: Sand Bomb
5: Rapid Shot
6: Alertness/Tumor Familiar
7: Improved Initiative
8: Fast Bombs
9: Extra Discovery/Force Bomb
10: Preserve Organs
11: Extra Discovery/Mummification
12: Greater Mutagen
13: Iron Will
14: Ooze Blight
15: Improved Precise Shot
16: Grand mutagen
17: Extra Discovery/Extend Potion
18: Eternal Potion
19: Toughness
20: True Mutagen

Traits:
1. Fate's Favored
2. Adopted
3. Carefully Hidden

Favored Class Bonus: Alchemist (+1/2 to alchemist bomb damage)

Battle Tactic: Artillery. Bomb enemies to oblivion!

Rough build numbers (assume no magic items, no dexterity mutagen, only assume point blank shot is on):

Level 1: HP: 9, AC 17. BAB 0. Fort 5. Reflex 7. Will 4. Throws one bomb at +4 touch for d6+4 damage. 4 Bombs/day.

Level 2: HP: 15, AC 17. BAB 1. Fort 6. Reflex 8. Will 4. Throws one bomb at +5 touch for 1d6+5 damage. 5 Bombs/day.

Level 3 HP: 21, AC 17. BAB 2. Fort 6. Reflex 8. Will 5. Throws one bomb at +6 touch for 2d6+5 damage. 6 Bombs/day.

Level 4: +1 Int. HP: 27, AC 17. BAB 3. Fort 7. Reflex 9. Will 5. Throws one bomb at +7 touch for 2d6+7 damage. 8 Bombs/day.

Level 5: HP: 33, AC 17. BAB 3. Fort 7. Reflex 9. Will 5. Throws one bomb at +7 touch for 3d6+7 damage. 9 Bombs/day.

Level 6: HP: 39, AC 17. BAB 4. Fort 8. Reflex 10. Will 6. Throws one bomb at +8 touch for 3d6+8 damage. 10 Bombs/day.

Level 7: HP: 45, AC 17. BAB 5. Fort 8. Reflex 10. Will 6. Throws one bomb at +9 touch for 4d6+8 damage. 11 Bombs/day.

Level 8: +1 Dex. HP: 51, AC 18. BAB 6. Fort 9. Reflex 11. Will 6. With Fast Bombs & Rapid Shot, may throw 3 bombs at +8/+8/+3 touch for 4d6+9 damage. Throw 1 bomb at +10 touch for 4d6+8 damage. 12 Bombs/day.

Level 9: HP: 57, AC 18. BAB 6. Fort 9. Reflex 11. Will 7. With Fast Bombs & Rapid Shot, may throw 3 bombs at +8/+8/+3 touch for 5d6+9 damage. Throw 1 bomb at +10 touch for 5d6+9 damage. 13 Bombs/day.

Level 10: HP: 63, AC 18. BAB 7. Fort 10. Reflex 12. Will 7. With Fast Bombs & Rapid Shot, may throw 3 bombs at +9/+9/+4 touch for 5d6+10 damage. Throw 1 bomb at +11 touch for 5d6+10 damage. 14 Bombs/day.

Level 11: HP: 69, AC 18. BAB 8. Fort 10. Reflex 12. Will 7. With Fast Bombs & Rapid Shot, may throw 3 bombs at +10/+10/+5 touch for 6d6+10 damage. Throw 1 bomb at +12 touch for 6d6+10 damage. 15 Bombs/day.

Intended Items:
Weapon - +1 Impervious Adaptive Seeking Composite Longbow
Armor - +1 Deathless Mithral Chain Shirt

Belt - Belt of Mighty Constitution
Body - Alabaster Trapping 3,500gp
Chest - Snakeskin Tunic 8,000gp
Eyes - Eyes of the Eagle 2,500gp
Feet - Boots of the Cat 1,000gp
Hands - Deliquescent Gloves 8,000gp
Head - Buffering Cap 2,000gp
Headband - Headband of Vast Intelligence
Neck - Swarmbane Clasp 3,000gp
Shoulders - Cloak of Resistance
Wrist - Sleeves of Many Garments 200gp

Ioun Stones - Incandescent Blue Sphere (Normal) 8,000gp [+2 WIS]

Slotless - Lantern of Auras 2,000gp & Stone of Good Luck (Luckstone) 20,000gp

Favored Class Bonus: Alchemist (Add +1/2 to the alchemist's bomb damage)