Jadrenka the Mother

Jalnara Steelhand's page

18 posts. Alias of John Hathaway.


Classes/Levels

retired

About Jalnara Steelhand

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Jalnara Steelhand
JAL-nar-ah STEEL-hand
dwarf Druid [mountain] 1
Ht: 4'7" // Wt: 140 lbs // Age: 143
Favored Class: Druid (+1 skill point)
Alignment: Neutral Good
Languages: Common, Dwarven
Senses: darkvision

==============STATS=============
Str: 14 (+2) // Dex: 11 (+0) // Con: 14 (+2)
Int: 10 (+0) // Wis: 18 (+4) // Cha: 10 (+0)
================================

Base Stats (20 point buy):

Str 14 (5 pts)
Dex 11 (1 pts)
Con 12 (2 pts)
Int 10 (0 pts)
Wis 16 (10 pts)
Cha 12 (2 pt)
+2 Con, +2 Wis, -2 Cha (racial)

Combat Info
HP: 10 (10)
BAB: +0
CMB: +2
CMD: 12
Initiative: +0
Speed: 20

AC: 17 (10 T / 17 FF) (+5 armor, +2 shield)
Fort: +4 (2 base + 2 con)
Ref: +2 (0 base + 0 dex +2 feat)
Will: +6 (2 base + 4 wis)
(+2 vs poison, spells, & spell-like abilities)

Equipment
Coins: 5gp 8sp 3cp
lamellar (horn)
battleaxe
heavy pick
heavy wooden shield
traveler's outfit
furs
backpack
holy symbol, wooden
signal horn
belt pouch
flint and steel
hammock
tankard
torches (5)

starting gear:

lamellar (horn) ... 100gp
battleaxe ... 10gp
heavy pick ... 8gp
heavy wooden shield ... 7gp
traveler's outfit ... 1gp
furs ... 12gp
backpack ... 2gp
holy symbol, wooden ... 1gp
signal horn ... 1gp
belt pouch ... 1gp
flint and steel ... 1gp
hammock ... 1sp
tankard ... 2cp
torches (5) ... 5cp

Starting Gold: 150gp
Spent: 144.17gp
Remaining: 5.83gp

Class Abilities
Nature Bond: Domain (mountain domain)

Granted Powers (Mountain Domain)
Foothold (Su): As a standard action, you can cause an adjacent stone surface up to 10 feet square to mold itself into ridges and creases. A foothold that is created on a horizontal surface is treated as difficult terrain, and a Medium or smaller creature standing in the area or moving through it takes a –2 penalty on Acrobatics checks and to CMD due to poor footing. A foothold that is created on a vertical surface grants a +10 bonus on Climb checks to climb it. The stone remains altered for 1 hour. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Thin Air (Su): At 8th level, as a free action, you can surround yourself with a 5-foot aura of supernaturally thin air that draws the breath from creatures adjacent to you. Creatures beginning their turn in the aura are fatigued (Fortitude negates). A fatigued creature that begins its turn in the aura must save or suffer from altitude sickness, taking 1 point of ability damage to all ability scores. At 16th level, the aura increases to 10 feet. Creatures that do not breathe are immune to this aura. You can use this ability for a number of rounds per day equal to your druid level; the rounds need not be consecutive.

Domain Spells: 1st—stonefist, 2nd—stone call, 3rd—cloak of winds, 4th—stoneskin, 5th—geyser, 6th—suffocation, 7th—flesh to stone, 8th—reverse gravity, 9th—clashing rocks

Nature Sense (Ex): +2 to Know (nature) & Survival

Wild Empathy (Ex): like a Diplomacy check made to improve the attitude of a person (see Using Skills). 1d20 + druid level + Cha modifier to determine result. Typical domestic animal has a starting attitude of indifferent, wild animals are usually unfriendly.

Traits, Feats, and Skills
Racial Traits: slow and steady, darkvision, defensive training, craftsman, giant hunter, hardy, stability, stonesinger, weapon familiarity
Traits: Giantslayer Scion (campaign), Beacon of Faith (faith)
Feats: Lightning Reflexes (lvl 1)

Detailed Racial Traits:

Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.

Darkvision: Dwarves can see in the dark up to 60 feet.

Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.

Craftsman: Dwarves are known for their superior craftsmanship when it comes to metallurgy and stonework. Dwarves with this racial trait receive a +2 racial bonus on all Craft or Profession checks related to metal or stone. This racial trait replaces greed.

Giant Hunter: Dwarves with this racial trait gain a +1 bonus on attack rolls against humanoids with the giant subtype. Furthermore, they gain a +2 bonus on Survival checks to find and follow tracks made by humanoids with the giant subtype. This racial trait replaces the hatred racial trait.

Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.

Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.

Stonesinger: Some dwarves' affinity for the earth grants them greater powers. Dwarves with this racial trait are treated as one level higher when casting spells with the earth descriptor or using granted powers of the Earth domain, the bloodline powers of the earth elemental bloodline, and revelations of the oracle's stone mystery. This ability does not give them early access to level-based powers; it only affects the powers they could use without this ability. This racial trait replaces stonecunning.

Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word "dwarven" in its name as a martial weapon.


Detailed Traits:

Giantslayer Scion: You grew up listening to tales of a famed ancestor’s mighty battles against giant foes. Just the mention of your ancestor’s name is enough to strike fear into the heart of the most stalwart giant warrior, and you’ve resolved to follow in your forebear’s footsteps. You take no penalty on Intimidate checks against creatures with the giant subtype that are larger than you, and you gain a +1 trait bonus to the DC of any fear-based effect you use against a creature with the giant subtype.

Beacon of Faith: You wield the might of your faith with power and clarity. Once per day as a free action, you may treat your caster level as if it were 2 levels higher when using one of the granted powers of your domain or inquisition, or when casting one of your domain spells.

Detailed Feats:

Lightning Reflexes: (Prereqs: none)
Benefit: +2 bonus to reflex saves

Detailed Skills:

Skill Points/level: 5 = 4(class) + 1(fc)
class skill // Armor Check Penalty = 4 // Total Ranks: 5

Acrobatics: -4 = +0(ranks) +0(dex) -4(ACP)
Appraise: +0 = +0(ranks) +0(int)
Bluff: +0 = +0(ranks) +0(cha)
Climb: -2 = +0(ranks) +2(str) -4(ACP)
Craft (weapon): +6 = +1(ranks) +3(trained) +0(int) +2(racial)
Diplomacy: +0 = +0(ranks) +0(cha)
Disable Device: +2 = +0(ranks) +2(dex)
Disguise: +0 = +0(ranks) +0(cha)
Escape Artist: -4 = +0(ranks) +0(dex) -4(ACP)
Fly: -4 = +0(ranks) +0(dex) -4(ACP)
Handle Animal: +4 = +0(ranks) +4(wis)
Heal: +4 = +0(ranks) +4(wis)
Intimidate: +1 = +0(ranks) +0(cha)
Knowledge (arcana): +0 = +0(ranks) +0(int)
Knowledge (dungeoneering): +0 = +0(ranks) +0(int)
Knowledge (engineering): +0 = +0(ranks) +0(int)
Knowledge (geography): +0 = +0(ranks) +0(int)
Knowledge (history): +0 = +0(ranks) +0(int)
Knowledge (local): +0 = +0(ranks) +0(int)
Knowledge (nature): +6 = +1(ranks) +3(trained) +0(int) +2(class)
Knowledge (nobility): +0 = +0(ranks) +0(int)
Knowledge (planes): +0 = +0(ranks) +0(int)
Knowledge (religion): +0 = +0(ranks) +0(int)
Linguistics: +0 = +0(ranks) +0(int)
Perception: +8 = +1(ranks) +3(trained) +4(wis)
Perform (): +0 = +0(ranks) +0(cha)
Profession (cook): +8 = +1(ranks) +3(trained) +4(wis)
Ride: -4 = +0(ranks) +0(dex) -4(ACP)
Sense Motive: +4 = +0(ranks) +4(wis)
Sleight of Hand: +0 = +0(ranks) +0(dex)
Spellcraft: +0 = +0(ranks) +0(int)
Stealth: -4 = +0(ranks) +0(dex) -4(ACP)
Survival: +10 = +1(ranks) +3(trained) +4(wis) +2(class)
Swim: -2 = +0(ranks) +2(str) -4(ACP)
Use Magic Device: +0 = +0(ranks) +0(cha)

Background:
A descendant of the famed giantslayer Nargrym Steelhand, Jalnara has lived the bulk of her life with her clan as a holywoman of Torag. Though not a member of the Toragian church proper, Jalnara has been viewed as a wise woman by her clan for a long time and long since earned a place of respect amongst her people for her levelheadedness, skill at the forge, and the obvious blessings she's received from Torag in her magics. Her own simple achievements, combined with the more fantastic exploits of her famous ancestor, have afforded Jalnara a rather comfortable life with kith and kin.

News of giants mustering in the mountains and ominous rumors of their kind travelling abroad in great numbers have sparked something within the dwarven woman though. Feeling the call of Torag and hoping to find a closer connection with her forebear Nargrym, Jalnara makes ready to leave her home and clan behind and to stamp out whatever trouble the giants might be brewing before it spills out into the world at large.

Personality/Mannerisms:
Jalnara is a kindly dwarf with a motherly bent to her, prone to looking after the young and old alike. For all her sweetness though, she rather likes jokes of a bawdier sort and she can match the largest of mother grizzly bears for fury if those she cares for are threatened.

She is aging in years and the grey hairs threaded in with her fiery red testify to the winters she's put behind her plain enough. She's not ashamed of her greying crown nor of the extra bit of weight she carries around her middle now and she's quick to laugh or spin a yarn. It's in those moments of laughter and tale-spinning around a fire with kin that warm Jalnara's heart the most, and her contentment is easy to see shining in her sapphire eyes.

For all the warmth she brings to her clan though, Jalnara is an angry, furious opponent of giants, especially those devoted servants of Minderhal. Everything the giants' twisted god stands for is in opposition to Torag and while she's preached against Minderhal before, Jalnara looks forward to finally being able to put word to deed if the path before her allows.

The only other thing that incenses her as much as talk of Minderhal is the act of betrayal. Knowing the truth behind what happened to Nargrym in the past and how a greedy, jealous kinsman betrayed him with a murderous knife, Jalnara has no tolerance for treachery or betrayal now. Most sins she would be willing to forgive, but in her mind, to betray one's kin is unforgivable and worthy of a meeting with Pharasma.

Progression:
Though styled as a faithful worshipper of Torag (and likely sounding more like a cleric or warpriest), Jalnara will continue to take levels as druid for her foreseeable adventuring career.

Macros:

[spoiler=Status]
HP: 10/10
AC: 17 (10 T / 17 FF)
CMD: 12
F/R/W: +4/+2/+6
Footholds used: 0/7
Beacon of Faith (+2 CL to domain power or spell) used: 0/1

Spells Prepared:
Orisons (3) - detect magic, read magic, spark
Level 1 (1+1+1*) - cure light wounds [ ], thunderstomp (CL 2) [ ], stonefist (CL 2)* [ ]

Ongoing Effects

[/spoiler]

[dice=Thunderstomp]1d20+6[/dice] [ooc]vs target's CMD[/ooc]
[dice=Battleaxe]1d20+2[/dice][dice=for]1d8+2[/dice]
[dice=Heavy Pick]1d20+2[/dice][dice=for]1d6+2[/dice]