Katapesh Sailor

Jalal's page

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About Jalal

Junayd Jalal ibn Amin al-Abd al-Aziz
Male Halfling Rogue(Knife-Master) 1
CG Small Humanoid
Init +6; Senses Perception +6
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DEFENSE
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AC 18, touch 15, flat-footed 14
(+4 Dex, +3 Armor, +1 Size)
hp 10 (1d8+1)+1 Currently (10)
Fort +2, Ref +7, Will +2 (+2 vs. fear)
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OFFENSE
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Speed 20'
Melee
Dagger (Light) +5, 1d3+1(P or S), 19-20/x2
Ranged
Dagger +5, 1d3+1(P or S), 19-20/x2, Range 10' (x5 ammunition)
Special Abilities
Sneak Stab (Ex): When a knife master makes a sneak attack with a dagger, kerambit, kukri, punching daggers, starknife, or swordbreaker dagger, she uses d8s to roll sneak attack damage instead of d6s. For sneak attacks with all other weapons, she uses d4s instead of d6s. This ability is identical in all other ways to sneak attack, and supplements that ability.
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STATISTICS
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Str 12, Dex 18, Con 12, Int 12, Wis 10, Cha 13
BAB +0; CMB +0; CMD 14
Feats Weapon Finesse
Skills Acrobatics +7, Bluff +5, Diplomacy +5, Disable Device +9, Knowledge: Local +5, Perception +6, Sleight of hand +7 (8 w/ light blades), Stealth +11, Use magic device +5
Favored Class(Rogue) +1 hp
Traits Reactionary (+2 to Initiative), Earning Your Freedom (+1 on Will saves)
Languages Common, Halfling, Elven, Kelish
Load 16.0 lbs.; Light 0-37.5 lbs.

Special Abilities:
Swift as Shadows: halflings possess incredible stealth even while moving through obstructed areas. Halflings with this racial trait reduce the penalty for using Stealth while moving by 5, and reduce the Stealth check penalty for sniping by 10.

Sneak Attack: If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.

With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.

The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.

Gear:

x5 Dagger 2.5 lbs
Studded Leather 10 lbs

MW Backpack 0.5 lb
Waterskin 1 lb
Marked Cards (DC 25 to spot) -
Loaded Dice (DC 30 to spot) -

Wealth: 2gp

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Backstory
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Full Backstory:

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