| Jake_Raven |
From the days of 2nd Edition, we GM’s have faced the same dilemma: As soon as the party finishes killing that wyvern, monstrous spider or giant scorpion some player is going to ask. “Can I cut out the poison gland and get some of the monster’s poison?”
If there were ever a class that was suited to that job, the Alchemist would be it! So how about some rules to help us poor GM’s satisfy those player’s desires. I think this would make an awesome sidebar to include with the Alchemist’s description.
What skill would one use to harvest poison from a fallen monster?
What would the DC be to successfully do it?
If you are successful, how much poison do you get?
If you fail, what are the consequences?
Is the poison usable directly from the monster or must it be refined before it can be applied to a weapon?
With all the poisoning abilities this character has, I was surprised to find it had no means of making its own poison.