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Female Fetchling Sorcerer - Shadow(Umbral) Bloodline/2 - HP 27/27; AC15, T11, FF14; F+3;R+4;W+5; Per +1; Int +6
![]() Not having other spells which she believes will be useful, Jaidoh pulls a small wand from her pocket and points it at the wolfman. A second later, a small lance light shoots forth striking the vile creature without err. Use Wand of MM. Damage: 1d4 + 1 ⇒ (3) + 1 = 4 ![]()
Female Fetchling Sorcerer - Shadow(Umbral) Bloodline/2 - HP 27/27; AC15, T11, FF14; F+3;R+4;W+5; Per +1; Int +6
![]() Bah, thanks Rabe, I typed the following, but must have somehow cut it out of my post. Jaidoh was supposed to post wrote:
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Female Fetchling Sorcerer - Shadow(Umbral) Bloodline/2 - HP 27/27; AC15, T11, FF14; F+3;R+4;W+5; Per +1; Int +6
![]() Hoping to end this sooner or later, Jaidoh makes sure that the ball of flames is over the wolfman and then begins to cast a spell the increase Rabe's size and strength. Damage: 3d6 ⇒ (4, 2, 2) = 8 <-- DC16 Reflex for no damage Cast Enlarge Person on Rabe, will take effect at the beginning of next round. ![]()
Female Fetchling Sorcerer - Shadow(Umbral) Bloodline/2 - HP 27/27; AC15, T11, FF14; F+3;R+4;W+5; Per +1; Int +6
![]() Seeing the beast fall, Jaidoh moves the ball of flames on top of it, and then begins casting again. She the speaks arcane words and a black ray shoots forth striking the creature and appearing to literally suck the strength out of him. Attack-ray-ranged touch: 1d20 + 3 ⇒ (17) + 3 = 20 Strength Penalty: 1d6 + 2 ⇒ (2) + 2 = 4 for 4 rounds, Fort DC16 for 1/2 (2 points) ![]()
Female Fetchling Sorcerer - Shadow(Umbral) Bloodline/2 - HP 27/27; AC15, T11, FF14; F+3;R+4;W+5; Per +1; Int +6
![]() Jaidoh sighs: I really don't like wolves. Too much like the shadow monstrosities of Nidal. With that, she raises her hands and calls on her shadow magic. However, instead of shadows, a bright ball of fire suddenly appears above the wolf, instantly dropping on its head. Cast Flaming Sphere
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Female Fetchling Sorcerer - Shadow(Umbral) Bloodline/2 - HP 27/27; AC15, T11, FF14; F+3;R+4;W+5; Per +1; Int +6
![]() Jaidoh does not do unsavory things, like become involved in anything that might be considered education. Jaidoh looks back at the man, uncertain why he looked at her so peculiarly. Nonetheless, she slinks farther back into to shadowy corner of the room and continues to watch the rest of the group. ![]()
Female Fetchling Sorcerer - Shadow(Umbral) Bloodline/2 - HP 27/27; AC15, T11, FF14; F+3;R+4;W+5; Per +1; Int +6
![]() From the shadows on the side of the room, a quiet, but beautiful voice speaks forth:
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Female Fetchling Sorcerer - Shadow(Umbral) Bloodline/2 - HP 27/27; AC15, T11, FF14; F+3;R+4;W+5; Per +1; Int +6
![]() Jaidoh nods:
She then turns to the large barbarian.
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Female Fetchling Sorcerer - Shadow(Umbral) Bloodline/2 - HP 27/27; AC15, T11, FF14; F+3;R+4;W+5; Per +1; Int +6
![]() Sorry, I am really lost as to what is going on at this point. If you have a good arcane caster in the recruitment, I would not mind stepping back. If the pace is going to pick up and we are going to have more cohesion, then I am good with continuing. From the shadows, Jaidoh follows the others, uncertain as to what is to be expected next. ![]()
Female Fetchling Sorcerer - Shadow(Umbral) Bloodline/2 - HP 27/27; AC15, T11, FF14; F+3;R+4;W+5; Per +1; Int +6
![]() Jaidoh listens as Irthir describes the happenings.
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Female Fetchling Sorcerer - Shadow(Umbral) Bloodline/2 - HP 27/27; AC15, T11, FF14; F+3;R+4;W+5; Per +1; Int +6
![]() I may or may not be here. It is ambiguous questions like this that I really find hard to answer. I mean, what is "here", and how am I to know that I am "I". I mean really, I might not be me, which would mean that I am not me. Very confusion to say the least. ![]()
Female Fetchling Sorcerer - Shadow(Umbral) Bloodline/2 - HP 27/27; AC15, T11, FF14; F+3;R+4;W+5; Per +1; Int +6
![]() Its your call. If you can get the pace back up, then I am all for the campaign. If it going to keep being slow and inconsistent, both from you and the players, then I have a tough time getting into the character and the game. If closing this one down allows you to focus on other games and/or RL, then perhaps it is time to shut this down. If you want to run smaller campaigns - 2-3 levels, sort of like a PF module or PFS scenario, that might be easier as you will know that it has an end. If that works, you can always run the characters through another campaign so that rather than a grand campaign, it is a bunch of interconnected segments, that might be a good option. ![]()
Female Fetchling Sorcerer - Shadow(Umbral) Bloodline/2 - HP 27/27; AC15, T11, FF14; F+3;R+4;W+5; Per +1; Int +6
![]() You can almost see steam coming out of Jaidoh's ears. It is all she can do to not attack the horrid creatures as they leave. Once they are gone.
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Female Fetchling Sorcerer - Shadow(Umbral) Bloodline/2 - HP 27/27; AC15, T11, FF14; F+3;R+4;W+5; Per +1; Int +6
![]() Jaidoh growls from the shadows:
The father has answered for his transgressions with his blood, the daughter owes no penance. This monster, on the other hand, shall answer for those she has harmed, and what she has done. ![]()
Female Fetchling Sorcerer - Shadow(Umbral) Bloodline/2 - HP 27/27; AC15, T11, FF14; F+3;R+4;W+5; Per +1; Int +6
![]() Jaidoh grits her teeth holding back her revulsion at what appears to be slavery and all other sorts of evil being done. She is unsure what Jerry's plan might be, but resists the urge to use magic on the woman immediately. ![]()
Female Fetchling Sorcerer - Shadow(Umbral) Bloodline/2 - HP 27/27; AC15, T11, FF14; F+3;R+4;W+5; Per +1; Int +6
![]() Seeing the creature down, but not out, Jaidoh points a long white finger at the creature and speaks arcane words. A second later, a black beam shoots from her hand. Attack-Ranged Touch: 1d20 + 3 ⇒ (16) + 3 = 19 The beam strikes (most likely) the creature draining it of energy. Strength reduction: 1d6 + 2 ⇒ (4) + 2 = 6 - DC15 Fort reduces by 1/2 to reduction of 3. Strength damage lasts 4 rounds. ![]()
Female Fetchling Sorcerer - Shadow(Umbral) Bloodline/2 - HP 27/27; AC15, T11, FF14; F+3;R+4;W+5; Per +1; Int +6
![]() Jaidoh, being too far away for many of her spells, steps forward slightly and calls on one of her newer abilities. A moment later, a ball of flame bursts forth scorching the one of the enemies (hopefully). 5-foot step to O8 (or O7 if I cannot stand where the table is) Cast Flaming Sphere @ the dog (K9).
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Female Fetchling Sorcerer - Shadow(Umbral) Bloodline/2 - HP 27/27; AC15, T11, FF14; F+3;R+4;W+5; Per +1; Int +6
![]() Jaidoh nods in agreement:
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Female Fetchling Sorcerer - Shadow(Umbral) Bloodline/2 - HP 27/27; AC15, T11, FF14; F+3;R+4;W+5; Per +1; Int +6
![]() Perception: 1d20 + 1 ⇒ (4) + 1 = 5 Jaidoh moves up quietly behind the others:
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Female Fetchling Sorcerer - Shadow(Umbral) Bloodline/2 - HP 27/27; AC15, T11, FF14; F+3;R+4;W+5; Per +1; Int +6
![]() Jaidoh glares at the man and then shakes her head in disgust:
Bluff/Intimidate: 1d20 + 8 ⇒ (10) + 8 = 18 <-- both are +8, figure this is sort of both ![]()
Female Fetchling Sorcerer - Shadow(Umbral) Bloodline/2 - HP 27/27; AC15, T11, FF14; F+3;R+4;W+5; Per +1; Int +6
![]() Yeh, it was before me, but as I recall it was all about loot splitting. Everyone agreed that it would be an equal split and that if you went into the hole (8k for a +2 sword for instance), then you would simply pay it back later by taking less in the next treasure. I could not believe how adamantly against this they were, it was to the level of just being bizarre. ![]()
Female Fetchling Sorcerer - Shadow(Umbral) Bloodline/2 - HP 27/27; AC15, T11, FF14; F+3;R+4;W+5; Per +1; Int +6
![]() Yeh, I really liked Swaney. He and Ganit, the guy who just left, made for great role playing. Both played great lawful characters, but with completely different views of lawful. James, our cavalier, and I joined when the brothers left because of "creative differences" with the rest of the players. An archer cleric would be good, although ranged clerics always seem very feat starved. Another lawful player would be good as Bron and Carina (me), the rulers of the land tend to be a little on the chaotic side of things. (I guess being a changeling with the orc bloodline might do that to a girl). ![]()
Female Fetchling Sorcerer - Shadow(Umbral) Bloodline/2 - HP 27/27; AC15, T11, FF14; F+3;R+4;W+5; Per +1; Int +6
![]() Just so you know, I am also a sorcerer in the KM campaign. Unlike here where I attempt to be shadowy and hide a lot, there I am a changeling sorcerer(orc bloodline) and tend to be a bit of a hothead. As far as the druid goes, think of all the movies you know that have a grumpy old man living in a shack in the woods somewhere and yelling and complaining about the encroachment of civilization - that is pretty much our druid. It is actually a great campaign, I have been in it for about 2 years. We could use another skill/archery type player or someone with divine powers. Really the thing that we have well covered is the arcane, and the druid is more a caster than a combat oriented player. ![]()
Female Fetchling Sorcerer - Shadow(Umbral) Bloodline/2 - HP 27/27; AC15, T11, FF14; F+3;R+4;W+5; Per +1; Int +6
![]() Jaidoh looks to the others:
She also looks at the money, her head swimming as she has never seen one tenth of that amount of wealth in once place before.
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