Jaffar't
Male Asura-Spawn Tiefling Ranger 6
CN Medium outsider (native)
Hero Points 1
Init +5; Senses darkvision 60 ft.; Perception +11
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Defense
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AC 21, touch 15, flat-footed 16 (+6 armor, +5 Dex)
hp 58 (6d10+18)
Fort +7, Ref +10, Will +4
Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft.
Melee masterwork scimitar +9/+4 (1d6+2/18-20)
Ranged +1 corrosive composite longbow +9/+9/+4 (1d8+8/×3+1d6 acid)
Special Attacks favored enemies (humans +2, lawful outsiders +4)
Spell-Like Abilities (CL 6th; concentration +6)
. . 1/day—hideous laughter (DC 12)
Ranger Spells Prepared (CL 3rd; concentration +5):
1st—gravity bow, longstrider
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Statistics
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Str 14, Dex 20, Con 14, Int 8, Wis 14, Cha 10
Base Atk +6; CMB +8; CMD 23
Feats Deadly Aim, Endurance, Improved Precise Shot, Point-Blank Shot, Precise Shot, Rapid Shot
Skills Acrobatics +11, Appraise +1, Climb +6, Heal +6, Intimidate +4, Knowledge (dungeoneering) +3, Knowledge (geography) +3, Knowledge (local) +2, Knowledge (nature) +3, Perception +11, Perform (dance) +2, Ride +9, Spellcraft +5, Stealth +11, Survival +6 (+9 to track), Swim +6
Languages Abyssal, Common
SQ combat styles (archery), favored terrain (desert +2), hero points, hunter's bonds (hunter's bond [companions]), track, wild empathy +6
Other Gear +2 mithral chain shirt, +1 corrosive composite longbow, masterwork scimitar, 198 pp, 5 gp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs Favored Enemy (Humans).
Favored Enemy (Lawful Outsiders +4) (Ex) +4 to rolls vs Favored Enemy (Lawful Outsiders).
Favored Terrain (Desert +2) (Ex) +2 to rolls vs Favored Terrain (Desert).
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Hunting Companions (2 rounds) (Ex) Grant half favored enemy bonus to allies in 30' as move action.
Improved Precise Shot Ignore AC bonuses and miss chance from anything less than total cover/concealment.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Track +3 Add the listed bonus to survival checks made to track.
Wild Empathy +6 (Ex) Improve the attitude of an animal, as if using Diplomacy.