Andura Jakos

Jade of the River Kingdoms's page

54 posts. Organized Play character for Amanda D.


Gender

Female half-elf Ranger 4/Sorcerer 1/Warpriest 1 | HP: 49/49 | AC: 19 (14 Tch, 15 Fl) | CMD: 20 | F: +7, R: +8, W: +7| Init: +6 | Perc: +15, SM +6 | Blessings 3/3 Sorc Spells 4/4 | Active: mage armor, bless, song

About Jade of the River Kingdoms

Jade
Female half-elf ranger 4/sorcerer (wildblooded) 1/warpriest of Gozreh 1
N Medium humanoid (elf, human)
Init +6; Senses low-light vision; Perception +15
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Defense
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AC 15, touch 14, flat-footed 11 (+4 Dex, +1 natural)
hp 48 (6 HD; 1d6+1d8+4d10+11)
Fort +8 (+5 circumstance bonus vs. cold weather, +2 circumstance bonus vs. hot weather), Ref +9, Will +8; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee mwk cold iron longsword +7 (1d8+2/19-20)
Ranged +1 darkwood composite longbow +10 (1d8+3/×3)
Special Attacks blessings 3/day (Air: zephyr's gift, Weather: storm strike), combat style (archery), favored enemy (humans +2), sacred weapon (1d6, +0, 0)
Sorcerer Spell-Like Abilities (CL 1st; concentration +3)
. . 5/day—heavenly fire (1d4 divine energy)
Sorcerer (Wildblooded) Spells Known (CL 1st; concentration +3)
. . 1st (4/day)—feather fall, true strike
. . 0 (at will)—daze (DC 12), detect poison, read magic, resistance
. . Bloodline Empyreal
Ranger Spells Prepared (CL 1st; concentration +3)
. . 1st—gravity bow[APG]
Warpriest Spells Prepared (CL 1st; concentration +3)
. . 1st—divine favor, protection from evil
. . 0 (at will)—create water, guidance, stabilize
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Statistics
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Str 14, Dex 19, Con 12, Int 10, Wis 14, Cha 8
Base Atk +4; CMB +6; CMD 20
Feats Deadly Aim, Endurance, Eschew Materials, Point-Blank Shot, Precise Shot, Rapid Shot, Skill Focus (Perception), Weapon Focus (longbow)
Traits killer, warrior of old
Skills Acrobatics +6, Climb +7, Craft (bows) +6, Handle Animal +3, Heal +9, Knowledge (nature) +4, Perception +15, Sense Motive +6, Stealth +13, Survival +11, Swim +6; Racial Modifiers +2 Perception
Languages Common, Elven
SQ elf blood, favored terrain (urban +2), hunter's bond (companions), track +2, wild empathy +3
Combat Gear cold iron arrows (50), cold iron arrows (50), wand of cure light wounds (13 charges), wand of cure light wounds (50 charges),wand of mage armor (29 charges), wand of shield (37 charges), weapon blanch (ghost salt) (1); Other Gear +1 darkwood composite longbow (+2 Str), arrows (60), blunt arrows[APG] (40), mwk cold iron longsword, amulet of natural armor +1, backpack, bandolier[UE], belt pouch, cold weather outfit, hot weather outfit[APG], masterwork bowyer tools, ghost salt cold iron arrows (16), 17,746 gp
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Special Abilities
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Blessings (3/day) (Su) Pool of power used to activate Blessing abilities.
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Empyreal Your heavenly power derives from insight rather than force of personality.

Associated Bloodline: Celestial.

Bloodline Arcana: Use WIS instead of CHA for sorcerer powers
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. humans foes.
Favored Terrain (Urban +2) (Ex) +2 to rolls when in urban terrain.
Heavenly Fire (1d4 divine energy, 5/day) (Sp) Ranged touch attack harms evil and heals good. Neutral unaffected.
Hunter's Bond (Companions) (2 rounds) (Ex) As a move action, grant half favored enemy bonus to allies in 30 ft.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Sacred Weapon (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Track +2 Add the listed bonus to survival checks made to track.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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Boons
Explore, Report , Cooperate - Ask about secondary condition
Prized Find - Regain a lost prestige point, once
Evenhanded Investigator: +2 Diplo guards and city officials in Absalom
Blessing of Malikeen: Endure Elements, one scenario
Spirit of the Past : Medium Seance once
Ectoplasmic Enhancement - ghost touuch one round, once
Savior of Old Flotsam - feather token(swan boat) with useful items for 1 pp or 450 gp
Ekujae’s Blessing: Endure Elements in heat to 110 degrees and below
Kaghaze Redeemed - In Mwangi, Sargava, Shackles, or Sodden Lands receive gift basket (antiplague, Animal bane ammo, healing potion). Return at end if unused.
Darklands Delver:+2 Darkland Knowledge untrained, +4 Duergar or take 20 once
Blessing of the Atoned: +2 CH skill bonus vs good or lay on hands twice