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Jacob Blackmon's page

Organized Play Member. 149 posts. No reviews. No lists. 1 wishlist.



The Exchange

So, now that Worldscape is a thing in the pathfinder comic, might we be seeing some iconic sword and sorcery characters as miniatures for the Pathfinder Battles line?

I know I am not the only one who would be interested in a Pathfinder mini of Red Sonja, John Carter, Tarzan, and the like.

The Exchange

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Rogue Genius Games has released the Nine Hells Adult Coloring Book. This book is written and illustrated by me, featuring black and white images of the Nine Hells, devils, arch-devils, and other fiendish things.

Besides the illustrations to be colored, the pdf also features:

* Brief descriptions of each of the Nine Hells, including a separate random encounter table for each Hell.
* A new haunt: "Acheron's Corruption."
* Hellish features such as the Carnal Storm, River Acheron (The River of Pain), The River Styx (River of Hate), and River Lethe (the River of Forgetfulness).
* Ready-to-use monster statistics for devils and arch-devils, including Belial, Baal, Moloch, and the overlord of the Nine Hells himself: Asmodeus!

The Exchange

I picked up a copy of this, back when is was first released in 2001. Our game group plays it, rather than standard Clue. We all enjoy it.

The monster encounters range from easy to ridiculously improbable (try fighting the beholder sometime).

The board is beautiful and has given me some ideas for dungeon encounters. I recommend folks try it.

The Exchange

I don't suppose anyone managed to record the production to make available for the viewing public? I would LOVE to see that play!! That sounds frickin' AWESOME!!

The Exchange

I've been loving Pathfinder, since I discovered it. I have been a converting machine since it came out and would like to share some of those coversions with you all.

To start: the 4e/DDM monster... the Immolith

IMMOLITH CR 10
XP 9,600
CE Large undead (chaotic, demon, evil, extraplanar, fire)
Init +7; Senses darkvision 60 ft.; Perception +20
Aura flaming body

DEFENSE

AC 27, touch 12, flat-footed 24; (+3 Dex, +15 natural, -1 size)
HP 142 (15d8+75)
Fort +5, Ref +8, Will +11
DR 5/good; Immune electricity, fire, undead traits; Resist acid 10
Weaknesses cold vulnerability

OFFENSE

Speed 30 ft.
Melee 4 claws +16 (1d8+6 plus 1d6 fire plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks channel negative energy (7/day, 8d6, Will DC 22 half)
Spell-Like Abilities (CL 15; save DC 22)
At will – inflict serious wounds, slow, spectral hand
3/day – bestow curse, desecrate, quickened slow
1/day – grasping hand

STATISTICS

Str 22, Dex 16, Con --, Int 9, Wis 15, Cha 18
Base Atk +11; CMB +18 (+22 grapple); CMD 31 (can’t be tripped)
Feats Acrobatic Steps, Combat Reflexes, Command Undead, Improved Initiative, Intimidating Prowess, Nimble Moves, Quicken Spell-Like Ability (slow), Toughness
Skills Intimidate +28, Perception +20, Spellcraft +17
Languages Abyssal, Celestial, Draconic; telepathy 100 ft.
SQ roiling flames

ECOLOGY

Environment any (The Abyss)
Organization solitary or warband (1 immolith and 6 ghouls)
Treasure none

SPECIAL ABILITIES

Channel Negative Energy (Su) As the cleric class ability. An immolith channels negative energy as a 15th-level evil cleric. The save DC is Charisma-based.
Flaming Body (Su) An immolith’s body is covered in dancing flames. Anyone striking an immolith with a natural weapon or unarmed strike takes 1d6 points of fire damage. A creature that grapples an immolith or is grappled by one takes 5d6 fire damage each round the grapple persists.
Roiling Flames (Su) When an immolith moves, any squares it moves through counts as difficult terrain for 1 round.

Any thoughts, questions, comments? More? Less?

The Exchange

I am curious why Darkvision still has a distance listed with it. Why not just have Darkvision act as normal vision (only black-and-white) in the dark? Standard range penalties should apply, of course.

But must we still adhere to limiting the sight of those with darkvision? Is it really necessary? It makes no sense that a character with Darkvision has their sight cut out at a specific limit. Vision does not work that way.

The Exchange

Since taking a look at the Magic Item Creation feats and rules, I was wondering if some changes could be make to the prerequisites.

In Pathfinder, a crafter needs to make a skill check in order to craft an item (DC 5 + the caster level of the item). The check increases by +5 for every prerequisite of the item the crafter does not possess.

This being the case, is it completely necessary that only Casters should be able to take the Item Creation feats? Currently, one has to have a caster level to take the feats, but since the item creation is based on a skill check, why not make it so that anyone can take the Item Creation feat.

It would be a simple fix. The item would be more difficult for non-casters to create, given that they do not possess the necessary spells to make the item. In addition, since they are not casters, a mundane crafter could consider the Caster Level of the item as another Prerequisite they do not meet (that is just another +5 to the craft DC).

I propose that the Prerequisites of the Item Crafting feats be Character Level rather than Caster Level. This way, one can get those dwarven or elven smiths of legend without them having to be spellcasters on top of it all.

If folks think this is too unbalanced, I have another idea to layer atop this suggestion. If an item crafter is not a spellcaster, perhaps they should have to create the item "whole-cloth" from the ground up. These non-casting item crafters would not be able to take a pre-existing masterwork item and enchant it, as is the current rule; they would have to forge the item themselves before they could put any enchantments upon it.

This entire proposition is also limited in scope. Obviously, some magical items cannot be crafted by just anyone. Casters should be the only ones to make scrolls (after all, the spells are in their heads). This proposition was mainly targeted at such Item creation as Craft Arms and Armor (again, to simulate those legendary non-caster blacksmiths) and Brew Potions (for alchemists, herbalists, and apothecaries).

What do folks think?

The Exchange

I have a small comlaint regarding the Celestial Bloodline for Sorcerers. The Wings of Heaven ability seems like it should be changed to reflect the other bloodlines that also provide wings (like Draconic or Infernal). Celestial Sorcerers can only use their Wings a number of minutes per day; menawhile Draconic and Infernal Sorcerers can used their wings as often as they chose to keep them manifested.

This seems like it needs to be changed. I think the Wings of Heaven should be move to a 15th-level ability (as the wings of the other Bloodlines are set) and made as a "permanent" feature (as are the other Bloodlines' wings).