Giving a slight yelp of pain as the burning man sears his flesh, Jace points his hand crossbow at the men at the top of the stairs, the small bolt winging it's way towards them. HP: 5/9
Little bit of payback.
2 Reflex Saves (1d20+4=16, 1d20+4=8) Passed the first, failed the second. Burning people falling down stairs towards you are hard to avoid. :P Jace is on the stairwell, probably about halfway up.
Jace muttered something under his breath as Diterich knocked over the mug, and his sharp ears caught the sound of someone talking upstairs. As the door was hit by something hard, Jace motioned towards the door with his free hand as he drew a loaded hand crossbow from within his clothes, aiming it at the darkness at the top of the stairs. Initiative (1d20+2=17)
Action prior to combat start: Draw hand crossbow. And I'm not using a light source. Besides, Naria can probably see with low-light vision, right?
Perception check: 1d20+5=22 Jace grinned at his comrade, and took a swig of his own ale. "Getting out won't be easy, but I'm sure we could think of something. Maybe if we got some guard uniforms we could get out that way." Jace mused, largely talking to himself as he plotted. "Or we could create some kind of diversion nearby, and slip through whilst the guards are distracted. What do you think Dietrich? Belatedly, Jace realised he hadn't properly introduced himself. "I'm Jace. If you don't know of me, it's probably because I haven't robbed you yet." Sorry for being away. Internet troubles.
"Dammit. Dietr is running late." Jace muttered to himself as he walked towards the inn. He noted the presence of the staff-carrying man, and the halfling woman, but didn't acknowledge them. With a confidence he didn't feel, Jace knocked on the front door, ignoring the sign after quickly scanning over it. All of this was done as he hummed an odd little ditty. Spoiler: If Jaces doesn't get an answer pretty quickly, he'll attempt to pick the lock. Roll provided. Disable Device check - opening the lock. (1d20+7=19)
Jace isn't quite finished yet - I'll sort the rest of him out (gear etc) today. Just so everyone knows, as a tweak of my original concept, Jace will be taking a few Fighter levels (probably starting at level 3), and his goal is to qualify for the Duelist prestige class. I'm looking forward to running with you all.
Meet Jacendar. His friends call him Jace. And yes, he's a thief/con artist of some talent. He doesn't fight much, though. His idea of a fight is when he lies in wait for you, and stabs you in the back. I'd love to take him into the assassin class - but you have to be evil. And he isn't evil, not really. He's just...mercenary.
"I Feel the loss of these poor people, I truly do." Said Jael, his voice filled with sincerity. "Though I get the feeling this goblin can tell us more. Like who we are up against. Or if there are any survivors." He said, turning his attentions back to the still alive goblin he had been speaking to. "Ar o daach an ach o muul, o ghuul kegaan. An daagaan akec okaan o huukec magaac'd mel'daal or? Agaan daagaan akec or or dhec tech akuur?" Translation: Spoiler: If you tell us all you know, you may live. Is there any one you goblins haven't killed yet? Are there any of your friends still about?
Wellard wrote: Just realised no-one in this party speaks goblin...which is going to make things interesting...however Jael still has one language slot available if you want to retcon it to goblin well and good Consider Jael Retconned. ;) "I can." The handsome Varisian man replied to his muscular compatriot. "Though their tongue sickens me - it is not pleasant to listen to, or speak." Pointing his bloody blade at the goblin he had just wounded, Jael speaks in a guttural, brutish tongue. "O Daagaan! Dec o akhan ghac-duul? Duun an rhuun?" Translation: Spoiler: You there! Why you attack man-town? Who is boss?
Jael will move to flank whichever goblin is being attack by his closest group-mate. Attack - Assuming flanking ( 2) is viable. (1d20+5=18) Damage (includes Sneak attack) (2d6+1=8) Go team us! I think I'm going to invest in Improved Initiative ASAP.
Initiative Roll. (1d20+3=6) Man! IC hates me! Moving up alongside his companions, Jael finds the nearest target not already under assault, and takes advantage of the slow wits possessed by the little creatures. Attack. (1d20+3=21)
At least I came close to killing one (I hope).
The door unlocked, Jael's gear vanishes much like it appeared. Moving inside with the others, Jael crosses the empty room in a low crouch, drawing the shortsword strapped to his right leg as he does so. When he claps his eyes on the goblins, Jael's knuckles tighten on his sword. "Come then, little monsters, let us dance!" He hisses, barely loud enough for the heroes to hear.
"But of course milady." He says to the distraught woman as he gives an odd look at the little gnome, having never seen one so...wild.
Could have been worse - we'll see how that goes...
As the two men speak, a young Varisian man joins them. "Good morrow, friends." He says, his movements graceful and sure. "I understand you are heroes in this town, yes? Am I right in saying that there have been a number of goblin attacks here?" He asks, including the three gathered before him with his question, his voice thick with a Varisian accent. As he speaks, he tilts his head to the side, like he is listening. "What goes on within this place? Perhaps there are more goblins about? I would dearly love to pay them back for what they did to my sister!" He says, sounding more joyful than concerned. "But of course, I am being rude!" He chides himself, "I am Jael. Acrobat and storyteller at your service!" He says, giving an impossibly low, flamboyant bow. Jael is completed, and ready to rock. For description sake, assume he's carrying his weapons and armor. Also, Wellard, I made some assumptions as to why he's there (I think it makes sense), and tried to give him some kind of hook to dislike goblins.
Okay folks, the time has come for me to run a game!
Who here loves those stories about the young man (or woman), living a fairly ordinary life, who is faced with extraordinary events that force them to become something more? I know I do - so I'm making a game of it!
'The Hero' - You'll start off small, but become mighty (presuming you live!). 'The Sage' - You are the guide for our young hero, his moral (or immoral) compass. Learned and wise, you are an authority on many things...mysterious things. 'The Companion' - The friend. Usually the one who gets into trouble a lot. You'll join the group after a short while. Quick on your feet, you're the wily one. There is a final slot, but it shall not be revealed yet... You will face mighty foes, combat impossible odds. Can you save your world?
So then, who's interested? |