Male Hobbit Dad 6 / Pirate 6 / Professionally Awesome 8
DM Arknight wrote:
Midwest? I'm in St. Louis and you just described our weather perfectly.
Male Hobbit Dad 6 / Pirate 6 / Professionally Awesome 8
The limiting factor is traditionally your Force Rating. Some of the powers require you to commit your die to use, meaning you can't roll it for other Force checks. Otherwise, if you're going for the "started basic training but never progressed much" theme, I think it's very appropriate to know a lot of the basics but aren't able to use them often/well.
Male Hobbit Dad 6 / Pirate 6 / Professionally Awesome 8
Welcome aboard! Here's who we have so far: Jan'Tar - Pilot and partial face
@F. Castor: I think that would fit beautifully. You won't get another Force Rating from it, but it is cheap to buy into (costs the same as a career spec). Furthermore, you can focus on the whole "hiding" thing by using the one side of the tree and get a good boost via Convincing Demeanor and Street Smarts. Sense Danger never hurts, either!
Male Hobbit Dad 6 / Pirate 6 / Professionally Awesome 8
Are you planning to have done any research into the Jedi way? If so, there are decent arguments for either. Athletics: you've read stories about the Jedi's dedication to their practice and form, harnessing their natural abilities and augmenting them with the Force. You may not have formal training in the latter, but you can always work hard to perfect your form. Cool: Planning. Focus. Preparing for any situation. You are trained to plan for possible outcomes before they happen, which gives you an advantage in situations in which you can mentally prepare yourself. Call it focus or meditation to self-train in Jedi arts. I try to parallel the Jedi to the Samurai. Are you more practiced in the Outter Self, honing your body? Or are you driven more inward, perfecting your Inner Self with meditation and planning?
Male Hobbit Dad 6 / Pirate 6 / Professionally Awesome 8
Discipline is the primary skill for using your Force powers. I've always been of the mindset that taking ranks in it is reflective of actually training toward becoming proficient with your abilities (rather than just having latent powers like an Exile who might not even realize they're Force Sensitive). Depends on how committed to the Force you want to be at the start.
Male Hobbit Dad 6 / Pirate 6 / Professionally Awesome 8
I love it! I'm already seeing us filling out the Serenity roles. Jan is the slightly more smartass Wash.
Now I'm even MORE excited for this game! I'm all for your proposed background for the group.
Male Hobbit Dad 6 / Pirate 6 / Professionally Awesome 8
I just realized that we haven't discussed a ship or any of the other starting options! I assume we're going with the EotE ship option since Star Wars Rebels was listed as an inspiration. Anyone have a ship they're dying for Jan to pilot? Or is this something the GM has already chosen for us?
Male Hobbit Dad 6 / Pirate 6 / Professionally Awesome 8
Oh, forgot to bring it up when I was formulating the character: Even though I chose a career from Age of Rebellion (Ace), I think it would be more appropriate for Jan'Tar to have an Obligation of Addiction to Adrenaline instead of a Duty. I don't really wanting him to start as a diehard Rebel, but he's an adrenaline junkie and he needs his fix... that's why he's such a successful pilot (if not a little too daring). Would that work for you?
Male Hobbit Dad 6 / Pirate 6 / Professionally Awesome 8
Awesome on the bonus XP! I'll get that worked in with the background. In related news, today's TeeFury shirts are pretty cool...
Male Hobbit Dad 6 / Pirate 6 / Professionally Awesome 8
Ugh. This site hates me. I spent 2 hours fighting with it crashing last night to get my alias set up. Then, spent an hour formatting my character sheet this morning and it timed out and didn't save. I have the alias, just have to retype the sheet. Sorry, all, this is my first game on here and the site is... clunky.
Male Hobbit Dad 6 / Pirate 6 / Professionally Awesome 8
First, sorry for the double post. Okay now that we've settled that, I was inspired by the Blue FemShep, so here we go! Jan'Tar Shen
He'll fly you into the hot zone, chat up the locals, be sure to get us into trouble... but he's also quite capable of making a quick getaway from any situation he can't talk himself out of. All I have left to do is purchase equipment and actually make the alias page for him, but other than that he's ready to go. I'll work up a background for him this weekend and get that posted as well. Looking forward to this game!
Male Hobbit Dad 6 / Pirate 6 / Professionally Awesome 8
Blue FemShep! I'm digging it. I'm putting together a Hotshot, because the best pilots are the "reckless abandon" types. He might cause more problems than he solves, but that's what his buddies are for! Plus, he'll always have some slick new move to try out during the daring escape scene... If he doesn't get everyone killed first! I'll have the crunch up soon.
Male Hobbit Dad 6 / Pirate 6 / Professionally Awesome 8
Jaarka wrote: Are you allowing us to use species from the Unofficial Species Menagerie? I'm looking to play a Cathar, but I'm happy to just play an official race if you're concerned about balance. I believe that they're mostly balanced well, but that's up to your discretion. Not sure if you saw this question, but wanted to double-check!
Male Hobbit Dad 6 / Pirate 6 / Professionally Awesome 8
I'd be happy to make a pilot. I've always wanted a Starfighter pilot, so wouldn't be a stretch to also be the Wheelman. Options include: Smuggler, Explorer,Ace, or even the Starfighter Ace from FaD if we don't mind more full-on Force users. I'll dig into the options a bit.
Male Hobbit Dad 6 / Pirate 6 / Professionally Awesome 8
I brought my FaD Beta to work with me today, and looking it over I realized that the Shadow is basically just a Force-using Thief/Spy! I'm not sure if I should keep going with my less-developed Force user with the same niche, so I'll draft an alternative as well. First draft was a Cathar Thief/Force Emergent who was specializing in Stealth. Having multiple stealthers wouldn't be a BAD thing, but I was even going to pick the same Force power to start... so I feel that we'd basically have clones mechanically. Not sure exactly what Old Guy GM is going for with his Soldier type, but I was considering maybe making a Nautolan Commando to go with the Emergent tree for an enhanced soldier to compliment him. I'll wait to see his specialty and then build around it. I'd even be willing to have a tied-in back story if you'd like to be squadmates or some such. DM Ark, from the opening crawl it seems that we're focusing more on being Rebels or sympathizers. Is that the case, or are we just taking the higher bid in a more Edge-style game? Just trying to make a character with the correct mindset. Thanks in advance.
Male Hobbit Dad 6 / Pirate 6 / Professionally Awesome 8
Are you allowing us to use species from the Unofficial Species Menagerie? I'm looking to play a Cathar, but I'm happy to just play an official race if you're concerned about balance. I believe that they're mostly balanced well, but that's up to your discretion. I'll still work up a couple characters using and not using the extra species, just to help move us along.
Male Hobbit Dad 6 / Pirate 6 / Professionally Awesome 8
DM Arknight wrote: BTW, who has not used Oggdude's Character Generator for their characters? :) I believe this last release or the release before has it including everything through Fly Casual, so it's a good resource. I've had no problems at all so far with it. I love the OCG. It's been a staple in my home games, and having nice PDF outputs make it so easy go track your dice pools. (Also, it's a super handy GM tool in that you can see what skills your PCs may have setback-reducing talents for at a glance. Great reminder to stack on the Black so they can remove 'em!)
Male Hobbit Dad 6 / Pirate 6 / Professionally Awesome 8
Old Guy GM wrote: I'll have a character ready tonite. Expect a soldier type, heavy on the combat, some piloting. Nice! I was thinking along the lines if a theif/street rat Force Sensitive. It's been a concept I've had forever, but now looks like an Ezra clone...curse you, Disney! I'll work it up and maybe an alternative character as well, I'm looking forward to seeing how the group shapes up.
Male Hobbit Dad 6 / Pirate 6 / Professionally Awesome 8
Late to the party, but I was directed here after missing the note that the thread changed. Sorry for the delay! I think that the biggest challenge and also the most enjoyable thing I've experienced so far go hand-in-hand. Typically, players tend to railroad themselves into the "D20 Mindset" with actions and ideas, but this isn't that kind of system! Be creative, be outlandish, and lay it all out. The worst thing that can happen is the GM says "no", but usually it'll be "yes, and..." Quickly catching up on the thread it appears that the party so far is: Rann, Human Sentinel (F. Castor) ...and that's it so far. Is that correct?
Oh... hmm. Is there any way to push that back into Sunday evening? Looking back over the thread I realize now that a specific time wasn't called out, but since weekend and weekday options were originally presented my mind read it as evening. I have children, and typically don't like to book myself for most of a weekend day that I get to spend at home with them. A later start would allow me to continue in the game (say... 8pm start, maybe?). Otherwise, I will go ahead and bow out now, so as not to cause problems.
Alright, here's my work-up for Rinva the Juju Oracle. Character Sheet:
Rinva
Female fetchling oracle 1 ( Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Advanced Race Guide 108) CN Medium outsider (native) Init +2; Senses darkvision 60 ft., low-light vision; Perception -1 ————— Defense ————— AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex) hp 9 (1d8+1) Fort +1, Ref +2, Will +1 Defensive Abilities shadow blending; Resist cold 5, electricity 5 ————— Offense ————— Speed 30 ft. Melee quarterstaff +1 (1d6+1) Ranged sling +2 (1d4+1) Spell-Like Abilities (CL 1st; concentration +4) 1/day—disguise self Oracle Spells Known (CL 1st; concentration +4) 1st (4/day)— inflict light wounds (DC 14), obscuring mist , summon monster I 0 (at will)— create water , detect magic , enhanced diplomacy , read magic Mystery Juju ————— Statistics ————— Str 12, Dex 15, Con 12, Int 12, Wis 9, Cha 16 Base Atk +0; CMB +1; CMD 13 Feats Command Undead, Spell Focus (conjuration) Traits dangerously curious, ship aptitude, touched by the sea Skills Bluff +7, Diplomacy +7, Knowledge (planes) +5, Profession (sailor) +4, Stealth +4, Swim +6; Racial Modifiers +2 Stealth Languages Aquan, Common, Polyglot SQ oracle's curse (tongues), revelation (undead servitude) Other Gear leather armor, quarterstaff, sling, 140 gp ————— Special Abilities ————— Command Undead (6/day) Channel energy can take control of undead. Darkvision (60 feet) You can see in the dark (black and white vision only). Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks. Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Shadow Blending (Su) Miss chance in dim light increases to 50%. This does not grant total concealment. Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC. Tongues (Aquan) You can only understand and speak one language in combat. Touched by the Sea Underwater attack penalties are lessened by 1. Backstory: From the moment she was delivered into the world, Rivna had been touched by destiny. Born on-board the merchant vessel Smuggler's Remorse during a frightful storm that can only be described as Besmara's wrath, he was greeted with a frenzy of labor and seawater. Fleeing the sinking vessel, she and her mother sought refuge in Bloodcove, where her strange heritage would not be so pronounced.
Raised among the populace, she noticed early that she was touched by the spirits. Constantly dreaming of death and rebirth, speaking in strange languages as she thrashed, her mother began to teach her the ways of her ancestors: the Wendifa spirit-touched. As her connection grew and her powers began to manifest, she was given a vision of sailing with pirates across the Shackles. She signed up for a ship and began learning the ways of the sailor. Enthralled by the sea and life on-board ships, she seeks her destiny by coming full-circle: returning to where she first arrived into the world. Looking for adventure and attempting to decipher her visions, she finds herself stepping onto the docks of a new town called Port Peril....
Harukajunko wrote: ok and yes two normal plus one campaign traits. and if you join with your freind, This will be closed. I'll message him and see about prepping characters tonight. EDIT: He's interested. I'll have him sign up on the forums and post tonight. We're experienced Roll20 gamers too, so that should be simple. |