Elf

JW063's page

Organized Play Member. 11 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




so this is my second atempt at making a prestige class. i am quite please with it. any constructive criticism is welcome.

The Order of the Lost Blade

The origin of the Order of the Lost Blade is drawn from the legend of Lucien Kellanson, a devotee of Iomedae who ventured into the foothills of the Mindspin Mountains to rescue a child kidnapped by orcs. While tracking the orcs three ogres ambushed and attacked Lucien — they knocked his sword from his hand and mocked him. Lucien called on Iomedae for guidance, and miraculously he slew the ogres with only his hands and feet, and was able to retrieve his lost blade. In gratitude, he founded the first monastery of the Lost Blades, where others might honour Iomedae and master war in all its forms.

For a Lost Blade monk, combat is both meditation and art — a monk finds union with Iomedae through battle. After attaining the rank of swordbrother, a Lost Blade monk wanders the world as a soldier, adventurer or mercenary. While many of these monks protect the weak and innocent, others join in any struggle they find. Occasionally, Lost Blades may fight on both sides of the same battle. The ultimate goal is to attain enlightenment through conflict, and the cause of the battle and the consequences of its outcome are sometimes a secondary concern.

Organization: The majority of the inhabitants of a Lost Blade monastery are initiates, also called sword bearers. After passing gruelling mental, physical, and doctrinal tests, an initiate is granted the title of swordbrother (or sister). If he masters body and blade, a swordbrother can return and claim the title of blademaster. The blademasters instruct the initiates and manage the monastery under the direction of the abbot.

Many Lost Blade monks have served valiantly in the Mendevian Crusades or holding back the orcs of Belkzen on Lastwall’s northern border.

Monasteries: The primary monasteries of the Order of the Lost Blade are located in Firrine (Lastwall), Vigil (Lastwall), and Nerosyan (Mendev). Smaller monasteries are scattered across the Inner Sea, and the order has recently established an outpost in Magnimar (Varisia). Lost Blade monasteries are austere, fortified buildings. Every monastery contains a forge; to attain the rank of bladebrother, a monk must forge his own sword.

Lost Blade Swordbrother Prestige Class Details

Hit Die: d10.

Requirements: To qualify to become a lost blade swordbrother, a character must fulfill all the following criteria.

Alignment: Lawful good or Lawful Neutral.
Deity: Must be a follower of Iomedae.
Skills: Craft (Weapons) 5 ranks.
Feats: Whirling Steel Strike, Master Craftsman.
Special: Armor Training class feature, Flurry of blows class feature, Evasion class feature. Must have joined Order of the Lost Blade. Must have crafted his own masterwork longsword.

Class Skills: The lost blade swordbrother's class skills are: Acrobatics (Dex), Climb (Str), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (engineering) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Perception (Wis), Profession (Wis), Sense Motive (Wis)

Skill Ranks per Level: 3 + Int modifier.

Level BAB Fort Ref Will Class Features
1st | 1 | 1 | 1 | 1 | Aescetic Warrior, Armored Martial Artist, Monk Weapon training
2nd | 2 | 1 | 1 | 1 | Armor training, ki focus
3rd | 3 | 2 | 2 | 2 | Mettle, Quick Draw
4th | 4 | 2 | 2 | 2 | bonus feat
5th | 5 | 3 | 3 | 3 | Monk Weapon training, ki intensifying
6th | 6 | 3 | 3 | 3 | Armor training
7th | 7 | 4 | 4 | 4 | Improved Evasion
8th | 8 | 4 | 4 | 4 | bonus feat
9th | 9 | 5 | 5 | 5 | Monk Weapon training, Improved mettle
10th| 10| 5 | 5 | 5 | Armor training

Ascetic Warrior (Ex): The class levels of a lost blade swordbrother stack with monk levels for determining the effect of his AC bonus, flurry of blows, fast movement, and stunning fist class features.

Armoured Martial Artist (Ex): At 1st level, a lost blade swordbrother learns to move more effectively while wearing armor, enabling him to evade attacks as proficiently as if he were merely wearing light robes. As long as the effective armor check penalty of any armor worn is reduced to 0 by the armor training class feature the lost blade swordbrother retains his monk AC bonus, as well as his fast movement and flurry of blows abilities. This ability has no effect on using a shield or carrying a medium or heavy load.

Monk Weapon training (Ex): At 1st level, whenever a lost blade swordbrother attacks with an unarmed strike or any weapon he treats as a monk special weapon, he gains a +1 bonus on attack and damage rolls. This bonus increases to +2 at 5th level and again to +3 at 9th level.

Armor Training (Ex): Starting at 2nd level, whenever he is wearing armor a lost blade swordbrother reduces the armor check penalty by an additional 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by an additional 1. Every four levels thereafter (6th, and 10th), these bonuses increase by an additional 1 each time, the maximum reduction of the armor check penalty and a increase of the maximum Dexterity bonus from armor training gained from fighter levels and levels of lost blade swordbrother can never be higher than –4 and +4 respectively.

Ki Focus (Su): Starting at 2nd level, whenever a lost blade swordbrother is wielding a longsword he has crafted with his own hand it is treated as having the ki focus magical enhancement.

Mettle (Ex): Starting at 3rd level, a lost blade swordbrother’s supreme focus during conflict allows him to shrug off effects that would otherwise harm him. If he makes a successful Will or Fortitude save that would normally reduce a spell's effect, he suffers no effect from the spell at all. Only those spells with a "Will partial," "Fortitude half," or similar Saving Throw entry can be negated through this ability.

Quick Draw (Ex): At 3rd level, when drawing a longsword he has crafted with his own hand a lost blade swordbrother is treated as having the Quick Draw feat. This ability also counts as having the quick draw feat as a prerequisite for any other feats or prestige classes.

Bonus Feats: At 4th level and then again at 8th level, a lost blade swordbrother may select a bonus feat he meets the prerequisites for.

Improved Evasion (Ex): At 7th level, a lost blade swordbrother’s evasion ability improves. He still takes no damage on a successful Reflex saving throw against attacks, but henceforth he takes only half damage on a failed save. A helpless lost blade swordbrother does not gain the benefit of improved evasion.

Improved Mettle (Ex): At 9th level, a lost blade swordbrother’s mettle ability improves. He still takes no damage on a successful Fortitude or Will saving throw against attacks, but henceforth he takes only half damage on a failed save. A helpless lost blade swordbrother does not gain the benefit of improved mettle.

Feat: Whirling Steel Strike
Through monastic weapon training, you have mastered fighting style that makes use of an unusual monk weapon: the longsword.
Prerequisite: Martial Weapon Proficiency (longsword), Weapon Focus (longsword), flurry of blows class feature.
Benefit: You can treat a longsword as a special monk weapon, allowing you to perform a flurry of blows with it.


1 person marked this as a favorite.

ok so i am writing a wuxia-esk eberron campaign using pathfinder at the moment and a number of the monastic traditions feature prominently. one such tradition is that of the argent fist which blends monk and paladin together and while there is a 3.5 source (faiths of eberron) for a prestige class of the same name there were certain things about it i didnt like. so i altered it, one of my aims was to give incentives to go 5 and 5 in monk and paladin by the end of the build with the main goal being monk 5/paladin 5/argent fist 10. but i have run into a stumbling block in that i cant think of anything else to give them for 8th an 9th levels and i dont want any dead levels (plus i am not entirely sure it is balanced as i have never done any homebrewing before). i also think the capstone ability while good could use a bit of a kick as it is more than likely not to going to be achieved until 20th level. so yeah, little help?

Argent Fist Prestige Class Details

Hit Die: d10.

Requirements: To qualify to become an argent fist, a character must fulfill all the following criteria.

Alignment: Lawful good.
Deity: Must be a follower of the Silver Flame.
Skills: Knowledge (religion) 5 ranks.
Special: Lay on hands class feature, still mind class feature. Must have joined Order of the Argent Fist.

Class Skills: The argent fist's class skills are: Acrobatics (Dex), Climb (Str), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (religion) (Int), Perception (Wis), Profession (Wis), Sense Motive (Wis)

Level BAB Fort Ref Will Class Features
1st | 1 | 1 | 1 | 1 | Ascetic Champion, Sacred Ki Pool
2nd | 2 | 1 | 1 | 1 | Ki Strike (Silver)
3rd | 3 | 2 | 2 | 2 | Balm of the Silver Flame
4th | 4 | 2 | 2 | 2 | Purity of the Silver Flame
5th | 5 | 3 | 3 | 3 | Wrath of the Silver Flame
6th | 6 | 3 | 3 | 3 | Body of the Silver Flame
7th | 7 | 4 | 4 | 4 | Intuition of the Silver Flame
8th | 8 | 4 | 4 | 4 | Don’t know what to put here yet
9th | 9 | 5 | 5 | 5 | Don’t know what to put here yet
10th| 10| 5 | 5 | 5 | Embrace of the Silver Flame

Ascetic Champion (Ex): The class levels of an argent fist stack with monk levels for determining the effect of his AC bonus, flurry of blows, fast movement, and unarmed strike class features.

Sacred Ki Pool (Su): At 1st level, an argent fist gains a ki pool equal to 1/2 his class level + his Wisdom modifier; this functions like the monk ability of the same name, and levels in this class stack with levels in other classes that grant a ki pool. In addition to the normal uses of this ki pool, an argent fist may expend 2 ki points to trigger either his lay on hands ability or his smite evil ability. Levels in this class stack with paladin levels for the purpose of determining how much damage an argent fist deals to targets of his smite and how many dice he heals with lay on hands.

Balm of the Silver Flame (Su): Beginning at 3rd level, an argent fist may spend one point from his ki pool as a swift action to enhance his healing power. Until the end of his turn, any spell or supernatural ability he uses that heals hit point damage restores double the normal amount of hit points. For example, if he casts a cure light wounds spell that healed 6 hit points of damage, it would instead heal 12; if he uses lay on hands or wholeness of body to restore 10 points of damage, it would instead heal 20.

Purity of the Silver flame (Su): At 4th level the argent fist gains immunity to all diseases, including supernatural and magical diseases. If he already has immunity from diseases from either purity of body or divine health (or recieves it in the future) he gains immunity to poisons of all kinds instead. If he already has both purity of body and divine health (or recieves them in the future) he also gains spell resistance equal to 10 + his argent fist level.

Wrath of the Silver Flame (Su): Starting at 5th level, an argent fist can spend two points from his ki pool, a use of lay on hands, or a use of smite evil as a swift action to cause his fists (or any special monk weapons he holds) to erupt with silver flames. These flames give off no heat, until he strikes an enemy, and shed light as a torch. The silver flames add damage to his attacks, this damage is equal to argent fist's class level plus his Wisdom modifier (if any) multiply this damage by 1.5 against any lycanthrope, undead, or evil outsider he strikes (merely touching such a creature deals no damage). Half the damage is fire damage (round down) and the rest results from pure divine power and is thus not subject to fire resistance. Once activated, the silver flame burns for a number of rounds equal to 5 + your Charisma bonus (if any).

Body of the Silver Flame(Su): At 6th level argent fist levels stack with paladin levels when determining the enhancement bonus from a weapon devine bond and may apply it to her unarmed strikes. If the argent fist had chosen a special mount as his divine bond it is immediately dismissed and she gains access to this feature. An argent fist that does not have a divine bond gains nothing from divine body.

Intuition of the Silver Flame(Ex): At 7th level the agent fist may substitute his Wisdom bonus for his Charisma bonus for any class feature the he possesses that is determined by charisma bonus. This applies to class features from all classes the argent fist possesses.

8th level ability

9th level ability

Embrace of the Silver Flame (Su): At 10th level, an argent fist gains the ability to manifest a tiny ember of the Silver Flame. By spending two points from his ki pool, a use of lay on hands, or a use of smite evil as a swift action, he becomes engulfed in an aura of argent fire that sheds no heat. This lasts for a number of rounds equal to 5 + your Wisdom bonus (if any) and grants the following benefits:

  • You gain fast healing equal to your Wisdom bonus (minimum 1).
  • You radiate light as if you were the center of a daylight spell.
  • Any lycanthrope, undead, or evil outsider within the 60-foot radius of the pure divine energy you radiate takes a —2 penalty to AC and also takes 2d6 points of damage each round at the end of your turn.
  • Any critical threat you score against a lycanthrope, undead, or evil outsider with an unarmed strike or special monk weapon is automatically confirmed.


ok so starting with a longsword, not taking into account feats or class abilities or stats of the wielder, what is the highest consistant damage output possible simply from enhancements including psionic (from the dreamscarred press stuff)? is it just a +5 misc elemental burst, keen and maybe impact longsword? or is there a more exotic combination that does more damage?


ok so i am writing an eberron campaign using pathfinder at the moment and a number of the monastic traditions feature prominently. one such tradition is that of the argent fist which blends monk and paladin together and while there is a 3.5 source (faiths of eberron) for a prestige class of the same name there were certain things about it i didnt like. so i altered it, one of my aims was to give incentives to go 5 and 5 in monk and paladin by the end of the build with the main goal being monk 5/paladin 5/argent fist 10. but i have run into a stumbling block in that i cant think of anything else to give them for 8th an 9th levels and i dont want any dead levels. i also thik the capstone ability while good could use a bit of a kick as it is more than likely not to be got until 20th level. so yeah, little help?

Argent Fist Prestige Class Details

Hit Die: d10.

Requirements: To qualify to become an argent fist, a character must fulfill all the following criteria.

Alignment: Lawful good.
Deity: Must be a follower of the Silver Flame.
Skills: Knowledge (religion) 5 ranks.
Special: Lay on hands class feature, still mind class feature. Must have joined Order of the Argent Fist.

Class Skills: The argent fist's class skills are: Acrobatics (Dex), Climb (Str), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (religion) (Int), Perception (Wis), Profession (Wis), Sense Motive (Wis)

Level BAB Fort Ref Will Class Features
1st | 1 | 1 | 1 | 1 | Ascetic Champion, Sacred Ki Pool
2nd | 2 | 1 | 1 | 1 | Ki Strike (Silver)
3rd | 3 | 2 | 2 | 2 | Balm of the Silver Flame
4th | 4 | 2 | 2 | 2 | Purity of the Silver Flame
5th | 5 | 3 | 3 | 3 | Wrath of the Silver Flame
6th | 6 | 3 | 3 | 3 | Divine Body
7th | 7 | 4 | 4 | 4 | Divine Intuition
8th | 8 | 4 | 4 | 4 | Don’t know what to put here yet
9th | 9 | 5 | 5 | 5 | Don’t know what to put here yet
10th| 10| 5 | 5 | 5 | Embrace of the Silver Flame

Ascetic Champion (Ex): The class levels of an argent fist stack with monk levels for determining the effect of his AC bonus, flurry of blows, fast movement, and unarmed strike class features.

Sacred Ki Pool (Su): At 1st level, an argent fist gains a ki pool equal to 1/2 his class level + his Wisdom modifier; this functions like the monk ability of the same name, and levels in this class stack with levels in other classes that grant a ki pool. In addition to the normal uses of this ki pool, an argent fist may expend 2 ki points to trigger either his lay on hands ability or his smite evil ability. Levels in this class stack with paladin levels for the purpose of determining how much damage an argent fist deals to targets of his smite and how many dice he heals with lay on hands.

Balm of the Silver Flame (Su): Beginning at 3rd level, an argent fist may spend one point from his ki pool as a swift action to enhance his healing power. Until the end of his turn, any spell or supernatural ability he uses that heals hit point damage restores double the normal amount of hit points. For example, if he casts a cure light wounds spell that healed 6 hit points of damage, it would instead heal 12; if he uses lay on hands or wholeness of body to restore 10 points of damage, it would instead heal 20.

Purity of the Silver flame (Su): At 4th level the argent fist gains immunity to all diseases, including supernatural and magical diseases. If he already has immunity from diseases from either purity of body or divine health (or recieves it in the future) he gains immunity to poisons of all kinds instead. If he already has both purity of body and divine health (or recieves them in the future) he also gains spell resistance equal to 10 + his argent fist level.

Wrath of the Silver Flame (Su): Starting at 5th level, an argent fist can spend two points from his ki pool, a use of lay on hands, or a use of smite evil as a swift action to cause his fists (or any special monk weapons he holds) to erupt with silver flames. These flames give off no heat, until he strikes an enemy, and shed light as a torch. The silver flames add damage to his attacks, this damage is equal to argent fist's class level plus his Wisdom modifier (if any) multiply this damage by 1.5 against any lycanthrope, undead, or evil outsider he strikes (merely touching such a creature deals no damage). Half the damage is fire damage (round down) and the rest results from pure divine power and is thus not subject to fire resistance. Once activated, the silver flame burns for a number of rounds equal to 5 + your Charisma bonus (if any).

Divine Body (Su): At 6th level argent fist levels stack with paladin levels when determining the enhancement bonus from a weapon devine bond and may apply it to her unarmed strikes. If the argent fist had chosen a special mount as his divine bond it is immediately dismissed and she gains access to this feature. An argent fist that does not have a divine bond gains nothing from divine body.

Divine Intuition (Ex): At 7th level the agent fist may substitute his Wisdom bonus for his Charisma bonus for any class feature the he possesses that is determined by charisma bonus. This applies to class features from all classes the argent fist possesses.

8th level ability

9th level ability

Embrace of the Silver Flame (Su): At 10th level, an argent fist gains the ability to manifest a tiny ember of the Silver Flame. By spending two points from his ki pool, a use of lay on hands, or a use of smite evil as a swift action, he becomes engulfed in an aura of argent fire that sheds no heat. This lasts for a number of rounds equal to 5 + your Wisdom bonus (if any) and grants the following benefits:

  • You gain fast healing equal to your Wisdom bonus (minimum 1).
  • You radiate light as if you were the center of a daylight spell.
  • Any lycanthrope, undead, or evil outsider within the 60-foot radius of the pure divine energy you radiate takes a —2 penalty to AC and also takes 2d6 points of damage each round at the end of your turn.
  • Any critical threat you score against a lycanthrope, undead, or evil outsider with an unarmed strike or special monk weapon is automatically confirmed.