
J-M-S |
Hi all,
In combing through the VAST number of feats that have been published for PFRPG (and boy howdy are there are *LOT* of them), one particular area we're interested in enhancing for Corefinder is the use of skills *as* skills. Skill uses will be enhanced for sure, along the lines of unchained Skill Unlocks and Mythic Skills, but the 3.x design philosophy of "everything has a rule" and the ongoing evolution of things you can do in the game has led to lots of things that, in retrospect, probably should've just been part of skills from the start but had to be kind of welded on along the way through "just make it a feat."
Let's fix that!
To that end, we'd love to hear about oddball feats that you feel like really should just be something *anybody* with a skill (or a threshold level of skill) should be able to do!
Thoughts?
1. What's the feat?
2. Where's it from?
3. What does it do?
4. What skill should it be?
1. Deft Catcher
2. Ult. Intrigue3. Sleight of hand checks to catch stuff
4. Sleight of Hand
1. Sense Loyalties
2. Spymaster's Handbook
3. https://aonprd.com/FeatDisplay.aspx?ItemName=Sense%20Loyalties
4. Sense motive or knowledge