A Rogue may sneak attack any creature that is facing the opposite direction and lacks any kind of extra sensory organs or perception that would alert it to the rogue’s presence. The round after such an attack the creature is considered aware and facing is no longer relevant.
Rogues may move up to their normal speed while using Stealth with no penalty.
Rogues do not take the normal -10 penalty on Stealth checks following a successful Bluff Check to Create a distraction to hide.
Rogues can select all Ninja Tricks that do not require ki.
New Rogue Talent: Sneak Attack Style – At 2nd Level a Rogue who takes this talent may select a type of weapon that makes sneak attacks with that weapon deal d8s instead of d6s. Sneak attacks with other weapons now deal d4s. Knife Master Archetype Rogues who take this talent add an additional +2 to attack and damage on their attack. This talent may be taken multiple times, but each time it applies to a different weapon group.
New Rogue Talent: Charging Blow – At 6th Level a Rogue who takes this talent may make a charge and the attack deals sneak attack damage as if the target were flat-footed. Foes with uncanny dodge are immune to this ability. If a Scout Archetype Rogue selects this talent, his Scout’s Charge attack is made at +2 to both attack and damage.
New Advanced Rogue Talent: Skirmishing Blow – Prerequisite Charging Blow Talent. At 10th level, whenever a Rogue moves more than 10 feet in a round and makes an attack action, the attack deals sneak attack damage as if the target was flat-footed. If the Rogue makes more than one attack this turn, this ability only applies to the first attack. Foes with uncanny dodge are immune to this ability. If a Scout Archetype Rogue selects this talent, his Skirmisher attack that deals sneak attack damage is made at +2 to both attack and damage.
At character creation a Rogue must choose one option from those presented. Once chosen this cannot be reversed.(BAB) – A Rogue gains full BAB. (Ki Pool) – At character creation a Rogue gains the same Ki Pool ability as the Ninja and has access to all Ninja tricks. (Spells)-- At 1st level a rogue gains arcane spells at the same rate and manner as a wizard from the Rogue Spell List [see below] up to 4th level spells instead of 9th. Saves are determined by a Rogue’s Cha. A Rogue gains a Spell Book and Component Pouch. A Rogue prepares, casts, and learns spells exactly as a Wizard. A Rogue who takes the Minor Arcana talent gains two extra 1st level spell slots. A Rogue who takes the Major Arcana talent gains two extra 2nd level spell slots