Kevoth-Kul

Izzak Strongbrow's page

16 posts. Alias of Grogimus.


Full Name

Izzak Strongbrow of the Aaramor Blades

Race

Human HP19, Raging 22

Classes/Levels

Ac 15, FF 13, T 12, Fort 6, Reflex 2, Will 0.. Raging AC 13 Fort 9 Reflex 2 Will 0

Gender

Male

Size

Medium

Age

25

Special Abilities

Rage,

Alignment

CN

Deity

Gorrum

Location

Numaria

Languages

Common[Trade], Kellid, Orc

Occupation

Contender for Black Soverign

Strength 18
Dexterity 14
Constitution 16
Intelligence 12
Wisdom 10
Charisma 8

About Izzak Strongbrow

Krunch:

Izzak Strongbrow, of the Blades of Aaramor
Male human (Kellid) fighter (two-handed fighter) 1 (Pathfinder RPG Advanced Player's Guide 108)
Human (Kellid) barbarian (numerian liberator) 1 (Pathfinder Campaign Setting: People of the River 6)
Medium humanoid (human)
Init +2; Senses Perception +4
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 19 (1d12+7)
Fort +6, Ref +2, Will +0
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Offense
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Speed 30 ft.
Melee
Earth breaker +4 (2d6+9/×3) or
Falchion +4 (2d4+9/18-20) or
Switchscythe +4 (2d4+9/×4)
locked gauntlet [Can't be used for attacks when locked]
spiked gauntlet +4 (1d4+6) or
unarmed strike +4 (1d3+6 nonlethal)
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Statistics
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Str 18, Dex 14, Con 16, Int 12, Wis 10, Cha 8
Base Atk +1; CMB +5; CMD 17
Feats: Power Attack, Raging Vitality[APG],Improved Sunder ,Toughness[Unstoppable],
Traits: against the technic league (weapons),Adopted [Unstopable]

Skills
Acrobatics +1 (+5 to jump),
Climb +7,
Diplomacy -1 (+1 vs. people from chosen country),
Intimidate +3 (+5 vs. people from chosen country),
Perception +4,
Stealth +5,
Survival +4,
Swim +7

Languages Common, Hallit, Orc

Combat Gear barbarian chew; Other Gear parade armor[UE], earth breaker[UE], falchion, locked gauntlet, spiked gauntlet, switchscythe, backpack, belt pouch, blanket[APG], flint and steel, hemp rope (50 ft.), masterwork backpack[APG], pot, snuffbox, bone[ACG], soap, torch (10), trail rations (5), waterskin, 56 gp, 6 sp, 7 cp
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Tracked Resources
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Barbarian chew - 0/1
Pilum - 0/5
Rage (7 rounds/day) (Ex) - 0/7
Torch - 0/10
Trail rations - 0/5

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Special Abilities
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Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (7 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.


Fluff:

I can remember growing up to the north, there wasn't much to do beyond what some would call boring guard duty. But those were the people that simply didn't know what could come out of the north. There were times that monsters threw themselves at the walls nonstop for days or weeks at a time, othertimes it was merely a single strong monster that wanted through. No matter what though we stopped it, that was until the current Black Soverign decided that he wanted to extort more gold from the crusaders that were going through our gateway.
This however didn't sit well with me or with many of the other tribes members. Something had to be done, but oaths had been sworn by the leaders of the tribes. That however didn't mean that we couldn't do something ourselves, so like a few of the young men I set out to make a name for myself and to gather like minded people so that one day I could over throw the weakened Black Soveriegn and put an end to the technic league.
My travels took me many places, but Torch was the last stop before the great adventure began. There was a man there, named Ulfar Burnhands, he has held the position of Shaman and Wise Man for longer than I have been alive. He has asked that I attend to him for soemthing grave has occured, this aboce and beyond what I was doing must be done. I can become Black Soverign later, but this Wise Man needs my help now, and so I will attend to him.
The man known as Izzak Strongbrow stand before you, clothed in the Blades of Aaramor ceremonial armor. Leather Armor, with chain reinforcing the shoulders, wrists, as well as knees. The boots are high, and made to be just as useful for riding as for long forced marches. There is a large fur that is being used as a Cloak, and it is easily identifiable as a Woolly Mammoth. He carries on his back an Earthbreaker. The head of which resembles a roaring dragon, with the flames coming from its mouth being the sharp spikes. Laying the oppisite direction on his back is a Falcion, its Dark and shimmering blade clearly crafted to remind wielder and foe of rushing water, as well as swift movement. The walking stick he carries seems out of place for a man of war such as he, but on closer inspection you can see a switch that when pushed will extend a scythe head from the long walking stick.

Description:

The mans hair is black, with silver flecks along the sides of his head, his teeth are stained red from over use of barbarian chew, his muscles ripple as he walks, as if he has trained every day of his life, and the simple act of walking shows something deeper than what is supposed to be let on. His eyes however catch your notice as they are a brilliant blue, like that of a perfect sapphire, there are laugh lines around them, but also they could just as well be worry lines.
When you look back for a second look you notice that all of the metal has been dulled to not shine, all of the leather black with greys, and deep blues patched in, the helm attached too the backpack has even been dulled with some form of soot or other material. If this was some High Court you might call him a Black Knight a man who fights without showing his name, or who fights for a reason that only he is privy too.