Izril's Stats: Izril Yar-Skazi
Dwarf Monk 1
LG Medium humanoid (dwarf)
Init +4; Senses darkvision 60ft; Perception +7
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Defense
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AC 15, touch 15, flat-footed 13 (+3 Wis, +2 Dex)
hp 10 (1d8+2)
Fort +3 Ref +4 Will +5
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
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Offense
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Speed 20ft
Melee unarmed strike +3 (1d6+3) or mwk cold iron kama +3 (1d6+3)
Ranged shuriken +2 (1d2+3)
Special Attacks +1 on attack rolls against goblinoid and orc humanoids, stunning fist (1/day, DC 14), flurry of blows (-1/-1)
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Statistics
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Str 16 Dex 14 Con 13 Int 13 Wis 16 Cha 5
Base Atk +0; CMB +3; CMD 18
Feats Improved Unarmed Strike, Stunning Fist, Combat Expertise, Deflect Arrows
Traits Ancient Historian, Reactionary
Skills Acrobatics +6, Climb +7, Perception +7 (+9 to notice unusual stonework), Profession (Merchant) +7, Swim +7
Languages Common, Dwarven, Undercommon, Ancient Osiriani
SQ ac bonus
Combat Gear wand of cure light wounds; Other Gear mwk cold iron kama, backpack, bedroll, silk rope 50ft, waterskin, hammer, belt pouch, scroll case, signal whistle, ink pen, vial of ink, parchment (10), chalk (10), flint and steel, bell, fish hook, trail rations (4), 329gp