Saurischian Oracle 2/ Warrior 1 | HP 20/20 | AC 20, TAC 9, FAC 10, CMD 16 | Perception +6 (low-light), Initiative +3 (roll twice) Move 20' | F +5 (+7 vs. poison), R -1, W +2 (+4 vs. mind-af.)| Terbutje +7 1d10+4 | STR+4 DEX-1 CON+3 INT+1 WIS-1 CHA+3 | Climb +1, Diplomacy +7+1d6, Kn (A,P,R) +5+1d6, Intimidate +9, Sense M. +3+1d6, Spellcr. +5, Swim +1, UMD +7, Craft +5, Handle A. +7, Kn (No) +7
Resources: CONDITIONS: none BUFFS divine favor
Spells 1st: 3/5 Inspiration: 3/4 Initiative 1: 1d20 + 3 + 1d6 ⇒ (19) + 3 + (4) = 26
Might as well use Inspiration for my initiative roll. I'll use the first roll. Izússavar murmurs a protective ward over his weapons and then advances to the edge of the overgrown area, brandishing his Terbutje. "All right bandits, let's see what you've got!" Casting diving favor and then single move. I don't want to move into the entangle AoE.
Saurischian Oracle 2/ Warrior 1 | HP 20/20 | AC 20, TAC 9, FAC 10, CMD 16 | Perception +6 (low-light), Initiative +3 (roll twice) Move 20' | F +5 (+7 vs. poison), R -1, W +2 (+4 vs. mind-af.)| Terbutje +7 1d10+4 | STR+4 DEX-1 CON+3 INT+1 WIS-1 CHA+3 | Climb +1, Diplomacy +7+1d6, Kn (A,P,R) +5+1d6, Intimidate +9, Sense M. +3+1d6, Spellcr. +5, Swim +1, UMD +7, Craft +5, Handle A. +7, Kn (No) +7
Resources: CONDITIONS: none BUFFS divine favor
Spells 1st: 3/5 Inspiration: 3/4 I believe we are moving closer.
Saurischian Oracle 2/ Warrior 1 | HP 20/20 | AC 20, TAC 9, FAC 10, CMD 16 | Perception +6 (low-light), Initiative +3 (roll twice) Move 20' | F +5 (+7 vs. poison), R -1, W +2 (+4 vs. mind-af.)| Terbutje +7 1d10+4 | STR+4 DEX-1 CON+3 INT+1 WIS-1 CHA+3 | Climb +1, Diplomacy +7+1d6, Kn (A,P,R) +5+1d6, Intimidate +9, Sense M. +3+1d6, Spellcr. +5, Swim +1, UMD +7, Craft +5, Handle A. +7, Kn (No) +7
Resources: CONDITIONS: none BUFFS divine favor
Spells 1st: 3/5 Inspiration: 3/4 Can we see anything else about the figures beyond the fact that they wear cloaks? "Let's get closer. I can't see much at this distance."
Saurischian Oracle 2/ Warrior 1 | HP 20/20 | AC 20, TAC 9, FAC 10, CMD 16 | Perception +6 (low-light), Initiative +3 (roll twice) Move 20' | F +5 (+7 vs. poison), R -1, W +2 (+4 vs. mind-af.)| Terbutje +7 1d10+4 | STR+4 DEX-1 CON+3 INT+1 WIS-1 CHA+3 | Climb +1, Diplomacy +7+1d6, Kn (A,P,R) +5+1d6, Intimidate +9, Sense M. +3+1d6, Spellcr. +5, Swim +1, UMD +7, Craft +5, Handle A. +7, Kn (No) +7
Resources: CONDITIONS: none BUFFS divine favor
Spells 1st: 3/5 Inspiration: 3/4 "Yes, let's have a look. Maybe the bear is doing our job for us."
Saurischian Oracle 2/ Warrior 1 | HP 20/20 | AC 20, TAC 9, FAC 10, CMD 16 | Perception +6 (low-light), Initiative +3 (roll twice) Move 20' | F +5 (+7 vs. poison), R -1, W +2 (+4 vs. mind-af.)| Terbutje +7 1d10+4 | STR+4 DEX-1 CON+3 INT+1 WIS-1 CHA+3 | Climb +1, Diplomacy +7+1d6, Kn (A,P,R) +5+1d6, Intimidate +9, Sense M. +3+1d6, Spellcr. +5, Swim +1, UMD +7, Craft +5, Handle A. +7, Kn (No) +7
Resources: CONDITIONS: none BUFFS divine favor
Spells 1st: 3/5 Inspiration: 3/4 Izússavar nods to the others and heads up the hill.
Saurischian Oracle 2/ Warrior 1 | HP 20/20 | AC 20, TAC 9, FAC 10, CMD 16 | Perception +6 (low-light), Initiative +3 (roll twice) Move 20' | F +5 (+7 vs. poison), R -1, W +2 (+4 vs. mind-af.)| Terbutje +7 1d10+4 | STR+4 DEX-1 CON+3 INT+1 WIS-1 CHA+3 | Climb +1, Diplomacy +7+1d6, Kn (A,P,R) +5+1d6, Intimidate +9, Sense M. +3+1d6, Spellcr. +5, Swim +1, UMD +7, Craft +5, Handle A. +7, Kn (No) +7
Resources: CONDITIONS: none BUFFS divine favor
Spells 1st: 3/5 Inspiration: 3/4 "If we force march a bit we might be able to catch up to them."
Saurischian Oracle 2/ Warrior 1 | HP 20/20 | AC 20, TAC 9, FAC 10, CMD 16 | Perception +6 (low-light), Initiative +3 (roll twice) Move 20' | F +5 (+7 vs. poison), R -1, W +2 (+4 vs. mind-af.)| Terbutje +7 1d10+4 | STR+4 DEX-1 CON+3 INT+1 WIS-1 CHA+3 | Climb +1, Diplomacy +7+1d6, Kn (A,P,R) +5+1d6, Intimidate +9, Sense M. +3+1d6, Spellcr. +5, Swim +1, UMD +7, Craft +5, Handle A. +7, Kn (No) +7
Resources: CONDITIONS: none BUFFS divine favor
Spells 1st: 3/5 Inspiration: 3/4 "I wonder if they saw what they expected to see? Well, may as well keep moving."
Saurischian Oracle 2/ Warrior 1 | HP 20/20 | AC 20, TAC 9, FAC 10, CMD 16 | Perception +6 (low-light), Initiative +3 (roll twice) Move 20' | F +5 (+7 vs. poison), R -1, W +2 (+4 vs. mind-af.)| Terbutje +7 1d10+4 | STR+4 DEX-1 CON+3 INT+1 WIS-1 CHA+3 | Climb +1, Diplomacy +7+1d6, Kn (A,P,R) +5+1d6, Intimidate +9, Sense M. +3+1d6, Spellcr. +5, Swim +1, UMD +7, Craft +5, Handle A. +7, Kn (No) +7
Resources: CONDITIONS: none BUFFS divine favor
Spells 1st: 3/5 Inspiration: 3/4 Perception: 1d20 + 6 ⇒ (6) + 6 = 12
"Strange they would camp so close to the village. Why not just press on an extra hour and then stay indoors? Perhaps they were watching the village, but did not want to be seen?"
Saurischian Oracle 2/ Warrior 1 | HP 20/20 | AC 20, TAC 9, FAC 10, CMD 16 | Perception +6 (low-light), Initiative +3 (roll twice) Move 20' | F +5 (+7 vs. poison), R -1, W +2 (+4 vs. mind-af.)| Terbutje +7 1d10+4 | STR+4 DEX-1 CON+3 INT+1 WIS-1 CHA+3 | Climb +1, Diplomacy +7+1d6, Kn (A,P,R) +5+1d6, Intimidate +9, Sense M. +3+1d6, Spellcr. +5, Swim +1, UMD +7, Craft +5, Handle A. +7, Kn (No) +7
Resources: CONDITIONS: none BUFFS divine favor
Spells 1st: 3/5 Inspiration: 3/4 "I suppose they don't trade much with the Empire up here. Let's get a move on," Izússavar says as he helps load the animals.
Saurischian Oracle 2/ Warrior 1 | HP 20/20 | AC 20, TAC 9, FAC 10, CMD 16 | Perception +6 (low-light), Initiative +3 (roll twice) Move 20' | F +5 (+7 vs. poison), R -1, W +2 (+4 vs. mind-af.)| Terbutje +7 1d10+4 | STR+4 DEX-1 CON+3 INT+1 WIS-1 CHA+3 | Climb +1, Diplomacy +7+1d6, Kn (A,P,R) +5+1d6, Intimidate +9, Sense M. +3+1d6, Spellcr. +5, Swim +1, UMD +7, Craft +5, Handle A. +7, Kn (No) +7
Resources: CONDITIONS: none BUFFS divine favor
Spells 1st: 3/5 Inspiration: 3/4 "Yes. We'll be sure to look for those hunters when we go that way, but we have a long march tomorrow." Izússavar prepares to turn in.
Saurischian Oracle 2/ Warrior 1 | HP 20/20 | AC 20, TAC 9, FAC 10, CMD 16 | Perception +6 (low-light), Initiative +3 (roll twice) Move 20' | F +5 (+7 vs. poison), R -1, W +2 (+4 vs. mind-af.)| Terbutje +7 1d10+4 | STR+4 DEX-1 CON+3 INT+1 WIS-1 CHA+3 | Climb +1, Diplomacy +7+1d6, Kn (A,P,R) +5+1d6, Intimidate +9, Sense M. +3+1d6, Spellcr. +5, Swim +1, UMD +7, Craft +5, Handle A. +7, Kn (No) +7
Resources: CONDITIONS: none BUFFS divine favor
Spells 1st: 3/5 Inspiration: 3/4 "Do hunters go missing often around here?"
Saurischian Oracle 2/ Warrior 1 | HP 20/20 | AC 20, TAC 9, FAC 10, CMD 16 | Perception +6 (low-light), Initiative +3 (roll twice) Move 20' | F +5 (+7 vs. poison), R -1, W +2 (+4 vs. mind-af.)| Terbutje +7 1d10+4 | STR+4 DEX-1 CON+3 INT+1 WIS-1 CHA+3 | Climb +1, Diplomacy +7+1d6, Kn (A,P,R) +5+1d6, Intimidate +9, Sense M. +3+1d6, Spellcr. +5, Swim +1, UMD +7, Craft +5, Handle A. +7, Kn (No) +7
Resources: CONDITIONS: none BUFFS divine favor
Spells 1st: 3/5 Inspiration: 3/4 "Perhaps the velves have better woodscraft than the orcs, and conceal their tracks." "I am looking forward to a hot meal and a chair by the fire. But I would also like to hear about the people of these parts, and what daners there might be up here."
Saurischian Oracle 2/ Warrior 1 | HP 20/20 | AC 20, TAC 9, FAC 10, CMD 16 | Perception +6 (low-light), Initiative +3 (roll twice) Move 20' | F +5 (+7 vs. poison), R -1, W +2 (+4 vs. mind-af.)| Terbutje +7 1d10+4 | STR+4 DEX-1 CON+3 INT+1 WIS-1 CHA+3 | Climb +1, Diplomacy +7+1d6, Kn (A,P,R) +5+1d6, Intimidate +9, Sense M. +3+1d6, Spellcr. +5, Swim +1, UMD +7, Craft +5, Handle A. +7, Kn (No) +7
Resources: CONDITIONS: none BUFFS divine favor
Spells 1st: 3/5 Inspiration: 3/4 "Well, there should be no trouble with having a fire there. Let's meet this Marcus."
Saurischian Oracle 2/ Warrior 1 | HP 20/20 | AC 20, TAC 9, FAC 10, CMD 16 | Perception +6 (low-light), Initiative +3 (roll twice) Move 20' | F +5 (+7 vs. poison), R -1, W +2 (+4 vs. mind-af.)| Terbutje +7 1d10+4 | STR+4 DEX-1 CON+3 INT+1 WIS-1 CHA+3 | Climb +1, Diplomacy +7+1d6, Kn (A,P,R) +5+1d6, Intimidate +9, Sense M. +3+1d6, Spellcr. +5, Swim +1, UMD +7, Craft +5, Handle A. +7, Kn (No) +7
Resources: CONDITIONS: none BUFFS divine favor
Spells 1st: 3/5 Inspiration: 3/4 Artemis Juno wrote: ..."Surely it can't be too kuch further?" "Perhaps they have maps here. Or the locals can tell us how far we have to go." Izússavar approaches the village (assuming he is unchallenged), and he enters with the others.
Saurischian Oracle 2/ Warrior 1 | HP 20/20 | AC 20, TAC 9, FAC 10, CMD 16 | Perception +6 (low-light), Initiative +3 (roll twice) Move 20' | F +5 (+7 vs. poison), R -1, W +2 (+4 vs. mind-af.)| Terbutje +7 1d10+4 | STR+4 DEX-1 CON+3 INT+1 WIS-1 CHA+3 | Climb +1, Diplomacy +7+1d6, Kn (A,P,R) +5+1d6, Intimidate +9, Sense M. +3+1d6, Spellcr. +5, Swim +1, UMD +7, Craft +5, Handle A. +7, Kn (No) +7
Resources: CONDITIONS: none BUFFS divine favor
Spells 1st: 3/5 Inspiration: 3/4 "Old blood," Izússavar shakes his head. "They think they are the 'old blood?' In my day their ancestors were little better than apes, wearing leaves for clothes." He looks at the others. "So what now? Do we press on, or investigate this cave?"
Saurischian Oracle 2/ Warrior 1 | HP 20/20 | AC 20, TAC 9, FAC 10, CMD 16 | Perception +6 (low-light), Initiative +3 (roll twice) Move 20' | F +5 (+7 vs. poison), R -1, W +2 (+4 vs. mind-af.)| Terbutje +7 1d10+4 | STR+4 DEX-1 CON+3 INT+1 WIS-1 CHA+3 | Climb +1, Diplomacy +7+1d6, Kn (A,P,R) +5+1d6, Intimidate +9, Sense M. +3+1d6, Spellcr. +5, Swim +1, UMD +7, Craft +5, Handle A. +7, Kn (No) +7
Resources: CONDITIONS: none BUFFS divine favor
Spells 1st: 3/5 Inspiration: 3/4 "Ask them if they came from the cave the others mentioned?"
Saurischian Oracle 2/ Warrior 1 | HP 20/20 | AC 20, TAC 9, FAC 10, CMD 16 | Perception +6 (low-light), Initiative +3 (roll twice) Move 20' | F +5 (+7 vs. poison), R -1, W +2 (+4 vs. mind-af.)| Terbutje +7 1d10+4 | STR+4 DEX-1 CON+3 INT+1 WIS-1 CHA+3 | Climb +1, Diplomacy +7+1d6, Kn (A,P,R) +5+1d6, Intimidate +9, Sense M. +3+1d6, Spellcr. +5, Swim +1, UMD +7, Craft +5, Handle A. +7, Kn (No) +7
Resources: CONDITIONS: none BUFFS divine favor
Spells 1st: 3/5 Inspiration: 3/4 "So enlightenment is a bad thing, is it?" Izússavar chuckles. "That's a new one." Izússavar scratches his scales for a moment. "If he called us 'openworlders,' though, that probably means his race lives underground. Which would explain the pale complexion."
Saurischian Oracle 2/ Warrior 1 | HP 20/20 | AC 20, TAC 9, FAC 10, CMD 16 | Perception +6 (low-light), Initiative +3 (roll twice) Move 20' | F +5 (+7 vs. poison), R -1, W +2 (+4 vs. mind-af.)| Terbutje +7 1d10+4 | STR+4 DEX-1 CON+3 INT+1 WIS-1 CHA+3 | Climb +1, Diplomacy +7+1d6, Kn (A,P,R) +5+1d6, Intimidate +9, Sense M. +3+1d6, Spellcr. +5, Swim +1, UMD +7, Craft +5, Handle A. +7, Kn (No) +7
Resources: CONDITIONS: none BUFFS divine favor
Spells 1st: 3/5 Inspiration: 3/4 "If the amulets are consumed upon use, then getting them to use them up now could make it harder for them to hit us later. Besides, we managed to take down two of these velves before they could use them. That luck may continue." And, when the GM presents you with an obvious adventure site, it's a little rude to say 'no thanks.' :)
Saurischian Oracle 2/ Warrior 1 | HP 20/20 | AC 20, TAC 9, FAC 10, CMD 16 | Perception +6 (low-light), Initiative +3 (roll twice) Move 20' | F +5 (+7 vs. poison), R -1, W +2 (+4 vs. mind-af.)| Terbutje +7 1d10+4 | STR+4 DEX-1 CON+3 INT+1 WIS-1 CHA+3 | Climb +1, Diplomacy +7+1d6, Kn (A,P,R) +5+1d6, Intimidate +9, Sense M. +3+1d6, Spellcr. +5, Swim +1, UMD +7, Craft +5, Handle A. +7, Kn (No) +7
Resources: CONDITIONS: none BUFFS divine favor
Spells 1st: 3/5 Inspiration: 3/4 "Cave, eh? Hmmm... do velves usually live in caves?" Izússavar shakes his head. "I'm not sure we can afford to ignore enemies like that. If they use these amulets to disappear at will, there's nothing stopping them from raiding our column all the way to the ruins."
Saurischian Oracle 2/ Warrior 1 | HP 20/20 | AC 20, TAC 9, FAC 10, CMD 16 | Perception +6 (low-light), Initiative +3 (roll twice) Move 20' | F +5 (+7 vs. poison), R -1, W +2 (+4 vs. mind-af.)| Terbutje +7 1d10+4 | STR+4 DEX-1 CON+3 INT+1 WIS-1 CHA+3 | Climb +1, Diplomacy +7+1d6, Kn (A,P,R) +5+1d6, Intimidate +9, Sense M. +3+1d6, Spellcr. +5, Swim +1, UMD +7, Craft +5, Handle A. +7, Kn (No) +7
Resources: CONDITIONS: none BUFFS divine favor
Spells 1st: 3/5 Inspiration: 3/4 "Really? Let me see." Izússavar examines the amulets. spellcraft: 1d20 + 5 ⇒ (8) + 5 = 13 "No, I don't recognize them." He turns back to the survivors. "Any idea where this camp was they were going to take you?" He looks at Artemis and Ulmarr. "The question now is: do we want to go after this camp? Or steer clear of it? Those Velves could come after us if we don't take them out, but they might think our group is too large to attack."
Saurischian Oracle 2/ Warrior 1 | HP 20/20 | AC 20, TAC 9, FAC 10, CMD 16 | Perception +6 (low-light), Initiative +3 (roll twice) Move 20' | F +5 (+7 vs. poison), R -1, W +2 (+4 vs. mind-af.)| Terbutje +7 1d10+4 | STR+4 DEX-1 CON+3 INT+1 WIS-1 CHA+3 | Climb +1, Diplomacy +7+1d6, Kn (A,P,R) +5+1d6, Intimidate +9, Sense M. +3+1d6, Spellcr. +5, Swim +1, UMD +7, Craft +5, Handle A. +7, Kn (No) +7
Resources: CONDITIONS: none BUFFS divine favor
Spells 1st: 3/5 Inspiration: 3/4 Izússavar takes his rope and ties up the two velves. "They're still out. We could probably cut a few saplings to make a sort of sled we could drag them on."
Saurischian Oracle 2/ Warrior 1 | HP 20/20 | AC 20, TAC 9, FAC 10, CMD 16 | Perception +6 (low-light), Initiative +3 (roll twice) Move 20' | F +5 (+7 vs. poison), R -1, W +2 (+4 vs. mind-af.)| Terbutje +7 1d10+4 | STR+4 DEX-1 CON+3 INT+1 WIS-1 CHA+3 | Climb +1, Diplomacy +7+1d6, Kn (A,P,R) +5+1d6, Intimidate +9, Sense M. +3+1d6, Spellcr. +5, Swim +1, UMD +7, Craft +5, Handle A. +7, Kn (No) +7
Resources: CONDITIONS: none BUFFS divine favor
Spells 1st: 3/5 Inspiration: 3/4 "Wait! He could be still here, but invisible! Watch the snow for fresh tracks!" Izússavar looks around the clearing intently. Two move actions to look around. I'm guessing that was a snapleaf. Perception: 1d20 + 6 ⇒ (4) + 6 = 10
Saurischian Oracle 2/ Warrior 1 | HP 20/20 | AC 20, TAC 9, FAC 10, CMD 16 | Perception +6 (low-light), Initiative +3 (roll twice) Move 20' | F +5 (+7 vs. poison), R -1, W +2 (+4 vs. mind-af.)| Terbutje +7 1d10+4 | STR+4 DEX-1 CON+3 INT+1 WIS-1 CHA+3 | Climb +1, Diplomacy +7+1d6, Kn (A,P,R) +5+1d6, Intimidate +9, Sense M. +3+1d6, Spellcr. +5, Swim +1, UMD +7, Craft +5, Handle A. +7, Kn (No) +7
Resources: CONDITIONS: none BUFFS divine favor
Spells 1st: 3/5 Inspiration: 3/4 "These velves don't seem so strong," says Izússavar. He moves to the other side of Artemis. If Artemis and Ulmarr are flanking the bandit leader, I want to flank the other bandit with Artemis if that is still possible. If that is not possible but I can charge the other bandit I will do that. Terbutje: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
Saurischian Oracle 2/ Warrior 1 | HP 20/20 | AC 20, TAC 9, FAC 10, CMD 16 | Perception +6 (low-light), Initiative +3 (roll twice) Move 20' | F +5 (+7 vs. poison), R -1, W +2 (+4 vs. mind-af.)| Terbutje +7 1d10+4 | STR+4 DEX-1 CON+3 INT+1 WIS-1 CHA+3 | Climb +1, Diplomacy +7+1d6, Kn (A,P,R) +5+1d6, Intimidate +9, Sense M. +3+1d6, Spellcr. +5, Swim +1, UMD +7, Craft +5, Handle A. +7, Kn (No) +7
Resources: CONDITIONS: none BUFFS divine favor
Spells 1st: 3/5 Inspiration: 3/4 "So these are velves? Somehow I expected more," Izússavar chuckles. "All right then! Have at them!" Izússavar charges the nearest "velf." Terbutje +2 charging: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
My AC is now 18 due to charging.
Saurischian Oracle 2/ Warrior 1 | HP 20/20 | AC 20, TAC 9, FAC 10, CMD 16 | Perception +6 (low-light), Initiative +3 (roll twice) Move 20' | F +5 (+7 vs. poison), R -1, W +2 (+4 vs. mind-af.)| Terbutje +7 1d10+4 | STR+4 DEX-1 CON+3 INT+1 WIS-1 CHA+3 | Climb +1, Diplomacy +7+1d6, Kn (A,P,R) +5+1d6, Intimidate +9, Sense M. +3+1d6, Spellcr. +5, Swim +1, UMD +7, Craft +5, Handle A. +7, Kn (No) +7
Resources: CONDITIONS: none BUFFS divine favor
Spells 1st: 3/5 Inspiration: 3/4 "Though I saw movement up ahead. Let's keep going!" Ulmarr has the best stealth with +2, so we are not a very sneaky group. Which means we might as well just blunder into the clearing. BTW Izússavar only moves 20'.
Saurischian Oracle 2/ Warrior 1 | HP 20/20 | AC 20, TAC 9, FAC 10, CMD 16 | Perception +6 (low-light), Initiative +3 (roll twice) Move 20' | F +5 (+7 vs. poison), R -1, W +2 (+4 vs. mind-af.)| Terbutje +7 1d10+4 | STR+4 DEX-1 CON+3 INT+1 WIS-1 CHA+3 | Climb +1, Diplomacy +7+1d6, Kn (A,P,R) +5+1d6, Intimidate +9, Sense M. +3+1d6, Spellcr. +5, Swim +1, UMD +7, Craft +5, Handle A. +7, Kn (No) +7
Resources: CONDITIONS: none BUFFS divine favor
Spells 1st: 3/5 Inspiration: 3/4 "If that's so then your companions may yet live, though these elves look to be giving chase. If we hurry we may be able to come to their aid!" Ready to follow the tracks unless anyone has anything else to do.
Saurischian Oracle 2/ Warrior 1 | HP 20/20 | AC 20, TAC 9, FAC 10, CMD 16 | Perception +6 (low-light), Initiative +3 (roll twice) Move 20' | F +5 (+7 vs. poison), R -1, W +2 (+4 vs. mind-af.)| Terbutje +7 1d10+4 | STR+4 DEX-1 CON+3 INT+1 WIS-1 CHA+3 | Climb +1, Diplomacy +7+1d6, Kn (A,P,R) +5+1d6, Intimidate +9, Sense M. +3+1d6, Spellcr. +5, Swim +1, UMD +7, Craft +5, Handle A. +7, Kn (No) +7
Resources: CONDITIONS: none BUFFS divine favor
Spells 1st: 3/5 Inspiration: 3/4 Izússavar looks around. "There is a blood trail here and several other paths... perhaps they thought you were dead, and fled into the woods?" Izússavar examines the tracks around the wagon, trying to deduce what sort of creature went where. Survival (untrained): 1d20 - 1 ⇒ (16) - 1 = 15 Izússavar turns back to the others. "What do you think? Do we try and find this man's friends?"
Saurischian Oracle 2/ Warrior 1 | HP 20/20 | AC 20, TAC 9, FAC 10, CMD 16 | Perception +6 (low-light), Initiative +3 (roll twice) Move 20' | F +5 (+7 vs. poison), R -1, W +2 (+4 vs. mind-af.)| Terbutje +7 1d10+4 | STR+4 DEX-1 CON+3 INT+1 WIS-1 CHA+3 | Climb +1, Diplomacy +7+1d6, Kn (A,P,R) +5+1d6, Intimidate +9, Sense M. +3+1d6, Spellcr. +5, Swim +1, UMD +7, Craft +5, Handle A. +7, Kn (No) +7
Resources: CONDITIONS: none BUFFS divine favor
Spells 1st: 3/5 Inspiration: 3/4 Izússavar steps forward, and watches Ulmarr heal the man with a wand. If the man is still badly injured, Izússavar adds some healing of his own. Cure Light Wounds: 1d8 + 2 ⇒ (5) + 2 = 7 "Who would they be trading with out here? The orcs? Why would they come this far?"
Saurischian Oracle 2/ Warrior 1 | HP 20/20 | AC 20, TAC 9, FAC 10, CMD 16 | Perception +6 (low-light), Initiative +3 (roll twice) Move 20' | F +5 (+7 vs. poison), R -1, W +2 (+4 vs. mind-af.)| Terbutje +7 1d10+4 | STR+4 DEX-1 CON+3 INT+1 WIS-1 CHA+3 | Climb +1, Diplomacy +7+1d6, Kn (A,P,R) +5+1d6, Intimidate +9, Sense M. +3+1d6, Spellcr. +5, Swim +1, UMD +7, Craft +5, Handle A. +7, Kn (No) +7
Resources: CONDITIONS: none BUFFS divine favor
Spells 1st: 3/5 Inspiration: 3/4 "Can you tell how many there were?" asks Izússavar. "If there aren't too many, perhaps we should give chase. It sounds like we will have to fight them sooner or later."
Saurischian Oracle 2/ Warrior 1 | HP 20/20 | AC 20, TAC 9, FAC 10, CMD 16 | Perception +6 (low-light), Initiative +3 (roll twice) Move 20' | F +5 (+7 vs. poison), R -1, W +2 (+4 vs. mind-af.)| Terbutje +7 1d10+4 | STR+4 DEX-1 CON+3 INT+1 WIS-1 CHA+3 | Climb +1, Diplomacy +7+1d6, Kn (A,P,R) +5+1d6, Intimidate +9, Sense M. +3+1d6, Spellcr. +5, Swim +1, UMD +7, Craft +5, Handle A. +7, Kn (No) +7
Resources: CONDITIONS: none BUFFS divine favor
Spells 1st: 3/5 Inspiration: 3/4 "All right, let's get bedded down and assign watches." Ready to move on.
Saurischian Oracle 2/ Warrior 1 | HP 20/20 | AC 20, TAC 9, FAC 10, CMD 16 | Perception +6 (low-light), Initiative +3 (roll twice) Move 20' | F +5 (+7 vs. poison), R -1, W +2 (+4 vs. mind-af.)| Terbutje +7 1d10+4 | STR+4 DEX-1 CON+3 INT+1 WIS-1 CHA+3 | Climb +1, Diplomacy +7+1d6, Kn (A,P,R) +5+1d6, Intimidate +9, Sense M. +3+1d6, Spellcr. +5, Swim +1, UMD +7, Craft +5, Handle A. +7, Kn (No) +7
Resources: CONDITIONS: none BUFFS divine favor
Spells 1st: 3/5 Inspiration: 3/4 "It also gives us a notion of their numbers based on how much supplies they left behind." Izússavar looks at the meat dubiously. Do orcs eat humans? "Ah... what kind of meat do orcs eat, anyhow? What do you think this is?"
Saurischian Oracle 2/ Warrior 1 | HP 20/20 | AC 20, TAC 9, FAC 10, CMD 16 | Perception +6 (low-light), Initiative +3 (roll twice) Move 20' | F +5 (+7 vs. poison), R -1, W +2 (+4 vs. mind-af.)| Terbutje +7 1d10+4 | STR+4 DEX-1 CON+3 INT+1 WIS-1 CHA+3 | Climb +1, Diplomacy +7+1d6, Kn (A,P,R) +5+1d6, Intimidate +9, Sense M. +3+1d6, Spellcr. +5, Swim +1, UMD +7, Craft +5, Handle A. +7, Kn (No) +7
Resources: CONDITIONS: none BUFFS divine favor
Spells 1st: 3/5 Inspiration: 3/4 "Perhaps there is some way we can conceal a fire? If there is a hearth in one of these buildings the building will shield the light. We just make sure to block the windows and doors."
Saurischian Oracle 2/ Warrior 1 | HP 20/20 | AC 20, TAC 9, FAC 10, CMD 16 | Perception +6 (low-light), Initiative +3 (roll twice) Move 20' | F +5 (+7 vs. poison), R -1, W +2 (+4 vs. mind-af.)| Terbutje +7 1d10+4 | STR+4 DEX-1 CON+3 INT+1 WIS-1 CHA+3 | Climb +1, Diplomacy +7+1d6, Kn (A,P,R) +5+1d6, Intimidate +9, Sense M. +3+1d6, Spellcr. +5, Swim +1, UMD +7, Craft +5, Handle A. +7, Kn (No) +7
Resources: CONDITIONS: none BUFFS divine favor
Spells 1st: 3/5 Inspiration: 3/4 Ulmarr wrote: “A rather unpleasant race full of rather unpleasant humanoids...” "Hmph," grunts Izússavar. "Where I came from, we used to say the same things about humans." Izússavar chuckles. "No offense," he adds. "Can you negotiate with them? Do they trade with you? Or are they just savages to be fought?" "Whatever the case, a good defensive position will be valuable. If the orcs stay here then they know its value, and may hesitate to attack while we are in it." Izússavar looks around. "Or not. If they attack, we fight and earn our pay."
Saurischian Oracle 2/ Warrior 1 | HP 20/20 | AC 20, TAC 9, FAC 10, CMD 16 | Perception +6 (low-light), Initiative +3 (roll twice) Move 20' | F +5 (+7 vs. poison), R -1, W +2 (+4 vs. mind-af.)| Terbutje +7 1d10+4 | STR+4 DEX-1 CON+3 INT+1 WIS-1 CHA+3 | Climb +1, Diplomacy +7+1d6, Kn (A,P,R) +5+1d6, Intimidate +9, Sense M. +3+1d6, Spellcr. +5, Swim +1, UMD +7, Craft +5, Handle A. +7, Kn (No) +7
Resources: CONDITIONS: none BUFFS divine favor
Spells 1st: 3/5 Inspiration: 3/4 Izússavar frowns. "Orcs... is that bad? Who are they?" Izússavar doesn't have knowledge (local) and I figure that orcs may have emerged or developed in the years since he was transported, so he doesn't know what they are.
Saurischian Oracle 2/ Warrior 1 | HP 20/20 | AC 20, TAC 9, FAC 10, CMD 16 | Perception +6 (low-light), Initiative +3 (roll twice) Move 20' | F +5 (+7 vs. poison), R -1, W +2 (+4 vs. mind-af.)| Terbutje +7 1d10+4 | STR+4 DEX-1 CON+3 INT+1 WIS-1 CHA+3 | Climb +1, Diplomacy +7+1d6, Kn (A,P,R) +5+1d6, Intimidate +9, Sense M. +3+1d6, Spellcr. +5, Swim +1, UMD +7, Craft +5, Handle A. +7, Kn (No) +7
Resources: CONDITIONS: none BUFFS divine favor
Spells 1st: 3/5 Inspiration: 3/4 Izússavar nods, and readies his weapons as he heads towards the fort with the others. Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Saurischian Oracle 2/ Warrior 1 | HP 20/20 | AC 20, TAC 9, FAC 10, CMD 16 | Perception +6 (low-light), Initiative +3 (roll twice) Move 20' | F +5 (+7 vs. poison), R -1, W +2 (+4 vs. mind-af.)| Terbutje +7 1d10+4 | STR+4 DEX-1 CON+3 INT+1 WIS-1 CHA+3 | Climb +1, Diplomacy +7+1d6, Kn (A,P,R) +5+1d6, Intimidate +9, Sense M. +3+1d6, Spellcr. +5, Swim +1, UMD +7, Craft +5, Handle A. +7, Kn (No) +7
Resources: CONDITIONS: none BUFFS divine favor
Spells 1st: 3/5 Inspiration: 3/4 "All right, let's start by throwing the spear across with the rope and hope we can get it caught on something. Then I'll go across and you can hang on to this end of the rope; if it comes free then at least you can pull me back to this side." "Once I'm across, then I can anchor the rope and we can begin pulling things across using the rope." "Sound good?" Izússavar hurls a spear across the river over and over until he can get it to catch on something, and then he pulls on it hard to see if it will come free. Once he is satisfied, he begins to cross (unless the plan is vetoed by someone else).
Saurischian Oracle 2/ Warrior 1 | HP 20/20 | AC 20, TAC 9, FAC 10, CMD 16 | Perception +6 (low-light), Initiative +3 (roll twice) Move 20' | F +5 (+7 vs. poison), R -1, W +2 (+4 vs. mind-af.)| Terbutje +7 1d10+4 | STR+4 DEX-1 CON+3 INT+1 WIS-1 CHA+3 | Climb +1, Diplomacy +7+1d6, Kn (A,P,R) +5+1d6, Intimidate +9, Sense M. +3+1d6, Spellcr. +5, Swim +1, UMD +7, Craft +5, Handle A. +7, Kn (No) +7
Resources: CONDITIONS: none BUFFS divine favor
Spells 1st: 3/5 Inspiration: 3/4 How deep is the water here?
Saurischian Oracle 2/ Warrior 1 | HP 20/20 | AC 20, TAC 9, FAC 10, CMD 16 | Perception +6 (low-light), Initiative +3 (roll twice) Move 20' | F +5 (+7 vs. poison), R -1, W +2 (+4 vs. mind-af.)| Terbutje +7 1d10+4 | STR+4 DEX-1 CON+3 INT+1 WIS-1 CHA+3 | Climb +1, Diplomacy +7+1d6, Kn (A,P,R) +5+1d6, Intimidate +9, Sense M. +3+1d6, Spellcr. +5, Swim +1, UMD +7, Craft +5, Handle A. +7, Kn (No) +7
Resources: CONDITIONS: none BUFFS divine favor
Spells 1st: 3/5 Inspiration: 3/4 "What about a rope?" asks Izússavar. "If we can anchor a rope to something on the other side, we could pull ourselves across, and hang on to the rope if we at risk of being washed away." Anyone got a grappling hook and rope? Is there anything we could catch it on?
Saurischian Oracle 2/ Warrior 1 | HP 20/20 | AC 20, TAC 9, FAC 10, CMD 16 | Perception +6 (low-light), Initiative +3 (roll twice) Move 20' | F +5 (+7 vs. poison), R -1, W +2 (+4 vs. mind-af.)| Terbutje +7 1d10+4 | STR+4 DEX-1 CON+3 INT+1 WIS-1 CHA+3 | Climb +1, Diplomacy +7+1d6, Kn (A,P,R) +5+1d6, Intimidate +9, Sense M. +3+1d6, Spellcr. +5, Swim +1, UMD +7, Craft +5, Handle A. +7, Kn (No) +7
Resources: CONDITIONS: none BUFFS divine favor
Spells 1st: 3/5 Inspiration: 3/4 "Hm..." grunts Izússavar. "I'm not much of a swimmer. Do we look for a crossing along the river? Or try to get across here?"
Saurischian Oracle 2/ Warrior 1 | HP 20/20 | AC 20, TAC 9, FAC 10, CMD 16 | Perception +6 (low-light), Initiative +3 (roll twice) Move 20' | F +5 (+7 vs. poison), R -1, W +2 (+4 vs. mind-af.)| Terbutje +7 1d10+4 | STR+4 DEX-1 CON+3 INT+1 WIS-1 CHA+3 | Climb +1, Diplomacy +7+1d6, Kn (A,P,R) +5+1d6, Intimidate +9, Sense M. +3+1d6, Spellcr. +5, Swim +1, UMD +7, Craft +5, Handle A. +7, Kn (No) +7
Resources: CONDITIONS: none BUFFS divine favor
Spells 1st: 3/5 Inspiration: 3/4 "I am already packed. And I find it hard to imagine having any business here."
Saurischian Oracle 2/ Warrior 1 | HP 20/20 | AC 20, TAC 9, FAC 10, CMD 16 | Perception +6 (low-light), Initiative +3 (roll twice) Move 20' | F +5 (+7 vs. poison), R -1, W +2 (+4 vs. mind-af.)| Terbutje +7 1d10+4 | STR+4 DEX-1 CON+3 INT+1 WIS-1 CHA+3 | Climb +1, Diplomacy +7+1d6, Kn (A,P,R) +5+1d6, Intimidate +9, Sense M. +3+1d6, Spellcr. +5, Swim +1, UMD +7, Craft +5, Handle A. +7, Kn (No) +7
Resources: CONDITIONS: none BUFFS divine favor
Spells 1st: 3/5 Inspiration: 3/4 Browman wrote: "Why do you care so much? You are getting paid just like the rest of us." Izússavar looks at the guard with an eyebrow raised for a moment. The moment stretches uncomfortably longer... until he shrugs and looks away. "If it were all the same I would have taken a job in the sun. But there weren't any expeditions heading to the south."
Saurischian Oracle 2/ Warrior 1 | HP 20/20 | AC 20, TAC 9, FAC 10, CMD 16 | Perception +6 (low-light), Initiative +3 (roll twice) Move 20' | F +5 (+7 vs. poison), R -1, W +2 (+4 vs. mind-af.)| Terbutje +7 1d10+4 | STR+4 DEX-1 CON+3 INT+1 WIS-1 CHA+3 | Climb +1, Diplomacy +7+1d6, Kn (A,P,R) +5+1d6, Intimidate +9, Sense M. +3+1d6, Spellcr. +5, Swim +1, UMD +7, Craft +5, Handle A. +7, Kn (No) +7
Resources: CONDITIONS: none BUFFS divine favor
Spells 1st: 3/5 Inspiration: 3/4 OK cool. Do we have any other players?
Saurischian Oracle 2/ Warrior 1 | HP 20/20 | AC 20, TAC 9, FAC 10, CMD 16 | Perception +6 (low-light), Initiative +3 (roll twice) Move 20' | F +5 (+7 vs. poison), R -1, W +2 (+4 vs. mind-af.)| Terbutje +7 1d10+4 | STR+4 DEX-1 CON+3 INT+1 WIS-1 CHA+3 | Climb +1, Diplomacy +7+1d6, Kn (A,P,R) +5+1d6, Intimidate +9, Sense M. +3+1d6, Spellcr. +5, Swim +1, UMD +7, Craft +5, Handle A. +7, Kn (No) +7
Resources: CONDITIONS: none BUFFS divine favor
Spells 1st: 3/5 Inspiration: 3/4 Just to confirm: Do we get the BAB from our NPC class? Izússavar is griping about the cold but it is just role-playing.
Saurischian Oracle 2/ Warrior 1 | HP 20/20 | AC 20, TAC 9, FAC 10, CMD 16 | Perception +6 (low-light), Initiative +3 (roll twice) Move 20' | F +5 (+7 vs. poison), R -1, W +2 (+4 vs. mind-af.)| Terbutje +7 1d10+4 | STR+4 DEX-1 CON+3 INT+1 WIS-1 CHA+3 | Climb +1, Diplomacy +7+1d6, Kn (A,P,R) +5+1d6, Intimidate +9, Sense M. +3+1d6, Spellcr. +5, Swim +1, UMD +7, Craft +5, Handle A. +7, Kn (No) +7
Resources: CONDITIONS: none BUFFS divine favor
Spells 1st: 3/5 Inspiration: 3/4 "Is it always so cold in this north?" Izússavar grumbles. "I can see why you people are so hairy." He gathers his furs around him. "I will do what I must to pay my debts, but if this is the edge of civilization, why the expedition at all? Surely if there was anything of value up there, civilization would extend further, would it not? " Izússavar looks around the inn. "Look, this inn doesn't even have it's own cook! Clearly nobody bothers coming here, even less going beyond." Izússavar looks at Ulmarr. "It sounds like you have been in those lands before. What should we expect there?"
Saurischian Oracle 2/ Warrior 1 | HP 20/20 | AC 20, TAC 9, FAC 10, CMD 16 | Perception +6 (low-light), Initiative +3 (roll twice) Move 20' | F +5 (+7 vs. poison), R -1, W +2 (+4 vs. mind-af.)| Terbutje +7 1d10+4 | STR+4 DEX-1 CON+3 INT+1 WIS-1 CHA+3 | Climb +1, Diplomacy +7+1d6, Kn (A,P,R) +5+1d6, Intimidate +9, Sense M. +3+1d6, Spellcr. +5, Swim +1, UMD +7, Craft +5, Handle A. +7, Kn (No) +7
Resources: CONDITIONS: none BUFFS divine favor
Spells 1st: 3/5 Inspiration: 3/4 Dotting.
GM Laugh wrote: @Izussavar I'm okay with that. There are also these rules if you wanted to go all out. Essentially reflavor an existing bit of equipment that meets the default proficiencies to be constructed of a primitive material. OK, cool. BTW, your link here just comes back to this page. The weapons I foresee using are: Greatclub
BTW, GM: I wanted to build my guy around primitive weapons since he comes from a time before iron working existed. But there isn't really any way to do that mechanically without houserules. As an Oracle I would get these proficiencies: Light Armor
How would you feel about changing this to: Non-metal armors
Peet/Izússavar |