| Ajaxius |
I'm currently running a Blood Lords campaign for some newbies, and I was looking for a little advice as to how to rule the Figment spell (and, consequently, other illusions) cast from a Tangible Dream psychic.
As it stands right now, the past couple of sessions, I've allowed Figment to basically count as more or less a summon to tank hits from the
Blood Lords spoiler:
I figured that they're single-minded enough that they'll just swing away at the figment until they succeed at a perception check vs the caster's DC or something else presents itself as a more obvious threat. However, this has turned out incredibly powerful, mechanically, since the figment is tanking quite a few actions from low-perception enemies.
mindless undead zombies that the party fights early on.
I'd like some input and advice on whether or not the way I'm running this is reasonable or not. It's felt very powerful, but it might just be a matter of being good against the type of enemies they're facing. It's felt powerful enough that it might warrant a nerf, but at the same time, I don't want to disenfranchise the Psychic player for doing something that makes sense.
