Whiskifiss

Ivvem's page

3 posts. Organized Play character for Z...D....


Race

| HP 10/10 | AC 18 T 14 FF 15 | CMB -2, CMD 11 | F: +4, R: +5, W: +1 | Init: +3 | Perc: +7, SM: +1

Classes/Levels

| Speed 20ft (15ft Encumbered) | Bombs: 6/6 | Extracts: See Stat Block | Active conditions: None.

Gender

Male CN Ratfolk Alchemist (Plague Bringer) 1

About Ivvem

Ivvem
Ratfolk alchemist (plague bringer) 1 (Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Advanced Race Guide 153, Pathfinder RPG Bestiary 3 231)
N Small humanoid (ratfolk)
Init +3; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size)
hp 10 (1d8+2)
Fort +4, Ref +5, Will +1
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Offense
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Speed 20 ft. (15 ft. in armor)
Ranged bomb +5 (1d6+3 fire)
Special Attacks bomb 6/day (1d6+3 fire, DC 13)
Alchemist (Plague Bringer) Extracts Prepared (CL 1st; concentration +4)
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Statistics
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Str 9, Dex 16, Con 14, Int 17, Wis 12, Cha 10
Base Atk +0; CMB -2; CMD 11
Feats Concentrated Splash, Extra Bombs[APG], Throw Anything
Traits prophet of burrows (druma), strong arm, supple wrist
Skills Acrobatics +0 (-8 to jump), Craft (alchemy) +9 (+10 to create alchemical items), Craft (traps) +9, Disable Device +6, Heal +5, Knowledge (nature) +7, Perception +7, Sleight of Hand +4; Racial Modifiers +2 Craft (alchemy), +2 Perception
Languages Common, Tien, Varisian, Vudrani
SQ alchemy (alchemy crafting +1), cheek pouches, plague vial, rodent empathy
Other Gear mwk lamellar (leather) armor[UC], alchemist starting formula book, alchemy crafting kit[APG], backpack, bandolier[UE], bedroll, belt pouch, concealable thieves' tools[UI], flint and steel, ink, inkpen, masterwork tool, mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, 299 gp, 5 sp
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Tracked Resources
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Bomb 1d6+3 (6/day, DC 13) (Su) - 0/6
Strong Arm, Supple Wrist (1/round) - 0/1
Torch - 0/10
Trail rations - 0/5
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Special Abilities
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+3 (6/day, DC 13) (Su) Thrown Splash Weapon deals 1d6+3 fire damage.
Cheek Pouches You can store things in cheeks, but suffer 20% failure with verbal spells.
Concentrated Splash You may choose to forgo splash damage to increase direct damage by 50%.
Darkvision (60 feet) You can see in the dark (black and white only).
Plague Vial (DC 13) (Su) Creatures that harm you with melee attacks must save or be sickened for 1 round/level.
Rodent Empathy Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.

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