Ishani Dhatri

Ivor Redfeld's page

No posts. Alias of Vellimir.


Full Name

Ivor Redfeld

Race

Human

Classes/Levels

Cleric (Evangelist) 1

Gender

Male

Size

Medium

Age

24

Special Abilities

Aura, channel energy 1d6, domains, orisons

Alignment

CG

Deity

Immonhiel

Languages

Common,

Occupation

Ex-Charlatan, Priest

Strength 12
Dexterity 10
Constitution 14
Intelligence 12
Wisdom 18
Charisma 14

About Ivor Redfeld

Ivor Human Cleric (Evangelist) 1 NG Medium humanoid (human) Init +0; Senses Perception +6 AC 14, touch 10, flat-footed 14 (+2 armor, +2 shield) hp 10 (1d8+2) Fort +4, Ref +0, Will +4 Speed 30 ft. Offense: Melee Mace +1 (1d6+1) Str 12, Dex 10, Con 14, Int 12, Wis 18, Cha 14 Base Atk +0; CMB +1; CMD 11

Feats: Intimidating Performance: Prerequisites: Ability to start a performance (or raging song) as a move action, bardic performance or raging song† class feature.

Benefit: When you start a performance (or a raging song) as a move or swift action, you can use a standard action to demoralize a foe (Core Rulebook 99), attempting a Perform check appropriate to your performance in place of the Intimidate check. Your performance must be one with an audible component.

If you can start a performance as a swift action and you have the Dazzling Display feat, you can gain the benefit of Dazzling Display by succeeding at a Perform check in place of an Intimidate check.

Skills:

Acrobatics +0

Appraise +1

Bluff +2

Climb +1

Diplomacy +6

Disable Device +0

Disguise +2

Escape Artist +0

Fly +0

Handle Animal +2

Heal +8

Intimidate +2

Knowledge (arcana) +1

Knowledge (dungeoneering) +1

Knowledge (engineering) +1

Knowledge (geography) +1

Knowledge (history) +1

Knowledge (local) +1

Knowledge (nature) +1

Knowledge (nobility) +1

Knowledge (planes) +1

Knowledge (religion) +6

Linguistics +1

Lore +1

Perception +6

Perform +4

Ride +0

Sense Motive +8

Sleight of Hand +0

Stealth +0

Survival +4

Swim +1

Use Magic Device +2

Equipment:

Mace

Chain Mail

Shield

Holy Symbol (Immonhiel)

Lucky Coin

Belt Pouch

Flint and Steel

Rope (50 ft)

Torches (5)

Waterskin

Hooded Lantern

Oil Flasks x5

Spells: 0- Light 0- Guidance 0- Stabilize *1- Cure Light Wounds 1- Bless 1- Shield of Faith 1- Detect Evil and Good

SQ:

Aura: Ivor's aura is strong and full of purpose, reflecting his devotion to Immonhiel.

Single-Minded: An evangelist focuses her skills and learning on proclamation rather than the fine details of the church’s deeper mysteries or martial training. Thus, she may select only one domain and does not gain Medium Armor Proficiency or Shield Proficiency.

Public Speaker: An evangelist gains Perform as a class skill. In addition, she is trained to project her voice with great skill and effect; the DC to hear her speak in difficult conditions is reduced by an amount equal to her class level plus her Charisma modifier (minimum 0).

Sermonic Performance: An evangelist gains the ability to deliver a select number of supernatural and spell-like performances through the force and power of her divinely inspired preaching and exhortation. This ability is similar in all respects to bardic performance as used by a bard of the same level (including interactions with feats, spells, and prestige classes), using Perform (oratory) as the evangelist’s performance skill. However, an evangelist gains only the following types of bardic performance: countersong, fascinate, and inspire courage at 1st level; inspire greatness at 9th level; and inspire heroics at 15th level. Sermonic performance replaces the 1st-, 9th-, and 15th-level channel energy abilities. This caps the cleric’s channel energy damage at 7d6 points.

Spontaneous Casting: An evangelist does not gain the ability to spontaneously cast cure or inflict spells by sacrificing prepared spells. However, an evangelist can spontaneously cast the following spells by sacrificing a prepared spell of the noted level or above:

Spell Level Spontaneous Spell
1st level command
2nd level enthrall
3rd level tongues
4th level suggestion
5th level greater command
6th level geas/quest
7th level mass suggestion
8th level sympathy
9th level demand

Backstory:

Early Life
Ivor Redfeld was born into a family of merchants in the bustling town of Redbrook, on the edge of the Verdantwood Forest. The Redfelds were well-known for their fine goods and sharp bargaining skills. From a young age, Ivor was groomed to take over the family business. His parents, ever the shrewd negotiators, taught him the art of the deal, imbuing him with charisma and a silver tongue.

Despite their wealth and influence, the Redfelds harbored a darker side. They were involved in shady dealings and unscrupulous practices, always putting profit above principle. Ivor, keen to prove himself, quickly adopted their methods, excelling in deception and manipulation. The thrill of the con and the lure of easy money became his driving forces, leading him down a path of moral decay.

A Path of Deception
As Ivor matured, his schemes grew more elaborate. He traveled far from Redbrook, leaving behind a trail of broken promises and shattered lives. His reputation as a master charlatan spread, though few knew his true identity. The once-respected merchant son had become a cunning trickster, always staying one step ahead of those who sought retribution.

A Fateful Encounter
One fateful night, while fleeing yet another angry mob, Ivor stumbled into the depths of an ancient, foreboding forest. Exhausted and desperate, he collapsed at the base of a colossal, gnarled tree. As darkness enveloped him, he heard a voice—soft and insidious, yet irresistibly compelling. The air grew cold, and the shadows seemed to writhe and twist around him.

Immonhiel, the Keeper of Lost Souls, had chosen this moment to make her presence known. Her voice, simultaneously soothing and terrifying, whispered promises of redemption and power, offering Ivor a chance to reclaim his soul. But this was no benevolent offer; the terms were steeped in fear and uncertainty. Immonhiel's words painted vivid images of eternal torment, should he fail to atone. The shadows seemed to move with a life of their own, dark tendrils reaching out, brushing against his skin with an icy touch.

Stricken with terror and awe, Ivor had no choice but to listen. Immonhiel revealed glimpses of his past misdeeds, each memory more haunting than the last. She showed him the faces of those he had wronged—their eyes filled with despair and anger, their voices echoing accusations in the darkness. Each vision was a dagger to his heart, tearing at the fabric of his soul.

Immonhiel's call was clear: forsake his deceitful ways and serve her as a cleric, spreading her message of hope and redemption. In return, he would be granted the power to aid the lost and forsaken. With trembling hands and a heart heavy with fear, Ivor accepted the pact, vowing to change his path and seek redemption.

The Birth of a Cleric
Ivor's transformation was immediate and profound. He donned the humble robes of a cleric and began a new journey, haunted by the specter of his past but driven by a newfound purpose. His once-vibrant charisma was now tinged with sorrow, his eloquence tempered by a quiet desperation. He wandered from town to town, offering healing and solace to those in need, always with a downcast gaze and a heavy heart.

His reputation as a healer grew, but so did the whispers of his past. Many saw him as a pathetic, sad-looking young priest, trying his best to atone for sins too numerous to count. The weight of his past transgressions seemed to pull him down, yet he persevered, fueled by a fragile hope that perhaps, in saving others, he might one day save himself.

The Devil’s Luck
Among Ivor's few possessions was a peculiar coin given to him by Immonhiel—a token of his second chance. This coin, which always landed on heads, symbolized his changed luck and the thin thread of fortune that still connected him to his past. However, this luck was a double-edged sword. While it occasionally brought him miraculous escapes and unexpected aid, it also reminded him of the deceitful luck that once defined his life.

Ivor's "devil's luck" became a point of both fascination and pity among those who encountered him. His uncanny fortune in high-risk situations often led to dangerous gambles, which he barely survived. Each narrow escape only deepened the lines of sorrow on his face, a poignant reminder of the fragile balance he walked between redemption and ruin.

Present Day
Now, Ivor wanders the land, a forlorn figure in tattered cleric robes. His once-proud shoulders are hunched, and his eyes, though still sharp, are clouded with regret. He continues to spread the word of Immonhiel, offering what solace he can to the lost and forsaken. His journey is marked by moments of profound compassion and desperate struggle, each step a testament to his resolve to atone for his past.

Ivor's tale is one of quiet desperation and the enduring quest for redemption. With his divine powers and the ever-present coin, he navigates the complexities of his dual nature, seeking to bring hope and healing to those he meets while battling the shadows of his own making.