Ivar Twisted Ear
Duergar slayer (stygian slayer) 2 (Pathfinder RPG Advanced Class Guide 53, 120, Pathfinder RPG Bestiary 117)
NE Medium humanoid (dwarf)
Init +3 (+5 while underground);
Senses darkvision 120 ft.; Perception +1
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 22 (2d10+6)
Fort +5,
Ref +6,
Will +0; +8 circumstance bonus vs. visual-based attacks, +2 bonus vs. spells and spell-like abilities, +2 trait bonus vs. fear
Immune paralysis, phantasms, poison
Weaknesses light sensitivity
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Offense
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Speed 20 ft.
Melee dagger +5 (1d4+1/19-20) or
. . silversheen short sword +4 (1d6+1/19-20) or
. . starknife +3 (1d4/×3)
Ranged light crossbow +5 (1d8/19-20)
Special Attacks studied target +1 (1st, move action)
Spell-Like Abilities (CL 2nd; concentration +0)
. . 1/day—
enlarge person (self only) (DC 9),
invisibility (self only)
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Statistics
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Str 12,
Dex 17,
Con 14,
Int 10,
Wis 10,
Cha 6
Base Atk +2;
CMB +3;
CMD 16 (20 vs. bull rush, 20 vs. trip)
Feats Two-weapon Fighting, Weapon Finesse
Traits courageous, tunnel fighter
Skills Acrobatics +6 (+2 to jump), Climb +3, Knowledge (dungeoneering) +4, Knowledge (geography) +4, Perception +1, Stealth +10, Survival +5, Swim +3;
Racial Modifiers +4 Stealth
Languages Common, Dwarven, Undercommon
SQ slayer talent (finesse rogue), slow and steady, stability, track +1
Other Gear chain shirt, dagger, light crossbow, silversheen short sword, starknife, belt pouch, candle (10), flint and steel, grappling bolt[UE], ink, inkpen, masterwork backpack[APG], masterwork thieves' tools, paper (20), silk rope (50 ft.), smoked goggles[APG], 184 gp, 7 sp, 8 cp
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Special Abilities
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Darkvision (120 feet) You can see in the dark (black and white only).
Immunity to Paralysis You are immune to paralysis.
Immunity to Phantasms You are immune to Phantasms.
Immunity to Poison You are immune to poison.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Slow and Steady Your base speed is never modified by armor or encumbrance.
Stability +4 Gain bonus to CMD vs. bull rush/trip while standing on ground.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.
Track +1 Add the listed bonus to survival checks made to track.
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