Class: 1st Barbarian (Mad Dog)
Race: Halfling
Type: Small Humanoid (Halfling)
Senses: N/A
Initiative: +3 [+3 Dex]
AC: 19 [+1 Size, +3 Dex, +3 Armor, +2 Shield]
Touch: 14; Flat-footed: 16
HP: 15
Fortitude
[+2 Base, +2 Con, +1 Racial] = +5
Reflex
[+0 Base, +3 Dex, +1 Racial] = +4
Will
[+0 Base, +2 Wis, +1 Racial] = +3
Speed: 30 feet
::Attacks::
Machete
+4 melee (1d4+2 Slashing/19-20x2)
Sling
+5 ranged (1d3+2 Bludgeoning/20x2) Range: 50 feet
BAB: +1
CMB: +2 [-1 Size, +1 BAB, +2 Str]
CMD: 15 [-1 Size, + 1 BAB, +2 Str, +3 Dex]
::Skills:: [ACP: -1 (Armor) & -2 (Shield)]
[Class Skills: Acrobatics, Climb, Craft, Handle Animal, Intimidate, Knowledge (History, Nature), Perception, Ride, Survival, Swim]
Climb
[1 Rank, +2 Str, +3 Class] = +6
Handle Animal
[1 Rank, +0 Cha, +3 Class] = +4
Knowledge (History)
[1 Rank, +1 Int, +3 Class, +1 Trait] = +6
Knowledge (Nature)
[1 Rank, +1 Int, +3 Class] = +5
Perception
[1 Rank, +2 Wis, +3 Class, +2 Racial] = +8
Survival
[1 Rank, +2 Wis, +3 Class, +1 Trait] = +7
Swim
[1 Rank, +2 Str, +3 Class, +2 Trait] = +8
Languages: Common, Halfling, Goblin
::Feats::
::Traits::
Expert Explorer (Campaign)
[Choose one Knowledge skill (History) when you gain this trait. You gain a +1 trait bonus to check with that Knowledge skill and Survival checks, and either that Knowledge skill or Survival is a class skill for you. In addition, you treat the machete as a simple weapon.]
Strong Swimmer (Religion)
[Your faith in Gozreh’s grace gives you the confidence to swim without fear. You gain a +2 trait bonus on Swim checks, and can hold your breath for an extra 2 rounds when underwater.]
::Special Qualities::
Favored Class Bonus: (Barbarian)
[+1 HP]
Weapon and Armor Proficiency
[A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).]
Warslinger
[Halflings are experts at the use of the sling. Halflings with this racial trait can reload a sling as a free action. Reloading a sling still requires two hands and provokes attacks of opportunity.]
Halfling Luck
[Halflings receive a +1 racial bonus on all saving throws.]
Fearless
[Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.]
Keen Senses
[Halflings receive a +2 racial bonus on Perception checks.]
Weapon Familiarity
[Halflings are proficient with slings and treat any weapon with the word "halfling" in its name as a martial weapon.]
War Beast (Ex)
[A mad dog gains the service of an animal companion, using the barbarian’s level as her effective druid level.]
Fast Movement (Ex)
[A barbarian's land speed is faster than the norm for her race by +10 feet. This benefit applies only when she is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian's land speed.]