Occultist

Ivan Redrock's page

7 posts. Alias of Brain_in_a_Jar.


Race

[HP: 15/15]

Classes/Levels

Statistics:
[AC: 19; Touch: 14; Flat-footed: 16] [CMD: 15][Fort +5, Ref: +4, Will: +3][Perception +8]

Alignment

Neutral Good

Deity

Gozreh, The Wind and the Waves

Strength 14
Dexterity 16
Constitution 14
Intelligence 12
Wisdom 14
Charisma 10

About Ivan Redrock

Ivan Redrock:

Class: 1st Barbarian (Mad Dog)

Race: Halfling

Type: Small Humanoid (Halfling)

Senses: N/A

Initiative: +3 [+3 Dex]

AC: 19 [+1 Size, +3 Dex, +3 Armor, +2 Shield]
Touch: 14; Flat-footed: 16

HP: 15

Fortitude
[+2 Base, +2 Con, +1 Racial] = +5
Reflex
[+0 Base, +3 Dex, +1 Racial] = +4
Will
[+0 Base, +2 Wis, +1 Racial] = +3

Speed: 30 feet

::Attacks::

Machete
+4 melee (1d4+2 Slashing/19-20x2)

Sling
+5 ranged (1d3+2 Bludgeoning/20x2) Range: 50 feet

BAB: +1
CMB: +2 [-1 Size, +1 BAB, +2 Str]
CMD: 15 [-1 Size, + 1 BAB, +2 Str, +3 Dex]

::Skills:: [ACP: -1 (Armor) & -2 (Shield)]
[Class Skills: Acrobatics, Climb, Craft, Handle Animal, Intimidate, Knowledge (History, Nature), Perception, Ride, Survival, Swim]

Climb
[1 Rank, +2 Str, +3 Class] = +6

Handle Animal
[1 Rank, +0 Cha, +3 Class] = +4

Knowledge (History)
[1 Rank, +1 Int, +3 Class, +1 Trait] = +6

Knowledge (Nature)
[1 Rank, +1 Int, +3 Class] = +5

Perception
[1 Rank, +2 Wis, +3 Class, +2 Racial] = +8

Survival
[1 Rank, +2 Wis, +3 Class, +1 Trait] = +7

Swim
[1 Rank, +2 Str, +3 Class, +2 Trait] = +8

Languages: Common, Halfling, Goblin

::Feats::

::Traits::
Expert Explorer (Campaign)
[Choose one Knowledge skill (History) when you gain this trait. You gain a +1 trait bonus to check with that Knowledge skill and Survival checks, and either that Knowledge skill or Survival is a class skill for you. In addition, you treat the machete as a simple weapon.]

Strong Swimmer (Religion)
[Your faith in Gozreh’s grace gives you the confidence to swim without fear. You gain a +2 trait bonus on Swim checks, and can hold your breath for an extra 2 rounds when underwater.]

::Special Qualities::
Favored Class Bonus: (Barbarian)
[+1 HP]

Weapon and Armor Proficiency
[A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).]

Warslinger
[Halflings are experts at the use of the sling. Halflings with this racial trait can reload a sling as a free action. Reloading a sling still requires two hands and provokes attacks of opportunity.]

Halfling Luck
[Halflings receive a +1 racial bonus on all saving throws.]

Fearless
[Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.]

Keen Senses
[Halflings receive a +2 racial bonus on Perception checks.]

Weapon Familiarity
[Halflings are proficient with slings and treat any weapon with the word "halfling" in its name as a martial weapon.]

War Beast (Ex)
[A mad dog gains the service of an animal companion, using the barbarian’s level as her effective druid level.]

Fast Movement (Ex)
[A barbarian's land speed is faster than the norm for her race by +10 feet. This benefit applies only when she is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian's land speed.]

Equipment:

[Carrying Capacity: Light (58 lbs), Medium (116 lbs), Heavy (175 lbs)]
[Total Used: 20.5 lbs]

Machete
[+1 circumstance bonus on Survival checks to get along in the wild]
Sling
Hide Shirt
Heavy Wooden Shield

Belt Pouch (x2)
-Sling Bullets (x20)

90 Gold, 8 Silver

Gnawbones:

Class: Animal Companion (Bodyguard)

Race: Crocodile

Type: Small Animal

Senses: Low-Light Vision

Initiative: +2 [+2 Dex]

AC: 19 [+4 Natural, +2 Dex, +3 Armor]
Touch: 12; Flat-footed: 14

HP: 20 (2 HD)

Fortitude
[+3 Base, +2 Con] = +5
Reflex
[+3 Base, +2 Dex] = +5
Will
[+0 Base, +1 Wis] = +1

Speed: 30 feet; Swim 30 feet

::Attacks::

Bite
+3 melee (1d6+3/20x2)

STR 15, DEX 14, CON 15, INT 1, WIS 12, CHA 2

BAB: +1
CMB: +5 [+1 BAB, +4 Str]
CMD: 17 [+1 BAB, +4 Str, +2 Dex]

::Skills:: [ACP: -1]
[Class Skills: Acrobatics, Climb, Fly, Perception, Stealth, Swim]

Climb
[1 Rank, +2 Str, +3 Class] = +6

Swim
[1 Rank, +2 Str, +3 Class, +8 Racial] = +14

::Feats::
Armor Proficiency (Light)

::Special Qualities::
Shared Vigilance (Ex)
[A bodyguard and its master both gain Alertness (+2 bonus on Perception and Sense Motive) as a bonus feat whenever they are adjacent.]

Link (Ex)
[A mad dog can handle his animal companion as a free action, or push it as a move action, even if he doesn't have any ranks in the Handle Animal skill. The mad dog gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.]

Hold Breath (Ex)
[A crocodile can hold its breath for a number of rounds equal to 4 times its Constitution score before it risks drowning.]

::Tricks Known::
Attack
[The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals.]

Heel
[The animal follows you closely, even to places where it normally wouldn't go.]

Down
[The animal breaks off from combat or otherwise backs down.]

Defend
[The animal defends you (or is ready to defend you if no threat is present), even without any command being given. Alternatively, you can command the animal to defend another specific character.]

::Equipment
[Carrying Capacity: Light (66 lbs), Medium (133 lbs), Heavy (200 lbs)]
[Total Used: 10 lbs]

Studded Leather Armor (Barding)

Background: