You never knew your parents—perhaps they died when you were a child, or maybe you were taken from them and raised elsewhere as a slave. You owe your sanity and your life to a woman named Haleen. She could be your sister or merely a childhood companion, but whatever your relationship to her, she took care of you and protected you. She’s always been a part of your life, and although her temper often kept her from making friends or keeping a job, she’s always been kind to you. Haleen was instrumental in securing your freedom from slavery or making sure you got a good apprenticeship or job in society—but recently, she’d been growing strangely morose and depressed. You and Haleen normally kept no secrets, but whatever was bothering her wasn’t something she shared with you. One night, she vanished, leaving you a brief note, begging you to forget her and to get on with your life, but something about the note bothered you—something in the way she phrased her words struck you as forced. You may be convinced she’d been kidnapped, forced to leave against her will, or even magically controlled, but you also suspect that she left you to protect you from something—that was ever her way. You’re now convinced that it’s time for you to step in and protect her, but you had no idea where she may have gone until recently. Several months have passed since she disappeared, and you’ve spent those months searching for clues to her location, and you’ve finally found a lead—a mysterious note, a strange dream, the result of a back-alley divination, or a report of a sighting of a woman matching Haleen’s description has come to you, placing Haleen in the vicinity of an old ghost town named Kelmarane. What she’s doing there and how she came to be there makes no sense to you yet, but the lead is the strongest one you’ve had. This and Garavel’s advertisement for mercenaries to accompany him to the region is all the omen you need. You joined Garavel’s group and eagerly await the day you’ll be leaving for Kelmarane. Although Haleen chose to become a swashbuckling adventurer, she always encouraged you to seek your own path, and her support is the primary reason you chose the class you did at 1st level. This class is always a favored class to you, and your dedication to it is such that every time you take a level in the class, you gain +1 hit point and 1 additional skill point over and above what you would normally gain. If multiple PCs take this trait, they should be siblings who were both protected and raised by Haleen.
Appearance:
Personality:
Crunch Objectives:
Iuni's Stat Block:
IUNI THE FLAME BLESSED CR 1/2
Female Suli Paladin (Oath of Vengeance) 1
LG Medium Outsider (Native)
Init +0; Senses Darkvision (60 feet), Low-Light Vision; Perception -1
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DEFENSE
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AC 14, touch 10, flat-footed 14. . (+4 armor)
hp 13 (1d10+2)
Fort +4, Ref +0, Will +1
Resist acid 5, cold 5, electricity 5, fire 5
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OFFENSE
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Spd 30 ft.
Melee Scimitar +5 (1d6+6/18-20/x2) and
. . Unarmed Strike +5 (1d3+4/20/x2)
Ranged Shortbow +1 (1d6/20/x3)
Special Attacks Smite Evil (1/day)
Spell-Like Abilities Detect Evil (At will)
Paladin (Oath of Vengeance) Spells Known (CL 0, 5 melee touch, 1 ranged touch):
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STATISTICS
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Str 18, Dex 10, Con 14, Int 8, Wis 8, Cha 17
Base Atk +1; CMB +5; CMD 15
Feats Power Attack -1/+2
Traits Finding Haleen: Paladin, Flame of the Dawnflower
Skills Acrobatics -2, Climb +2, Diplomacy +9, Escape Artist -2, Fly -2, Knowledge (Religion) +3, Ride -2, Sense Motive +5, Stealth -2, Swim +2
Languages Common, Ignan
SQ Aura of Good (Ex), Bravery/Valor Variant Channeling (+1 Sacred), Elemental Assault (1/day)
Combat Gear Arrows (20), Chain Shirt, Scimitar, Shortbow; Other Gear Pathfinder's Kit
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SPECIAL ABILITIES
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Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Bravery/Valor Variant Channeling (+1 Sacred) Additional save vs. fear/AC bonus, or standard channel
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Evil (At will) (Sp) You can use Detect Evil at will (as the spell).
Elemental Assault (1/day) 1/day, swift, unarmed strike or held wep deals +d6 energy dam for char lvl rds.
Flame of the Dawnflower +2 damage with a scimitar on a critical hit.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Smite Evil (1/day) (Su) +3 to hit, +1 to damage, +3 deflection bonus to AC when used.
Sarenrae's Paladin Code:
The paladins of the Dawnflower are fierce warriors, like their goddess. They provide hope to the weak and support to the righteous. Their tenets include:
• I will protect my allies with my life. They are my light and my strength, as I am their light and their strength. We rise together.
• I will seek out and destroy the spawn of the Rough Beast. If I cannot defeat them, I will give my life trying. If my life would be wasted in the attempt, I will find allies. If any fall because of my inaction, their deaths lie upon my soul, and I will atone for each.
• I am fair to others. I expect nothing for myself but that which I need to survive.
• The best battle is a battle I win. If I die, I can no longer fight. I will fight fairly when the fight is fair, and I will strike quickly and without mercy when it is not.
• I will redeem the ignorant with my words and my actions. If they will not turn toward the light, I will redeem them by the sword.
• I will not abide evil, and will combat it with steel when words are not enough. I do not flinch from my faith, and do not fear embarrassment. My soul cannot be bought for all the stars in the sky.
• I will show the less fortunate the light of the Dawnflower. I will live my life as her mortal blade, shining with the light of truth.
• Each day is another step toward perfection. I will not turn back into the dark.