Patron: Agility
WITCH SPELLS
Caster Level 4
Spells per Day
Cantrips/4
1st Level/4
2nd Level/3
Spells Memorised
Cantrips
Detect Magic
Detect Poison
Spark
Touch of Fatigue
1st Level
Charm Person
Command
Ill Omen
Summon Monster I
2nd Level
Cure Moderate Wounds
Hold Person
Web
WORZEL
Male Ferret
Neutral, Tiny Animal
Initiative +2; Senses Perception +5, Low-Light Vision, Scent
Languages
DEFENCE
AC 17, touch 14, flat-footed 15; (+2 Dex, +2 size, +3 natural)
CMD 10
hp 15
Fort +2, Ref +4, Will +4
Resistances
DR
OFFENCE
Speed 20ft., Climb 20ft.
Base Attack +2 CMB -2
Melee +4 (+2 BAB, +2 DEX) Bite 1d3-4 x2 (P)
Special Attacks
Attach (Ex): When Worzel hits with a bite attack, he automatically grapples his foe, inflicting damage each round.
ABILITIES
STR 3, DEX 15, CON 10, INT 2, WIS 12, CHA 5
Special Abilities
Scent (Ex): This special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odours just as humans do familiar sights.
The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range.
When a creature detects a scent, the exact location of the source is not revealed—only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source’s location.
A creature with the scent ability can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry’s odour is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.
Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, Worzel takes no damage if he makes a successful saving throw and half damage even if the saving throw fails.
Empathic Link (Su): Isobel has an empathic link with Worzel to a 1 mile distance. She can communicate empathically with Worzel, but cannot see through his eyes. Because of the link’s limited nature, only general emotions can be shared. Isobel has the same connection to an item or place that Worzel does.
Deliver Touch Spells (Su): Worzel is able to deliver touch spells for Isobel. If they are in contact at the time Isobel casts a touch spell, she can designate Worzel as the “toucher.” Worzel can then deliver the touch spell just as Isobel would. As usual, if Isobel casts another spell before the touch is delivered, the touch spell dissipates.
FEATS
Weapon Finesse
SKILLS
Acrobatics +10
Climb +2
Escape Artist +6
Fly+6
Perception +5
Stealth +6
Swim +2
STORED SPELLS
Cantrips
Bleed
Dancing Lights
Daze
Detect Magic
Detect Poison
Guidance
Light
Mending
Message
Putrefy Food and Drink
Read Magic
Resistance
Spark
Stabilise
Touch of Fatigue
1st Level
Beguiling Gift
Charm Person
Chill Touch
Command
Cure Light Wounds
Enlarge Person
Identify
Ill Omen
Jump
Mage Armour
Summon Monster I
2nd Level
Cat’s Grace
Cure Moderate Wounds
Hold Person
See Invisibility
Summon Monster II
Web