Geppa

Isis Hex's page

74 posts. Alias of David Rowe 95.


Full Name

Isis Hex (player Smerg)

Race

Human

Classes/Levels

Witch 1

Gender

Female

Size

Medium

Age

19

Special Abilities

Hex, Familiar (Lizard), Spells

Alignment

Lawful Good

Deity

Erastil

Location

Tanner's Crossing

Languages

Common, Sylvan, Elvan, Draconic

Occupation

Village Witch in Training

Strength 8
Dexterity 14
Constitution 14
Intelligence 17
Wisdom 14
Charisma 14

About Isis Hex

(25 point buy: Str 8, Dex 14, Con 14, Int 15, Wis 14, Cha 14 = -2 + 5 + 5 + 7 + 5 + 5 = 25 pts. Human +2 applied to Int. Favoured Class Witch bonus applied to Skills )

Str 8 (-1)
Dex 14 (+2)
Con 14 (+2)
Int 17 (+3)
Wis 14 (+2)
Cha 14 (+2)

HP 8

Init +2 = +2 Dex
AC 12 = 10 + 2 Dex

Fort +2 = 0 +2 Con
Ref +2 = 0 +2 Dex
Wil +4 = 2 +2 Wis

BAB +0
CMB -1 = 0 BAB -1 Str
CMD 11 = 0 BAB -1 Str + 2 Dx

Speed 30'

Skills (trained Skills) (2 + 3 Int + 1 Human + 1 Favoured Class + 1 Profession = 8)

Craft(Alchemy) +7 = +3 Int +1 Rank + 3 Class
Heal +6 = +2 Wis +1 Rank + 3 Class
Knowledge (Arcana) +7 = +3 Int +1 Rank +3 Class
Knowledge (History) +7 = + 3 Int +1 Rank +3 Class
Knowledge (Nature) +7 = +3 Int +1 Rank +3 Class
Spellcraft +7 = +3 Int +1 Rank +3 Class
Use Magical Device +6 = +2 Cha +1 Rank + 3 Class
Profession (Village Witch) +6 = +2 Wis +1 Rank +3 Class

Race Human
see pg 27 pathfinder core book

Feats
Improved Unarmed Strike
Deflect Arrows

Hex
1st Healing Touch - Functions as Cure Light Wounds but only once per 24 hours on the same person.

Familiar Chosen Lizard (named Skitter)
Familiar Bonus +3 Climb Checks
Familiar Bonus Spells
none

Spells (used rules for Wizard to generate 'spell book' for level 1 pg 79 core rule book : all 0 level Cantrips Witch list and 3 + Int mod level 1 spells)

Cantrips Known (* marks Cantrips prepared) (3 memorized)
Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Guidance, Light, Mending*, Message*, Read Magic, Resistance, Stabilize*, Touch of Fatigue

Level 1 Known (Cast 2 per day)
Sleep
Cure Light Wounds
Charm Person
Identify
Comprehend Languages
Unseen Servant

Level 1 memorized DC 14
Sleep
Charm Person

Traits
Devote of the Green (+1 Knowledge(Nature) and Knowledge(geography) with Knowledge(Geography) a class skill)
Threatening Defender (-1 from negative due to Combat Expertise Feat)

Gear
Healer's Kit 50gp
Spell Component Pouch 5gp
Cleric's Vestments 5gp (Coven Ceremonial Robes)
Traveler's Outfit 1gp
Backpack 2gp
Waterskin
Iron pot
Baskets x3
Sacks Small x5
Sacks Large x2
Bedroll
Tent

Weapon
Club x5 0gp
Sickle 6gp

Food
Travel Rations for 10 days
Grain for Mule for 4 days

Mount
Mule
Saddle
Saddle Bags
Bit and Bridle

Experience (Total=750xp)
1st Kobold Meeting 750xp

Background

Isis Hex grew up in Tanner's Crossing the oldest daughter of the village witch. Her sisters are Belinda and Madge.

She has grown up with the other youth of Tanner's Crossing. She often follows them into various trouble but stays more to the outside. This has more to do with her mother's many rules then her personal desire.

She has a great desire to wonder what lies beyond Tanner's Crossing but knows that her mother would never accept such a way of life. 'A witch's place is by her cauldron.' is her mother's favourite saying.

Goals

Isis currently aims to have some fun while working on her studies to be a witch. Her long term goal is to be accepted into the county coven of witches and be given charge of her own village. She sees this as the only way to really show her mother that she is an independent person.