| Full Name |
Isis Hex (player Smerg) |
| Race |
Human |
| Classes/Levels |
Witch 1 |
| Gender |
Female |
| Size |
Medium |
| Age |
19 |
| Special Abilities |
Hex, Familiar (Lizard), Spells |
| Alignment |
Lawful Good |
| Deity |
Erastil |
| Location |
Tanner's Crossing |
| Languages |
Common, Sylvan, Elvan, Draconic |
| Occupation |
Village Witch in Training |
| Strength |
8 |
| Dexterity |
14 |
| Constitution |
14 |
| Intelligence |
17 |
| Wisdom |
14 |
| Charisma |
14 |
About Isis Hex
(25 point buy: Str 8, Dex 14, Con 14, Int 15, Wis 14, Cha 14 = -2 + 5 + 5 + 7 + 5 + 5 = 25 pts. Human +2 applied to Int. Favoured Class Witch bonus applied to Skills )
Str 8 (-1)
Dex 14 (+2)
Con 14 (+2)
Int 17 (+3)
Wis 14 (+2)
Cha 14 (+2)
HP 8
Init +2 = +2 Dex
AC 12 = 10 + 2 Dex
Fort +2 = 0 +2 Con
Ref +2 = 0 +2 Dex
Wil +4 = 2 +2 Wis
BAB +0
CMB -1 = 0 BAB -1 Str
CMD 11 = 0 BAB -1 Str + 2 Dx
Speed 30'
Skills (trained Skills) (2 + 3 Int + 1 Human + 1 Favoured Class + 1 Profession = 8)
Craft(Alchemy) +7 = +3 Int +1 Rank + 3 Class
Heal +6 = +2 Wis +1 Rank + 3 Class
Knowledge (Arcana) +7 = +3 Int +1 Rank +3 Class
Knowledge (History) +7 = + 3 Int +1 Rank +3 Class
Knowledge (Nature) +7 = +3 Int +1 Rank +3 Class
Spellcraft +7 = +3 Int +1 Rank +3 Class
Use Magical Device +6 = +2 Cha +1 Rank + 3 Class
Profession (Village Witch) +6 = +2 Wis +1 Rank +3 Class
Race Human
see pg 27 pathfinder core book
Feats
Improved Unarmed Strike
Deflect Arrows
Hex
1st Healing Touch - Functions as Cure Light Wounds but only once per 24 hours on the same person.
Familiar Chosen Lizard (named Skitter)
Familiar Bonus +3 Climb Checks
Familiar Bonus Spells
none
Spells (used rules for Wizard to generate 'spell book' for level 1 pg 79 core rule book : all 0 level Cantrips Witch list and 3 + Int mod level 1 spells)
Cantrips Known (* marks Cantrips prepared) (3 memorized)
Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Guidance, Light, Mending*, Message*, Read Magic, Resistance, Stabilize*, Touch of Fatigue
Level 1 Known (Cast 2 per day)
Sleep
Cure Light Wounds
Charm Person
Identify
Comprehend Languages
Unseen Servant
Level 1 memorized DC 14
Sleep
Charm Person
Traits
Devote of the Green (+1 Knowledge(Nature) and Knowledge(geography) with Knowledge(Geography) a class skill)
Threatening Defender (-1 from negative due to Combat Expertise Feat)
Gear
Healer's Kit 50gp
Spell Component Pouch 5gp
Cleric's Vestments 5gp (Coven Ceremonial Robes)
Traveler's Outfit 1gp
Backpack 2gp
Waterskin
Iron pot
Baskets x3
Sacks Small x5
Sacks Large x2
Bedroll
Tent
Weapon
Club x5 0gp
Sickle 6gp
Food
Travel Rations for 10 days
Grain for Mule for 4 days
Mount
Mule
Saddle
Saddle Bags
Bit and Bridle
Experience (Total=750xp)
1st Kobold Meeting 750xp
Background
Isis Hex grew up in Tanner's Crossing the oldest daughter of the village witch. Her sisters are Belinda and Madge.
She has grown up with the other youth of Tanner's Crossing. She often follows them into various trouble but stays more to the outside. This has more to do with her mother's many rules then her personal desire.
She has a great desire to wonder what lies beyond Tanner's Crossing but knows that her mother would never accept such a way of life. 'A witch's place is by her cauldron.' is her mother's favourite saying.
Goals
Isis currently aims to have some fun while working on her studies to be a witch. Her long term goal is to be accepted into the county coven of witches and be given charge of her own village. She sees this as the only way to really show her mother that she is an independent person.