Ishthraxa
Male strix psychic warrior (meditant) 1/soulknife (soulbolt) 7
N Medium humanoid (strix)
Init +6; Senses darkvision 60 ft., low-light vision; Perception +18
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Defense
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AC 22, touch 21, flat-footed 16 (+6 Dex, +1 natural, +5 Wis)
hp 82 (8 HD; 1d8+7d10+31)
Fort +10, Ref +13, Will +12
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Offense
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Speed 30 ft., fly 60 ft. (average)
Ranged +1 collision mind hornbow +14/+9 (2d6+11/×3) or
. . +1 collision mind hornbow +12/+12/+7 (2d6+11/×3)
Melee dagger +12/+7 (1d4+5/19-20) or
. . unarmed strike +12/+7 (1d6+5)
Special Attacks enhanced mind bolt, form mind bolt, quick draw
Psychic Warrior (Meditant) Powers Known (power points 22, ML 1st; concentration +6)
. . 1st—inevitable strike, vigor (path)
. . 0 (at will)— conceal thoughts, detect psionics
Soulknife (Gifted Blade, Soulbolt) Powers Known (power points 22, ML 7th; concentration +18)
. . 2nd—body adjustment
. . 1st—chameleon, inertial armor
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Statistics
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Str 10, Dex 22, Con 16, Int 12, Wis 21, Cha 8
Base Atk +7; CMB +7; CMD 28
Feats Clustered Shots[UC], Extra Blade Skill, Improved Unarmed Strike, Mindblade Proficiency, Point-Blank Shot, Precise Shot, Psionic Talent, Rapid Shot
Traits psionic knack, resilient
Skills Acrobatics +15, Autohypnosis +9, Craft (carpentry) +10, Fly +16, Linguistics +2, Perception +18, Profession (sailor) +9, Profession (soldier) +9, Spellcraft +6, Stealth +16, Survival +9, Swim +4; Racial Modifiers +2 Perception
Languages Common, Elven, Strix
SQ active energy type, blade skills (close-range expert, emulate ranged weapon, focused offense, freezing bolt), cautious brawler, launch mind bolt, manifesting, path power, psionic armor, shape mind bolt, warrior's path, warrior's path (survivor's path)
Combat Gear dorje of natural healing (ML 2nd, 50 charges, Held by Flann), dorje of vigor (ML 2nd, 50 charges), acid (3), alchemist's fire (3); Other Gear +1 collision mind hornbow (+4 Str), Sycophant's ring, Gladiator's Gauze, amulet of natural armor +1, belt of physical might +2 (Dex, Con), boots of the cat[UE], cloak of resistance +2, headband of inspired wisdom +2, ring of sustenance, whispering gloves, cards[UE], dice[UE], flint and steel, grooming kit (worth 1 gp), hammock[UE], hunter's sight, masterwork backpack[APG], masterwork carpentry tools, signal whistle, 6x tattoo of natural healing (9 hp) weapon cord - dorje of vigor, weapon cord - sycophant's ring, wrist sheath, spring loaded, Cold-weather outfit, hot weather outfit, cleats, 311 gp, 7 sp
On orderPower stone of Energy Adaptation, Specified (ML3) and Energy Adaptation, Specified (ML7)
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Special Abilities
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Active Energy Type (Electricity) Lets you set your psionic active energy type.
Equipment Slots In Use Ring, Belt, Feet, Hands, Headband, Neck, Shoulders,
Cautious Brawler +1 racial dmg bonus, no penalty when dealing nonlethal damage.
Close-Range Expert When psi-focused, your mind bolts do not provoke AoO's.
Clustered Shots Total damage from full-round ranged attacks before applying DR
Darkvision (60 feet) You can see in the dark (black and white only).
Emulate Ranged Weapon (Hornbow [Wis +4]) The soulknife can form his mind bolt to replicate any single ranged weapon, chosen at the time he takes this blade skill. The soulknife is proficient with his mind bolt in this form and it functions in all ways as the chosen weapon.
Enhanced Mind Bolt +3 (Su) You can enhance your Mind Bolt with a total enhancement bonus of +3.
Extra Blade Skill You gain an additional blade skill.
Fly (60 feet, Average) You can fly!
Focused Offense As long as the soulknife maintains psionic focus, he adds his Wisdom modifier to his attack and damage rolls instead of his Strength modifier.
Form Mind Bolt (Mind Bolt [Long Range], Bludgeoning) (Su) Form a semi-solid weapon composed of psychic energy distilled from your own mind.
Freezing Bolt (Fort DC 18) Mind bolts can deal cold damage and reduce their target's speed
Launch Mind Bolt Make iterative attacks with your Mind Bolt
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Manifesting You have a reduced ML equal to ML-2.
Path Power (Vigor [Path]) (Ex) Gain a bonus power related to your path.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Psionic Armor +5 (Ex) The Meditant adds his Wisdom bonus to AC and CMD, more at higher levels.
Psionic Talent Gain 2 or 1 extra power points.
Quick Draw (Su) You can manifest your Mind Blade as a free action.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Shape Mind Bolt Change the form of your mind bolt, or reassign its abilities
Warrior's Path (Ex) Gain benefits based on a specific warrior path.
history:
Nobody knows how Isthraxa came by his psionic powers. His mother is a woodcarver and his father a travelling puppeteer. Since he didn't have much of a talent for voices, he expected to follow in his mother's footsteps. But they lived on the windward cliffs and everybody needed to learn how to fight. Quite a bit of trouble comes forth on the wind. They were teaching archery and starting with the stance and technique. The students were given bows but no arrows. That did not stop Ishthraxa from hitting the target.
From there it seemed wasteful to not use his gift. He joined the military under Clan Straillia and was assigned to the Windward Marines. When you were on a ship, a soldier that made his own arrows was convenient. The older hands brought him up to speed on the life of a marine. Complaining about the sailors who complained right back. The endless waiting followed up by a few moments of "I really wish I were bored now." The rotating jokes/not-jokes about who was the jinx on the ship.
He never jokes about jinxes anymore. He's the only member of that unit left. His term was marked by pirates and skirmishes and monsters. It was a bloody couple of years but he survived. Over those years the power in him surged and her found himself able to do more with his gift. One of the pirate crews they had had an outlander with an bow of great power. He took the bow and went through the same training he had done years ago. It took some time but he began to understand the bow. After which he passed it on, as he didn't need it anymore.
He found he had a few gifts besides hurling death. One of them was of great interest to his commanders. When they found out that he could make himself take on the color of his surroundings, they transferred him. His new unit was The Unseen Rain. It was a small, elite unit used for special missions. They would go behind enemy lines, often by having a Nomad fold them in. They were tasked with finding specific objectives and dealing with them quickly and quietly.
One mission went badly. He thinks that they were sent in by a political faction to deal with another political faction. They were caught and captured.