Baby Chimera

Isco's page

12 posts. Alias of IejirIsk.


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Male Catfolk Alchemist 24/33 HP
Stats:
16(13) AC, +3 init, 30(20 climb) speed, 5/7/0 F/R/W , P: +7, acro:+18
, DR 10/magic v ranged: 5hr

Isco stretches as he stands up, pulling a small potion and drinking it. Looking around, he asks, "A party?"


Male Catfolk Alchemist 24/33 HP
Stats:
16(13) AC, +3 init, 30(20 climb) speed, 5/7/0 F/R/W , P: +7, acro:+18
, DR 10/magic v ranged: 5hr

Resting up in a tree by preference, or curled up next to fire. With low-light, any watch is feasible.


Male Catfolk Alchemist 24/33 HP
Stats:
16(13) AC, +3 init, 30(20 climb) speed, 5/7/0 F/R/W , P: +7, acro:+18
, DR 10/magic v ranged: 5hr

Yea, but looking at the math, just barely made it a 1 hr. :D
Isco grins and climbs up, staying to building tops as much as he can, keeping an eye out for potential.


Male Catfolk Alchemist 24/33 HP
Stats:
16(13) AC, +3 init, 30(20 climb) speed, 5/7/0 F/R/W , P: +7, acro:+18
, DR 10/magic v ranged: 5hr

Isco climbs up to a building next to the tent, and stretches out, looking upon the competition. "That could have gone better I think." He curls up for a small catnap, keeping one ear open.


Male Catfolk Alchemist 24/33 HP
Stats:
16(13) AC, +3 init, 30(20 climb) speed, 5/7/0 F/R/W , P: +7, acro:+18
, DR 10/magic v ranged: 5hr

1d20 + 8 ⇒ (12) + 8 = 20 Reflex. Well, Edgart will survive this attack. ... Rolling sounds more like acro... :P
Isco tries to roll out of the way, but doesn't quite make it. He jumps back withdrawing and circles around, climbing up to A10.


Male Catfolk Alchemist 24/33 HP
Stats:
16(13) AC, +3 init, 30(20 climb) speed, 5/7/0 F/R/W , P: +7, acro:+18
, DR 10/magic v ranged: 5hr

Isco quickly infuses another grenade and chucks it, making sure to avoid allys. 1d20 + 7 - 2 ⇒ (5) + 7 - 2 = 10 touch. 3d6 + 3 ⇒ (5, 1, 2) + 3 = 11 fire hoping for better rolls... 6 on a splash (ie: miss).

He then runs down drawing an extract as he goes, stopping next to Eadgart (as far as possible away from ze bull) and holding it out for him to grab.


Male Catfolk Alchemist 24/33 HP
Stats:
16(13) AC, +3 init, 30(20 climb) speed, 5/7/0 F/R/W , P: +7, acro:+18
, DR 10/magic v ranged: 5hr

Don't think I can throw too much with adam on it... was hoping to roll higher than 10 damage XD


Male Catfolk Alchemist 24/33 HP
Stats:
16(13) AC, +3 init, 30(20 climb) speed, 5/7/0 F/R/W , P: +7, acro:+18
, DR 10/magic v ranged: 5hr

Poke poke


Male Catfolk Alchemist 24/33 HP
Stats:
16(13) AC, +3 init, 30(20 climb) speed, 5/7/0 F/R/W , P: +7, acro:+18
, DR 10/magic v ranged: 5hr

Anyone see Blackgrave yet? *goes hunting for HoO*


Male Catfolk Alchemist 24/33 HP
Stats:
16(13) AC, +3 init, 30(20 climb) speed, 5/7/0 F/R/W , P: +7, acro:+18
, DR 10/magic v ranged: 5hr

ouch...
Isco sees the monstrosity, and steps backwards and draws his dagger to L16. He then grabs a vial and quaffs it. Extract(False Life): 1d10 + 5 ⇒ (6) + 5 = 11 temp HP

Also, is there anwhere that can be climbed up? if so, he'll climb up there, instead. (60' move, 40' climb)


Male Catfolk Alchemist 24/33 HP
Stats:
16(13) AC, +3 init, 30(20 climb) speed, 5/7/0 F/R/W , P: +7, acro:+18
, DR 10/magic v ranged: 5hr

wait... attacking me?!? I just finished final touches... XD


Male Catfolk Alchemist 24/33 HP
Stats:
16(13) AC, +3 init, 30(20 climb) speed, 5/7/0 F/R/W , P: +7, acro:+18
, DR 10/magic v ranged: 5hr

is the one thing i haven't had the luxury to learn is higher level equipping....