Male Catfolk Alchemist 24/33 HP
Stats: , DR 10/magic v ranged: 5hr
16(13) AC, +3 init, 30(20 climb) speed, 5/7/0 F/R/W , P: +7, acro:+18 Yea, but looking at the math, just barely made it a 1 hr. :D
Male Catfolk Alchemist 24/33 HP
Stats: , DR 10/magic v ranged: 5hr
16(13) AC, +3 init, 30(20 climb) speed, 5/7/0 F/R/W , P: +7, acro:+18 Isco climbs up to a building next to the tent, and stretches out, looking upon the competition. "That could have gone better I think." He curls up for a small catnap, keeping one ear open.
Male Catfolk Alchemist 24/33 HP
Stats: , DR 10/magic v ranged: 5hr
16(13) AC, +3 init, 30(20 climb) speed, 5/7/0 F/R/W , P: +7, acro:+18 1d20 + 8 ⇒ (12) + 8 = 20 Reflex. Well, Edgart will survive this attack. ... Rolling sounds more like acro... :P
Male Catfolk Alchemist 24/33 HP
Stats: , DR 10/magic v ranged: 5hr
16(13) AC, +3 init, 30(20 climb) speed, 5/7/0 F/R/W , P: +7, acro:+18 Isco quickly infuses another grenade and chucks it, making sure to avoid allys. 1d20 + 7 - 2 ⇒ (5) + 7 - 2 = 10 touch. 3d6 + 3 ⇒ (5, 1, 2) + 3 = 11 fire hoping for better rolls... 6 on a splash (ie: miss). He then runs down drawing an extract as he goes, stopping next to Eadgart (as far as possible away from ze bull) and holding it out for him to grab.
Male Catfolk Alchemist 24/33 HP
Stats: , DR 10/magic v ranged: 5hr
16(13) AC, +3 init, 30(20 climb) speed, 5/7/0 F/R/W , P: +7, acro:+18 ouch...
Also, is there anwhere that can be climbed up? if so, he'll climb up there, instead. (60' move, 40' climb) |