Kressle

Isama Zenj's page

531 posts. Alias of Azih.


Full Name

Isama Zenj

Race

Human

Classes/Levels

Urban Druid/6 | HP 34/39 | AC 23 T 13 FF 21 | F 6 R 5 W 12 (14) | Per +12 (14) | Init +6 | Special: Owl's wisdom 2 minutes, Barkskin 60 minutes, Long Strider 60 minutes, Spider climb 15 minutes

Location

Quantium, Nex.

Strength 10
Dexterity 14
Constitution 10
Intelligence 13
Wisdom 18
Charisma 16

About Isama Zenj

I'll have Owl's wisdom for 2 minutes, Barkskin for 60 minutes, Long Strider for 60 minutes, and 7.5 minutes of the Spiderclimb split queally

NG Medium Humanoid
STR: 10 DEX: 14 CON: 10 INT: 13 WIS: 18 CHA: 16
Init +6 (4 feat +2 dex)
Perception +12 (5 rank +4 wis +3 class)

DEFENSE:

AC 21 (5 armor +2 shield +2 dex + 1 natural + 1 deflection )
T 13 (-8 armor,shield,natural)
FF 19 (-2 dex)
HP 39 (8 + 5 + 5 + 5 + 5 + 5 + 6 fcb)

Fort 6 (5 +1 cloak)
Ref 5 (2 +2 dex +1 cloak)
Will 12 (5 + 4 wis +1 cloak +2 feat)

Conditional:
+2 against divinations and enchantments

CMD 16 (10 + 4 BAB + 2 dex)

OFFENSE:

BAB 4
Speed 20 feet (medium armor)
+1 scimitar 1d20+7;1d6+3 Dervish Dance for +2 dex and +1 enchantment and 4 BAB)
MW light mace 1d20+6;1d6 (similar to above)
CMB 4 (4 BAB)

TRAITS:

Human: Bonus Feat
Human: Extra skill point per level
Altruistic Diplomat +2 on Diplomacy
Traveling Merchant +1 on Appraise, Bluff, and Sense Motive
Life of the City let you use wild empathy on urban vermin at -4
Flow of the City Crowds no longer difficult terrain.

FEATS:

First: Iron Will +2 to Will Saving Throw
Human: Improved Initiatve +2 to Initiative
3rd: Weapon Finesse (Dex to attack with light weapon)
5th: Dervish Dance (Dex to attack and damage with scimitar)

SKILLS:

Acrobatics +2 (+2 dex)
Appraise 4 (+1 Int +2 rank +1 trait)
Bluff 4 (+3 cha +1 trait)
Climb +4 (+1 rank +3 class)
Diplomacy 13 (+3 cha +5 rank +3 class +2 trait)
Disguise 3 (+3 cha)
Escape Artist +2 (+2 Dex)
Fly +2 (2 dex)
Handle Animal 9 (+3 cha +3 ranks +3 class)
Heal +4 (4 wis)
Intimidate +3 (+3 cha)
Kn:Geo +6 (+1 int +2 rank +3 class)
Kn:Local +5 (+1 int +1 rank +3 class)
Kn:Nature +10 (+1 int +4 rank +3 class +2 bonus)
Perception +12 (5 rank +4 wis +3 class)
Perform: Dance +5 (3 cha + 2 rank)
Profession: Guard 9 (4 wis + 2 rank +3 class)
Ride +6 (2 dex +1 rank +3 class)
Sense Motive +9 (4 wis +4 rank + 1 trait)
Spellcraft 5 (1 int + 1 rank + 3 class)
Stealth +2 (2 dex)
Survival +11 (4 wis + 2 rank + 3 class + 2 )
Swim +4 (1 rank +3 class)

LANGUAGES:

Common, Polygot, Kelish, Druidic

GEAR:

+1 Scimitar 2315
MW light mace 155

+1 hide armor 1165
+1 darkwood buckler 1205
+1 Cloak of resist 1000
+1 Ring of Prot 2000
+1 Amulet nat armor 2000

druid kit 14
explorer outfit 0
masterwork backpack 49
Weapon cord 0.1
Compass 10
Ioun torch 75
3x acid 30
3x alchemical fire 60

Requisition:
20 x wand CLW (divine) - Used two
50 x wand Longstrider - Used one
50 x wand Owl's Wisdom - Used two

Money spent 10078.1
Money left 421.9

Special Abilities:

Charm Domain Dazing Touch 7/day
Nature Sense +2 bonus to Nature and Survival
Wild Empathy Diplomacy check with Cha bonus against animals
Lorekeeper +2 to diplomacy, History, Local, Nobility, class skills
Resist Temptation +2 bonus on save vs divinations and enchantments
Thousand Faces: At will change appearance like spell alter self

Tracked Resource:

Dazing Touch 7/day

Spells Prepared:

Concentration 1d20+10

Lev 0 DC 14
Stablize
Detect Magic
Light
Create Water

Lev 1 DC 15 4 per day
Domain: Charm Person
Speak with Animals
Hydraulic Push
Entangle
Faerie Fire

Lev 2 DC 16 4 per day
Domain: Calm Emotions
Barkskin
Restoration, Lesser
Stone Call
Owl's Wisdom

Lev 3 DC 17 3 per day
Domain: Suggestion
Summon Nature Ally III
Swarm Of Fangs
Spider Climb, Communal

Appearance:

Sitting in front of the immigration officer is a short human woman, barely 5 feet tall, with skin a colour somewhere between coffee and mocha. Her smooth skin has a few blemishes here and there, evidence of a life lived outdoors, and a few faded scars. It's apparent that she knows how to handle the scimitar strapped to her back and the buckler hanging loosely from her belt. She seems pretty young; Maybe late teens or early twenties and she's wearing her dark hair at a practical short length which she's toying with nervously. She's smiling though and it's an arresting sight. It's obvious that she has an easy time making friends

Personality:

Isama is an optimistic and cheerful young woman. She knows what she wants and takes deliberate steps to get it. Right now she's feeling both far more nervous and far more excited than usual as she's made it to the big city of Quantium. She hasn't spent long in the capital city of Nex but she knows that it's a place that she wants to make her home. That's why she's applied for citizenship and is right now sitting in front of an immigration officer, ready to begin what she has been warned is going to be a long process. This isn't dampering her embullient personality though.

Background:

Final Immgration Interview Record - Immigration and Citzenship Department - Quantium - Nex.
Applicant Isama Zenj
Age 19
Sex Female
Origin Near Kibwe City, Mwangi Expanse
Training Druid
Current status Stray
Officer Repet Oleyk

Repet Oleyk: "Could you state your name for our records please?"

Isama: "Yeah, my name's Isama."

IO: "Do you have a last name?"

IZ: "Nah, my people don't, I'm a Zenj though so you can put me down as Isama Zenj if you want. What's your name?"

RO: "Repet Oleyk. Pleased to meet you."

IZ: "Same here Repet."

*they shake hands*

RO: "Isama Zenj then.. You're Mwangi correct?"

IZ: "That's me. Right out of the deep dark Jungle."

RO: *chuckles* "What is your profession?"

IZ: "I'm a druid. Born and raised to it in a druid circle a dozen miles or so outside of Kibwe.. that's a Mwangi city"

RO: *covers the from he's filling in that had Kibwe circled with a question mark from Isama's inquisitive eyes and harumphs" "That's surprising. I wouldn't have thought any druid would want to come and live in a large city like Quantium

IZ: *gives RO a knowing look* "Why not? There's nature everywhere in a city. Rats and pigeons, all kinds of pets.. and hey Humans and Elves and Dwarves and all the rest are all natural creature's arent they?"

RO: "Never.. really thought of it that way. Why did you come to Quantium and why do you wish to be a citizen of Nex"

IZ: "Well.. my parents and the circle don't really.. well, let's just say they don't really agree with my opinion of places outside the jungle. We're not exactly on the same plane if you see what I'm getting at."

RO: "So you fled from them then"

IZ: "Nah, nothing like that. I completed my druidic training in the circle and I liked it there well enough. It's just... as long as I remember I was always fascinated by the Kelishi trading caravan that comes by once a year. The things they had. The books, the made things, all of it. I just loved it. At best the others in the circle tolerated the caravan and traded as little as possible, only for necessities, but it became my favourite time of the year and I became the main person that traded with the caravan when I got older"

RO: "Ah. But you're still a druid right? With your connection to nature and all?"

IZ: "Oh yeah, I have a deep connection to the natural energies of the world. Wouldn't trade that for anything. It's just that in an odd way I felt an even deeper connection to nature when I was with the caravan then when I was in the middle of the jungle with the circle"

*she shrugs before continuing*

IZ: "There were even things like.. well.. I could have learned the language of the fey, but I pored over the few books that I got as gifts one year from the caravan that I ended up learning Kelishi instead! My parent's weren't exactly pleased at that. Plus I'm as good a tracker as any, but not as good as keeping from being tracked in the wilds. Stuff like that. I just didn't 'wear' the jungle like a skin like everybody else seemed to and I just didn't feel strongly enough about any animal to take it as a companion. Everybody else had one. I'm a really good druid though! I'll be really valuable to Nex and Quantium! I just need a chance to show..."

RO: *interrupts* "I'm sure you are Isama. I didn't mean to question your talents. Please continue"

IZ: "Ok, so, after my training was complete and I was indoctrinated as a full druid I decided that I wasn't meant to use my training to protect the jungle but to serve some other place. No better way to do that than to travel out with the caravan when it passed through next. I explained it to my family and they accepted it. I was the odd one out anyway. We parted on decent terms and I was such good friends with the caravan that they took me on with no problems."

RO: "How did you pay for passage?"

IZ: "I didn't pay for anything. I *got* paid. Like I said I'm a really good druid and a good fighter. Any caravan would kill to have someone like me as a trail finder and a guard. I even picked up some trading tips from my friends in the caravan. Made a good profit by holding on to some trinkets from home until we got far enough away that they become 'exotic treasures' from the deep dark jungle. Heh. We made our way out of the jungle to Solku and then from there to Katapesh. It's a pretty long trade route with a lot of hazards, wild animals, gnolls, and bandits and such. Well wild animals weren't nearly as much of a problem while I was with the caravan. But I'll let you know that I really really hate gnolls now. Anyway travelling.. was really good for me. There's so much to see outside of the jungle and the challenges heleped me really grow as a person and a druid. But I still liked it best when we stopped in settled places. The bigger the place, the happier I was. Pretty clear at that point that I didn't have wanderlust. I just like cities."

RO: "You said the trade route ended in Katapesh."

IZ: "Yeah"

RO: "why didn't you stay there? I've heard Katapesh is a huge and wonderous city."

IZ: "Yeah it is. I really liked it and I spent a some time there, was thinking of settling down there, but... it's too much money driven for my tastes. Plus there's so much slavery there. I know there's some here as well but it's just absurd how much there is in Katapesh. It's not the most accepting place either. Anyway I spent quite a lot of time reading and learning about the world and Quantium. Well Quantium just seems perfect for me."

RO: "How so?"

IZ: "Well just the idea of earning a citizenship and that meaning something. People not being discriminated against and everyone being accepted. It's just great. Really it was Quantium or Almas and well, Andoran is way farther away from Katapesh than Nex is" *grin* "Took a ship to get here, which was kind of a mistake. Found out I really don't like sea travel. I got here and well. I love this place. I love everything about it. I want to live here and help build it and protect it. And that's the honest truth."

RO: "Hrm.." *writes in his report for a while and then starts filling out a separate form*

IZ: *getting anxious* "Look if there's anything..."

RO: *interrupts* "For a person of your talents I recommend the best way to earn citizenship is to apply as a Guard. Serve Nex and Quantium well and you'll earn your citizenship. I can't promise that they'll accept you, they'll test you to confirm that you do have the talents and training that you claim. But if you haven't lied then you should have no problem. Here is a copy of your citizenship application and a signed form from the Immigration and Citizenship Department to the Office of the Guards. Take this to the closest Guard office and they'll set you up. If you need dire.."

IZ: *squeals and jumps out of her seat to hugs Repet hard* "Thank you thank you thank you. I promise that you and Quantium won't regret this, I'm so excited, I'm going to go and write a letter to tell everyone that I actually manged to get in. Oh I'm so happy thank you thank you thank you."

RO: *turning blue* "Grrkkkkkk.."