Ruan Mirukova

Isaac Cathmore's page

2 posts. Alias of The Pale King.


About Isaac Cathmore

Issac Cathmore
Aasimar (Plumekith) Hunter (Roof Runner) 1
CG Medium Outsider (Native) and Humanoid (Human)
Init +3 (+3 DEX), Senses Darkvision, Perception +
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DEFENSE
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AC 16 (10 + 3 Dex + 3 armour), touch 13, flat-footed 13
HP 10 (1d8 + 2 CON)
Fort +4 (+2 Base +2 CON), Ref +5 (+2 Base + 3 DEX), Will +3 (+0 Base + 3 WIS)
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OFFENSE
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Ranged - Shortbow Attack: +3 Damage 1d6 Crit x3 Range: 60ft
Melee - Bardiche Attack: +3 Damage 1d10+4 Crit 19-20/x2
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STATISTICS
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Str 16, Dex 16, Con 14, Int 10, Wis 16, Cha 10
Speed 30 ft.
BAB +0; CMB +3 (+0 BAB +3 STR); CMD 16 (+0 BAB +3 STR +3 DEX)
Feats Combat Reflexes
Skills
Acrobatics +9
Climb +7
Handle Animal +4
Knowledge (Local) +1
Intimidate +5
Perception +7
Stealth +7
Traits
Drawbacks
Languages Common

Favoured Class Bonuses
1st - Skill Point

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SPECIAL ABILITIES
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Plumekith Aasimar:

Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.

Skilled: Aasimar have a +2 racial bonus on Acrobatics and Fly checks.

Spell-Like Ability (Sp): Aasimars can use see invisibility once per day as a spell-like ability (caster level equal to the aasimar's class level).

Scion of Humanity Some aasimars' heavenly ancestry is extremely distant. An aasimar with this racial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for human without using the Disguise skill. This racial trait replaces the Celestial language and alters the native subtype.

Darkvision: Aasimar have darkvision 60 ft. (they can see perfectly in the dark up to 60 feet.)

Hunter:
Weapon and Armor Proficiency

Spells

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SPELLCASTING
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Spellcasting level: 1
Save DC: 12+spell level
Spell Known: 4 0th, 2 1st
Spells/day: 2 1st

Cantrips:
1st Level:

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GEAR/POSSESSIONS
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Carrying Capacity
Light 0-66 lb. Medium 67-133 lb. Heavy 134-200 lb.
Current Load Carried - 29 lbs
Money 140 GP 0 SP 0 CP

Backstory:

Pandora and I grew up together on the streets of Old Krovosa and the rooftops of The Shingles. We were rivals first, then friends, and eventually partners and lovers. If Old Korvosa was our home, then The Shingles were our sanctuary. It wasn't an easy life, but it was ours and we made the best of it and eventually even profited off of it. There is a saying in Old Krovosa: "There is always work in Krovosa for those with quick feet and a brave heart." With an implication that said work would not be savory. Not only did we have nimble feet and no fear, we had a strong knowledge of the Shingles and its pathways. We delivered notes at first, nothing too important, but over time the local shops and gangs both trusted us with more valuable cargo. Packages, encrypted verbal messages, small animals, we picked it up and we dropped it off whatever it might be. We eventually saved up enough coin and bought a small apartment for the two of us. We decorated it with momentos awarded by our clients who had grown to rely on us and respect us.

We felt the King and Queen of the Shingles and nothing could have stopped us! Until the day Pandora picked up a package she refused to deliver. I don't know what it was, but what I do know is that it cost her her life. I was called to identify her body and I will never forget how dull her usually vibrant azure eyes were. Whoever killed her took the package, but not only that they took her ring, the ring that once belonged to my grandmother, the ring that I gave her with whispered vows of forever. Good ol' Chester has the ring for sale now. He never asks questions about where his goods come from. He won't part with it at a price I can afford, but my story did move his few emotions enough to get a name. A man we have had run ins with in the past. He will give me the name of who did this, or he will give me his life.