Search Posts
|
Search Posts
my main question is, what is the penalty to reload two hand crossbows. I know rapid reload makes them a free action but I imagine with two there is a penalty. also I'm looking for the best class to make this with. I was thinking either sniper rouge or crossbowman fighter, or maybe a ranger crossbow/archer combat training. I'm looking into taking the two weapon fighting feats, rapid reload, multi shot etc etc, I'm trying to make as many attacks per round as possible. I need a good BAB I know that much, but I think the sniper rogue's increase ranged would be great. any thoughts
I was looking up this weapon, it mentions how it holds a magazine of 5 bolts. and after firing one, another can be put into place with the reloading lever as a free action. as I understand this, it's possible to unload the intire magazine of bolts in one attack round. seeing as how the reloading lever is a free action and honestly, pullung a trigger isn't a action at all. I can understand that attack roll penalties would be applied in this case of fireing multiple bolts in one round. but here is why I'm trying to varifiy my roommate (who seems to think he knows everything about the mechanitcs of pathfinder) says that, there's no way you could fire all 5 in one round if your didn't have the attack base for multiple attacks. thats what the repeating cross bow is made for, fireing bolts in rapid succesion. I figure that needing a higher attack base is just so you can hit more accuratly rather then needing it to take multiple hits with this wepon. may I get clearification please? thank you
I just need to know if this wizard type is legal or not, under the inner sea primer from the additional rules it mentions it but they never state if they are legal or not. I ran 2 games with this character, not a MOV at the time. but she seemed to fit that type so well that I wanted to make her into one. I just need to know if this type is legal for PFS, before I go threw the trouble of erasing everything and changing it. thanks
I'm notsure who to talk to about this or where to post this really. I had pathfinder number, but I didn't know any confirmation code, Ijust asked my local gm about it. anyway I clicked on the wrong button and now I have a different pathfinder number, I'm not sure if it really matters but if it does I just wanted to get my correctone in place. thank you
ok so.. btw if this is in the wrong spot and it has go be moved thats cool. ..anyway, last night we played the campaign to find this bandit who stole a secpter and convince him to join the PFS. the problem I faced was the mission I had for Oserion and the Ruby Prince. I had two missions. 1: I had to whisper in the ear of a female martial artist statue "for Glory of the pharohe" or something like that, at the statues head falls off. and 2nd I had to find this 'Crook of the Pharohe' from the bandit, which I found at the very end of the mission, my orders where to collect and keep it or to return it for a reward. well at the end, the GM tells me I to make a disable device check to take the statues headoff, the misson cards says I just need whisper in it's ear and it falls off. I rolled high enough on a skill I don't have *>>, and Got it's head (keep your minds outa the gutter XP) the other one was total bull-$%!#. Cause I found the Crook, and it was disasembled. the GM told me I had to get one of the wizard/slaves to put it back together...which they were gone because I'm chaotic Good and I let them all go and gave them food. my mission card said "bring the crook back or keep it. it can't beleft in the hands of others." It didn't say it had to be in one piece. In other words... ...I did as mission card instructed, but still fialed the my faction quest because the mission card and the gm's paper didn't agree. my point is they need to agree. I mean I can understand if you need to make difficult skill check to do mission quests. but I think the mission cards and GM mission acomplishment paper should agree atleast enough so the player has an idea of what they should expect. If my mission card says "whisper in the statue's ear and itwill fall off" should be just that. now if it had read "whisper in the satue's ear and the head will come loose, should it should be easier to remove it" thats another story, I can see that needing a skill check. and the thing with the Crook, it didn't say it had to be in one piece, it just said I had to gather it, which I did. Now if it had read, "bring back the Crook, undamaged and intacted it's not a big deal really. I mean failure is part of a mission I know. Just that the missions need fully informative.
I was looking up the rules for the spell scared oracle in the additional resources. the rules state that primal trigger, eldritch scar and trigger primal event aren't legal, prehaps because of the randomness. also the revelation which is allows the oracle to use spell scar on every spell that deals damage, that must be not legal to, though it didn't say, but I would assume so. I asked my local GM about it, he told me to post here, what abilites substitue those 3, or possilby four , revelations? thank you |