Iorval has sad eyes, strange plaited hair, common garb, and a knobby aged body.
Nature: Missionary - leave a place with more sense of community than you arrived.
When you Defy Danger from something related to your deity's domain, take +1.
Thænge, Equal among the Thing:
•Controls fire
•Represents brotherhood and community
•Worshipped by poor and dispossessed
•Opposed to tyrants and warlords
•Demands charity and service
Invocation:
When you call out for your deity's aid in a time of need, choose a Blessing and roll +WIS. On a 10+, your deity will intervene on your behalf - the GM will tell you how. On a 7-9, your deity will grant your Blessing, but you will also need to choose a Requirement.
Blessing
•Your invocation manipulates the realm your deity Controls.
•Your invocation commands something your deity Represents.
•Your invocation bolsters your deity's Worshippers.
•Your invocation rebukes your deity's Enemies.
Requirement
•Your invocation is obvious and immediate, drawing attention to you.
•The intervention is subtle or takes a while to manifest.
•Your deity demands something in return. The GM will tell you what.
•The divine experience leaves you dizzy with euphoria (or terror). You take -1 ongoing to Invoke until you have time to pray quietly for a while.
Divine Ward:
When you call upon your deity for protection for yourself or an ally, roll +WIS. On a 10+, grant two of the following effects to the subject of your prayers. On a 7-9, grant one, and your prayers draw unwanted attention.
•Heal 1d8 damage
•Take +2 Armor forward
•Take +1 forward to Defy Danger
•An approaching enemy is driven back
Lead the Flock:
When you preach to a mob, roll +CHA. On a 10+, hold 3. On a 7-9, hold 1. On a miss, the mob turns on you. Spend your hold 1-for-1 on the following:
•Bring people forward and deliver them to you.
•Bring forward all their precious things.
•Unite and fight for you.
•Fall into a frenzy of emotion: joy, sorrow, or rage, as you choose.
•Go quietly back to their lives.
Gear:
Load 4/7
•wool cloak
•kilt and shirt
•handaxe
•dungeon rations (4 uses, 1 weight)
•ring carved with hands linked in greeting and assistance
•bandages (6 uses)
•bag of books (3 uses, 2 weight)
•healing potion
Bonds:
I trust Bælgrin implicitly; they are good and faithful.
Sala is in constant danger, I will keep her safe.